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  1. #1
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    Icon8 Questions about unit recrutement

    Ok, so i am on my second stainless steel campaign (RR/RC) (the first being lithuania) and am playing as the templars. About 100 turns have passed and i still cant recrute any elite infantry from my cities (castles are fine). This problem popped up with lithuania as well, and had an even greater effect as their most elite troops are religious fanatics recruted from high-tier shrines (which can only be constructed in cities). I am doing everything possible to attempt to correct this to the point where it is excessive.

    Take this for example, i am trying to recrute knights Hospilliter as the Templars
    The chapelhouse is in antioch (their historical base) and it is a large city
    My faction leader is the governer of the city (and i even gave him the war councel retinue piece)
    The right to knight is Universal and faction zeal is high (intentionly stunted my expansion to keep my zeal high)
    The religion is 97% Catholic
    The chapelhouse is a Hospilliter HQ

    WTF am i doing wrong... the time till next unit has been at 5 for the last 30 turns. There is literally nothing left for me to try...
    Last edited by Cignetti; February 17, 2010 at 07:46 PM. Reason: forgot something RR/RC

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Questions about unit recrutement

    Quote Originally Posted by Cignetti View Post
    WTF am i doing wrong
    Well for a start, you should be posting in the RR/RC forum

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: Questions about unit recrutement

    What are these War Councillors? I keep reading about them and they seem important.

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Questions about unit recrutement

    Quote Originally Posted by k/t View Post
    What are these War Councillors? I keep reading about them and they seem important.
    They're part of Byg's Grim Reality submod. Check the BGR thread for details.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5
    Byg's Avatar Read The Manual
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    Default Re: Questions about unit recrutement

    Hi, this link is more pertainant to the BGR version in the compilation mod (because my TWCenter page has no room for BGRIV-Enhanced instructions).

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  6. #6

    Default Re: Questions about unit recrutement

    If he is recruiting from castles OK then doesn't sound like he has the BGR recruitment bug.

    Can you send a save-game? Are you using the lastest RR/RC?

  7. #7
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    Default Re: Questions about unit recrutement

    dont know how to send in a saved game, but i actually didnt even download RR/RC

    i was going for stainless steel 6.1 but somehow i got some RR/RC qualities along with it... but the thing is, the mod itself is really cool so i dont want to loose all of its additions.

    Would there be an easy way to disable the coding which put in the "right to knight", or even just perminatly locked it in universal... the traits and ancillaries which are associated with it would not even need to be deleted (all though they would simply be vestigial qualities).

  8. #8
    Byg's Avatar Read The Manual
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    Default Re: Questions about unit recrutement

    Quote Originally Posted by Cignetti View Post
    dont know how to send in a saved game, but i actually didnt even download RR/RC

    i was going for stainless steel 6.1 but somehow i got some RR/RC qualities along with it... but the thing is, the mod itself is really cool so i dont want to loose all of its additions.

    Would there be an easy way to disable the coding which put in the "right to knight", or even just perminatly locked it in universal... the traits and ancillaries which are associated with it would not even need to be deleted (all though they would simply be vestigial qualities).
    I see, so you have ss6.1 and selected RRRC and BGRIII in the installer right?

    Assuming yes:-

    Did you install the data.zip from the BGR thread to complete that installation? Here.

    If you did and you are aware of the instructions (in the BGR thread) for how BGR works and what it does then I doubt it is BGR related, especially as PB said, because you can recruit elites in castles. There is no code in BGRIII to prevent elite production in cities for a general that is able to recruit in castles.

    This is the compilation thread, but anyway if you want an easier game I supply an option extra near the end of the 1st page of the BGR thread which does exactly what you ask. It says for BGRIV only, but should also work for BGRIII.
    Last edited by Byg; March 01, 2010 at 06:19 PM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  9. #9
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    Default Re: Questions about unit recrutement

    Its not that i want an easier game, its just that part of the fun of Total war is having a diverse selection of units to choose from. If i could, i would make the AI a monster, but having expanded to where i can only recrute a few units gets rather monotonus. Thanks for the Solution, but do know that there is a bug in there somewhere, because i have tried absolutly everything to get elite troops out of a city, and cannot. Much obliged

  10. #10
    Byg's Avatar Read The Manual
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    Default Re: Questions about unit recrutement

    Quote Originally Posted by Cignetti View Post
    Its not that i want an easier game, its just that part of the fun of Total war is having a diverse selection of units to choose from. If i could, i would make the AI a monster, but having expanded to where i can only recrute a few units gets rather monotonus. Thanks for the Solution, but do know that there is a bug in there somewhere, because i have tried absolutly everything to get elite troops out of a city, and cannot. Much obliged
    Right, well BGR does not reduce the diversity of available units.

    If you'd like to list me all the traits of the general in question (the FL right?) I'll see if I can spot anything wrong, but as I said before, every single case ever reported to me about recruitment if not a feature has turned out to be misinstallation.

    Could you just confirm for me that the unit shows in the recruitment panel, but is greyed out.

    And what does the trait Recruitment ability say? Full, Average or minimal?

    The recruitment ability summary trait was introduced with the data.zip so its a fairly good test that you installed it properly.
    Last edited by Byg; March 02, 2010 at 04:53 AM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  11. #11
    Byg's Avatar Read The Manual
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    Default Re: Questions about unit recrutement

    Thank you Sir, still totally baffling though. No one ever reported this out of thousands of users, but you have it all the time. As said before, particularly as I have no city specific code in BGRIII it must logically be something else causing BGRIII to do its thing. I will assume some random corruption of code in your text file.

    Finally, the centralisation code you say has fixed it only controls the leader's orders, he is specifically excluded from the effects of the code, yet he was one who you mentioned could not recruit in cities. The only BGR things that can stop the FL recruiting are Zeal & Recruitment Limit Reached & less than 100% supplies.


    You would get a chance at recruitment immediately after building a recruitment building anyway, same as you get for turn 0.
    Last edited by Byg; March 03, 2010 at 07:30 PM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

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