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Thread: Geomod Tool and Third Age Total War

  1. #61
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    Default Re: -- Geomod Tool and Third Age Total War --

    Note: this has been applied to TATW Version 1.41
    Having said that, you might be able to get a clue with this list of 'freeze points' - it will be part of the next release of my manual for Geomod.

    Freezes

    A freeze is program crash without an exit from the program. The freeze referred to here happens either during opening of the mod or when saving it. When this happens, make a note of the percentage displayed in the progress bar and look up the possible cause in the list below.
    Code:
    -  0%                religions
      -  1%                rebel factions
      -  2%                resources
      -  3 - 6%          resources' names, buildings or hidden resources
      -  7%                cultures or factions
      -  8%                regions
      -  9%                regions' names (city, province, legions)
      - 10%               resources in descr_regions, historical events or mercenaries
      - 11%               descr_sounds_musics_types
      - 12 - 47%       character's names
      - 48%               victory conditions
      - 49 - 55%       ancillaries
      - 56 - 66%       character traits
      - 69 - 78%       units
      - 79 - 86%       descr_strat.txt
      - 87 - 94%       campaign's characters
      - 95%               campaign's towers and forts
      - 96 - 97%       descr_terrain.txt, loading maps
      - 98%               fog and cities & ports maps
      - 99%               resources and characters maps










  2. #62

  3. #63

    Default Re: -- Geomod Tool and Third Age Total War --

    I read all this thread, but I don't know what I must do with my files. May I replace original files with these files? I don't know. Please, help me.

  4. #64
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    Default Re: -- Geomod Tool and Third Age Total War --

    This is for an old version of TATW (1.41) - do not add them to the latest version (2.1 I believe). They will not be compatible.










  5. #65

    Default Re: -- Geomod Tool and Third Age Total War --

    And what about original game? What I must do with my modified files.

  6. #66
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    Default Re: -- Geomod Tool and Third Age Total War --

    These files are only for use with Third Age Total War version 1.4 - do not use for any other game\mod.










  7. #67

    Default Re: -- Geomod Tool and Third Age Total War --

    No, I don't think TA files for original game. But original files for original game. For example, I will edit my home (Bohemia) on two regions. And I ask, what I must do to play with this new regions?

  8. #68
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    Default Re: -- Geomod Tool and Third Age Total War --

    Have a look into this forum for a tutorial on how to add regions.
    If you are using Geomod, check in my manual.










  9. #69

    Default Re: -- Geomod Tool and Third Age Total War --

    Hey, I know how to create region, but I don't know how to PLAY with them. I edit original map, save, exit Geomod and what I must do then to play?

  10. #70
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    Default Re: -- Geomod Tool and Third Age Total War --

    In data\text you need to convert history_events - otherwise you got a massive delay before the game starts. And then start your game as usual.










  11. #71

    Default Re: -- Geomod Tool and Third Age Total War --

    Say what I doing wrong and correct me. I editing files from Geomod in M2TW_files\data.... Then I create copy of original data of game. Then I copy files from Geomod to data\ . Then I copy convert_all.bat to data\text, double click (nothing visibly changed), start normally game. Then the game freeze when I want to start new campaign. What I doing wrong?

  12. #72
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    Default Re: -- Geomod Tool and Third Age Total War --

    Somehow the historic_events file did not converted, I think.

    If you want to modify the original files, then I would suggest to use Creating a World - Bare Geomod, it has all the necessary files. That way you will not loose your original files. Once you have downloaded and installed it, I would suggest to copy it into your original game's data folder to restore all the files.
    After that mod\edit only Bare Geomod.










  13. #73

    Default Re: -- Geomod Tool and Third Age Total War --

    So, the problem isn't on my side? And you mean, I must edit your (I think) files in mods\Bare_Geomod, or modify files in tools\Geomod\...\data and then copy to Bate_Geomod? And must I still convert it?

  14. #74
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    Default Re: -- Geomod Tool and Third Age Total War --

    Only mod files in mods\bare_geomod - nowhere else.










  15. #75

    Default Re: -- Geomod Tool and Third Age Total War --

    It's still don't work. I create copy of your file, edit with Geomod, start Executable.bat, start new campaign and I can't see my region. Em I doing something wrong?

  16. #76
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    Default Re: -- Geomod Tool and Third Age Total War --

    Check here if this applies to you: How To Fix UAC and VirtualStore Problems










  17. #77

    Default Re: -- Geomod Tool and Third Age Total War --

    I have Windows XP profesional. But can cause it crack? I have original purchased version (not copy), but I don't want to always insert DVD, so I download crack.

  18. #78
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    Default Re: -- Geomod Tool and Third Age Total War --

    This is getting more into a general mapping question. If you post your questions in this forum, then more people will see it and participate.










  19. #79

    Default Re: Geomod Tool and Third Age Total War

    Hi, I'm hoping somebody will still be viewing this thread and so might be able to help me out. I've just started using geomod to make a few tweaks to my TATW, but I've immediately run into a strange problem, and I can't find any forum posts about it.

    Basically, I'm trying to amalgamate 4 or 5 regions in the northwest corner of the map into 2, because I find that bit rather pointless. When I do this and start a new campaign it loads fine, but for some reason all the unique settlement models on the campaign map - minas tirirth, erebor, rivendell, etc. - have been replaced by standard models. Any ideas how to either stop this happening or correct it after it does happen?

    Many thanks.

  20. #80
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    Default Re: Geomod Tool and Third Age Total War

    Most likely it has to with custom entries in the descr_strat for these settlements - Geomod is not set up for that and will replace it with standard entries.
    The only way will be to copy those settlement entries into a separate text file and then copy those entries back after you finish with Geomod. Same principle as the custom forts.










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