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  1. #1

    Icon1 Renaming/removing factions

    Im trying to make a mod and I don't want all the factions in it. The problem is i dont know how to remove factions. I can rename nearly every faction but there are a couple i dont want in my mod how do u remove factions

  2. #2
    Squid's Avatar Opifex
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    Default Re: Renaming/removing factions

    Just remove all reference to them in descr_strat.txt and descr_regions.txt.
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  3. #3

    Default Re: Renaming/removing factions

    Quote Originally Posted by Sqυιd View Post
    Just remove all reference to them in descr_strat.txt and descr_regions.txt.
    You can leave the faction_creator bits in descr_strat though

  4. #4

    Default Re: Renaming/removing factions

    And what would happen in case of a revolt?

  5. #5
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    Default Re: Renaming/removing factions

    I believe it CTDs which is why I said all references.
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  6. #6

    Default Re: Renaming/removing factions

    to the rebels I would guess, though I haven't specifically tried that tbh... Though afaik settlements only rebel to another non-rebel faction if you take a settlement of that faction and you're at war with them. I have never seen it happen that a settlement revolt to another faction when they're not at war (except when you use shadow factions of course).

    But you can leave them in the creator for buildings, since they only determine the look of the building... (could for example be useful with special buildings)

    Edit:
    When does it CTD? with a revolt or when loading?

  7. #7
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    Default Re: Renaming/removing factions

    In a loyalist revolt (the one where it revolts back to the faction_creator).
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  8. #8

    Default Re: Renaming/removing factions

    Hmm ok... And can that happen at any time? Or is that with only an at war status?

    It's actually very strange that that can cause a CTD... I would think it wouldn't be that different from when a faction has been defeated and isn't in the game anymore.

    I actually hoped I could exploit this to make mini-region have their own look on the campaign map... Now I'm afraid I have to do it the more complex route after all

  9. #9
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    Default Re: Renaming/removing factions

    I actually hoped I could exploit this to make mini-region have their own look on the campaign map... Now I'm afraid I have to do it the more complex route after all
    What do you mean by, their own look? Like Settlements? Or strat banners and strat buildings?
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  10. #10

    Default Re: Renaming/removing factions

    To give them their own stratmap model. In RTR we basically have two types of towns: mini-regions and ordinary towns. In FoE, the only way to see the difference between the two is because we CAPITALIZED the major regions. But obviously giving mini's their own model would look much better

    So what I have done atm, is give the roman and greek mini-regions the faction_creator armenia (which has the egyptian culture and isn't present as playable faction). Then I changed the look of egyptian towns to roman/greek mini-regions (both on the campaign and battle-map)
    So all roman/greek towns with the faction_creator armenia look like roman/greek mini-regions, while the roman/greek towns with default faction_creator look like ordinary towns.

    (For barbarian and carthaginian mini-regions I used the nomad and eastern cultures, which are the cultures of two unplayable factions, so they can swap town/mini-region models easily.)


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