Maby there could be added some emerging factions to make the game even more replayable. This would make each campaign unique.
Examples:
Dunland:
In TATW Dunland is part of Isengard, what is totally fitting to the lore. But maby Dunland could be "freed" when Isengard is destoyed and emerge on the map as horde in the region of Dunland with a certain chance.
Haradrian Tribes:
If Harad is destroyed there could be a little chance that Haradrian Tribes come from the south as hordes to search for new lands in the north.
Easterling Tribes:
The same with Rhun.
Hobbits:
If Eriador is destoyed and the hobbit regions are conquered by a bad faction a little hobbit horde could emerge. Once they flied over the Misty Mountains from the Anduin to the Shire because of Dol Guldur so it is very possible that they would do the same thing again if Orcs would capture their regions.
Nurnen:
If Mordor is destroyed their slaves in Nurnen could form a horde with a low chance.
By this there could be added many interesting factions without making the faction number in the campaign higher. Therefore there would be more possible factions without a slower game. The starting number of factions would stay the same.
What do you think?
Do you have other ideas for emerging factions?





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