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Thread: Funky Collision Detection?

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  1. #1
    Rogal Dorn's Avatar Miles
    Join Date
    Jan 2010
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    Holy Terra
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    361

    Default Funky Collision Detection?

    This mod is good, very detailed and fun, but I have one problem. Collision detection seems a bit whacked when a unit tries to run onto a wall. The unit running onto the wall will bunch up, and then they'll "skate" forward - no running animation, just pushing forward, bumping into each other trying to all fit on the wall. Not only does it look ridiculous and unrealistic, but it also crushes any of my units already engaged on the wall and kills many of them. Is there any way to fix this? I know it may seem a bit nit-picky, but I see it as a big fat stain on an otherwise awesome mod.

    I'm not sure if this is a bug or if it was intended.

  2. #2
    JorisofHolland's Avatar Primicerius
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    Jan 2009
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    In a house
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    3,779

    Default Re: Funky Collision Detection?

    No. It is the engine, not the mod.

    Oh, and Stainless Steel will never Stain!
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  3. #3
    Rogal Dorn's Avatar Miles
    Join Date
    Jan 2010
    Location
    Holy Terra
    Posts
    361

    Default Re: Funky Collision Detection?

    Yeah, I did some testing with other mods and it seems to be universal. I just haven't noticed it before, but oh well!

    The Steel has been Stained plenty of times, I have Crimson Tide.

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