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;;; NEW MTW Cannon Shots
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projectile bombard_shot
effect bombard_set
end_effect ground_impact_bombard_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_medium_set
end_shatter_effect ground_impact_bombard_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_medium_set
damage 120
damage_to_troops 30
radius 0.4
mass 2.0
area 2.0
accuracy_vs_units 0.04
accuracy_vs_buildings 0.04
accuracy_vs_towers 0.04
min_angle -15
max_angle 30
velocity 110
bounce 0.01 0.01 0.93 0.5
body_piercing
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
projectile flaming_bombard_shot
flaming bombard_shot
effect fiery_boulder_bombard_set
end_effect ground_fiery_impact_medium_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_fiery_treb_set
end_shatter_effect ground_fiery_impact_medium_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_fiery_treb_set
damage 90
damage_to_troops 30
radius 0.3
mass 1.5
area 3.0
accuracy_vs_units 0.05
accuracy_vs_buildings 0.05
accuracy_vs_towers 0.05
fiery
min_angle -15
max_angle 30
velocity 110
ground_shatter
body_piercing
display aimed
effect_only
projectile bombard_tower_shot
effect bombard_set
end_effect ground_impact_bombard_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_medium_set
end_shatter_effect ground_impact_bombard_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_medium_set
damage 120
damage_to_troops 10
radius 0.3
mass 6.0
area 2.0
accuracy_vs_units 0.0525
accuracy_vs_buildings 0.0455
accuracy_vs_towers 0.025
min_angle -30
max_angle 30
velocity 90
bounce 0.01 0.01 0.93 0.5
body_piercing
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
;*********************************************
projectile ribault_shot
effect ribault_shot_set
end_effect ground_impact_ribault_set
end_man_effect man_impact_small_set
end_package_effect wall_impact_small_set
end_shatter_effect ground_impact_ribault_set
end_shatter_man_effect man_impact_small_set
end_shatter_package_effect wall_impact_small_set
damage 1
damage_to_troops 10
radius 0.1
mass 0.2
area 1.5
accuracy_vs_units 0.03
accuracy_vs_buildings 0.03
accuracy_vs_towers 0.03
min_angle -15
max_angle 30
velocity 140
ground_shatter
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
model data/models_effects/none.CAS, max, max
model data/models_effects/none.CAS, 40.0
model data/models_effects/none.CAS, 80.0
model data/models_effects/none.CAS, max
;*********************************************
projectile monster_ribault_shot
effect monster_ribault_shot_set
end_effect ground_impact_ribault_set
end_man_effect man_impact_small_set
end_package_effect wall_impact_small_set
end_shatter_effect ground_impact_ribault_set
end_shatter_man_effect man_impact_small_set
end_shatter_package_effect wall_impact_small_set
damage 2
damage_to_troops 20
radius 0.1
mass 0.4
area 2.0
accuracy_vs_units 0.04
accuracy_vs_buildings 0.04
accuracy_vs_towers 0.04
min_angle -15
max_angle 30
velocity 140
ground_shatter
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
;*********************************************
projectile grand_bombard_shot
effect bombard_set
end_effect ground_impact_grand_bombard_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_medium_set
end_shatter_effect ground_impact_grand_bombard_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_medium_set
;area_effect ae_cannon_shot_large
damage 240
damage_to_troops 45
radius 0.6
mass 3.0
area 3.0
accuracy_vs_units 0.05
accuracy_vs_buildings 0.05
accuracy_vs_towers 0.05
min_angle -15
max_angle 30
velocity 110
bounce 0.01 0.01 0.93 0.5
body_piercing
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
projectile flaming_grand_bombard_shot
flaming grand_bombard_shot
effect fiery_boulder_grand_bombard_set
end_effect ground_fiery_impact_grand_bombard_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_fiery_grand_bombard_set
