AI General's traits/ancillaries affect on BAI performance

Thread: AI General's traits/ancillaries affect on BAI performance

  1. idstayonelba's Avatar

    idstayonelba said:

    Default AI General's traits/ancillaries affect on BAI performance

    I have been thinking.....

    Wouldn't it be good if an AI General's traits influenced the way BAI behaves. For example, if the AI general has the trait 'Aggressive Attacker' then the BAI would act in a more aggressive manner (ie: it would be more likely to disregard unit safety in order to advance on your position). By contrast, if a general has the trait 'Prefers to Defend' then the BAI would be more likely to sit on the ridge and wait for you to attack (thus giving you attack initiative). My logic follows thus - if the general is cowardly he won't get close to the front line (thus having a negative impact on his troops morale) - if he is good with infantry/cavalry/artillery, then he will use that those units more effectively - if the general is a good ambusher, then he is more likely to conceal troops on the battlefield - if he has certain ancillaries, such as a veteran gunner or veteran soldier, then these will impact the BAI respectively..........etc etc etc.

    This could get interesting in the campaign side of the game. You would really have a purpose to send in spies to investigate opposing generals traits/ancillaries. This would allow you to gather intelligence and develop your tactics based on how the enemy general will most likely fight. This could be really interesting in the following situation.......

    'You're outnumbered 3 to 2 by an enemy army - which is blocking your return to friendly territory. However, you know the enemy general has no ancillaries, is cowardly, and prefers to defend. Rather than risk getting weaker through attrition, you attack him because you know that his troop morale will probably be low (cowardly trait), and you'll most likely be able to take the initiative against him (defensive trait).'

    Could someone confirm if this, or some aspect thereof, has been built into NTW. If not (and this is my feeling), then CA should seriously consider it for the next TW release. It would make the game a hell of a lot more interesting.
     
  2. Rudovich said:

    Default Re: AI General's traits/ancillaries affect on BAI performance

    it would indeed be nice, but as CA said with all their games. The more options we add, the more bugs come as it is hard to implement that many option.

    Not sure if they really said that !
     
  3. aeoleron9's Avatar

    aeoleron9 said:

    Default Re: AI General's traits/ancillaries affect on BAI performance

    I don't know if it's just coincidence, but I once fought against an old seven-star Marathan general, and it happened to be one of the best battles I've ever played in ETW. The old geezer had the sense to stand ground since he was outnumbered, and his cannons managed to disrupt my battle plans and dealt some devastating canister shots. There was none of that melee bug nonsense as our lines met, and he systematically smashed up my left wing. In the end I had to assassinate him by my cannons cause I couldn't afford another Pyrrhic victory like that.
     
  4. ♔Dignan♔'s Avatar

    ♔Dignan♔ said:

    Default Re: AI General's traits/ancillaries affect on BAI performance

    Quote Originally Posted by aeoleron9 View Post
    I don't know if it's just coincidence, but I once fought against an old seven-star Marathan general, and it happened to be one of the best battles I've ever played in ETW. The old geezer had the sense to stand ground since he was outnumbered, and his cannons managed to disrupt my battle plans and dealt some devastating canister shots. There was none of that melee bug nonsense as our lines met, and he systematically smashed up my left wing. In the end I had to assassinate him by my cannons cause I couldn't afford another Pyrrhic victory like that.
    Sounds awesome. Were you using Darthmod?
     
  5. Johan217's Avatar

    Johan217 said:

    Default Re: AI General's traits/ancillaries affect on BAI performance

    I seem to remember that this feature was announced to be included in ETW...
    Rock 'n' roll is the only religion that will never let you down