Weird crashes
I'm at turn 31 into my wissenland campaign and then i started experiencing crashes every turn. I reload autosave and is able to bypass the crash but then it would happen again the next turn. This is what I have in the last few lines of my log. As for the player.txt, I have checked other mods and they run practically without crashes in the absence of this file, so I'm guessing that file can't be the problem?
00:58:20.306 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
00:58:20.306 [game.script.trigger] [info] 000 triggers tested by event CardinalRemoved
00:58:20.306 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
00:58:20.306 [game.script.trigger] [info] 000 triggers tested by event CityRiots
00:58:20.306 [game.script.trigger] [info] 007 triggers tested by event AssassinationMission
00:58:20.307 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
00:58:20.307 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptor
00:58:20.307 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
00:58:20.307 [game.script.trigger] [info] 000 triggers tested by event GiveSettlement
00:58:20.307 [game.script.trigger] [info] 002 triggers tested by event GovernorCityRebels
00:58:20.307 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
00:58:20.308 [game.script.trigger] [info] 000 triggers tested by event Disaster
00:58:20.308 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe
00:58:20.309 [game.script.trigger] [info] 000 triggers tested by event CitySacked
00:58:20.309 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
00:58:20.309 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic
00:58:20.309 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
00:58:20.309 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
00:58:20.309 [game.script.trigger] [info] 000 triggers tested by event GeneralTakesCrusadeTarget
00:58:20.310 [game.script.trigger] [info] 098 triggers tested by event AgentCreated
00:58:20.310 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
00:58:20.310 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
00:58:20.310 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
00:58:20.310 [game.script.trigger] [info] 000 triggers tested by event Transgression
00:58:20.310 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
00:58:20.311 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
00:58:20.311 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
00:58:20.311 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
00:58:20.311 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
00:58:20.311 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
00:58:20.312 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
00:58:20.312 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
00:58:20.312 [game.script.trigger] [info] 000 triggers tested by event Demeanour
00:58:20.312 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission
00:58:20.312 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
00:58:20.312 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
00:58:20.313 [game.script.trigger] [info] 000 triggers tested by event EventCounter
00:58:20.313 [system.io] [info] exists: missing mods/teutonic/preferences/player.txt
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."