end_shatter_effect ground_fiery_impact_grand_bombard_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_fiery_grand_bombard_set
damage 180
damage_to_troops 45
radius 0.5
mass 2.5
area 5.0
accuracy_vs_units 0.06
accuracy_vs_buildings 0.06
accuracy_vs_towers 0.06
min_angle -15
max_angle 30
velocity 110
ground_shatter
body_piercing
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
projectile monster_bombard_shot
effect huge_cannon_ball_set
end_effect ground_impact_large_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_monster_set
end_shatter_effect ground_impact_large_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_monster_set
;area_effect ae_monster_shot_large
damage 720
damage_to_troops 60
radius 1.0
mass 6.0
area 6.0
accuracy_vs_units 0.06
accuracy_vs_buildings 0.06
accuracy_vs_towers 0.06
min_angle -15
max_angle 30
velocity 110
bounce 0.01 0.01 0.93 0.5
body_piercing
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
projectile cannon_shot
effect cannon_ball_medium_set
end_effect ground_impact_bombard_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_cannons_set
end_shatter_effect ground_impact_bombard_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_cannons_set
;area_effect ae_cannon_shot_large
damage 180
damage_to_troops 30
radius 0.3
mass 1.5
area 3.0
accuracy_vs_units 0.035
accuracy_vs_buildings 0.035
accuracy_vs_towers 0.035
min_angle -15
max_angle 35
velocity 130
bounce 0.01 0.01 0.93 0.5
body_piercing
display aimed
;stuck
effect_only
projectile exploding_cannon_shot
exploding cannon_shot
effect cannon_ball_medium_set
end_effect ground_impact_explosion_culvern_set
end_man_effect man_impact_catapult_set
end_package_effect ground_impact_wall_explosion_culvern_set
end_shatter_effect ground_impact_explosion_culvern_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect ground_impact_wall_explosion_culvern_set
area_effect ae_cannon_shot_large
damage 150
damage_to_troops 30
radius 0.2
mass 1.0
area 9.0
accuracy_vs_units 0.035
accuracy_vs_buildings 0.035
accuracy_vs_towers 0.035
min_angle -15
max_angle 35
velocity 130
ground_shatter
body_piercing
;bounce 0.5 0.6 0.5 0.4
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
projectile culverin_shot
effect cannon_ball_medium_set
end_effect ground_impact_bombard_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_cannons_set
end_shatter_effect ground_impact_bombard_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_cannons_set
;area_effect ae_cannon_shot_large
damage 90
damage_to_troops 20
radius 0.1
mass 0.5
area 2.5
accuracy_vs_units 0.025
accuracy_vs_buildings 0.025
accuracy_vs_towers 0.025
min_angle -15
max_angle 35
velocity 140
bounce 0.01 0.01 0.93 0.5
body_piercing
display aimed
effect_only
projectile exploding_culverin_shot
exploding culverin_shot
effect cannon_ball_medium_set
end_effect ground_impact_explosion_culvern_set
end_man_effect man_impact_catapult_set
end_package_effect ground_impact_wall_explosion_culvern_set
end_shatter_effect ground_impact_explosion_culvern_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect ground_impact_wall_explosion_culvern_set
area_effect ae_cannon_shot_large
damage 75
damage_to_troops 20
radius 0.1
mass 0.5
area 7.5
accuracy_vs_units 0.025
accuracy_vs_buildings 0.025
accuracy_vs_towers 0.025
min_angle -15
max_angle 35
velocity 140
ground_shatter
body_piercing
;bounce 0.5 0.6 0.5 0.4
display aimed
effect_only
projectile mortar_shot
effect cannon_ball_medium_set
end_effect ground_impact_mortar_set
end_man_effect man_impact_catapult_set
end_package_effect wall_impact_medium_set
end_shatter_effect ground_impact_mortar_set
end_shatter_man_effect man_impact_catapult_set
end_shatter_package_effect wall_impact_medium_set
area_effect ae_mortar_shot
damage 150
damage_to_troops 20
radius 0.1
mass 0.5
area 2.5
accuracy_vs_units 0.035
accuracy_vs_buildings 0.035
accuracy_vs_towers 0.035
min_angle 45
max_angle 80
prefer_high
velocity 55, 30
ground_shatter
body_piercing
;bounce 0.5 0.6 0.5 0.4
display aimed
;stuck
effect_only