Hello friends,
Throughout playing EB v1.2 (3 weeks), and reading posts about a much anticipated EB II being released as a mod for M2TW. My mind was wandering.
There is no doubt that the M2TW engine will allow for more extensive, accurate game play. And the extra faction slots will add new factions to the mix. These 2 things amongst many others will be a vast improvement for EB v1.2 (not that it needed much improvement to begin with) EB II is set to be EPIC!
However one concept continues to tickle my brain about other future possibilities of the EB project. What about setting the game's time period ahead a couple centuries after 14AD? Now EB is famed for having very decently accurate portrayal of the world according to the views of the factions that existed of that particular time period. I just figure, hey, we all played the time period already, and now we have a chance to play it again with some new improvements. Don't get me wrong, I love the idea of playing a new & improved campaign during the "Golden Age" of Rome...but, all great things must come to an end. Therefore I am putting an idea out thereprobably not the first time)let's do another time frame in which will be depicted the "Fall of Rome"...much like the time period that BI was set in. It would be great to cap off the Roman era of EB...and yes I know I know...EB isn't just about Romans....well...why not extend the new spin off beyond the fall of Rome? Lets show some of those barbs flexing their staying power, portraying them as significant movers & shakers during the time period as well.
I suppose basically what I'm proposing is a BI style of game for the EB team. Now please don't crucify me...this is only an idea in the infant stage but...is it a bad idea? I'm not going to get technical because that isn't my place. Besides the EB team knows well enough how to do what they do...and...they're good at it.
So anyways...that's my idea...what do you think?
Also just on a side note...
As I've said I've only been playing EB v1.2 for about 3 weeks...but I've picked up that there is obviously an unofficial version of EB on a BI engine?
How does this compare with EB on the RTW engine? Is it better or worse? If anybody has any insight on this please reply with a hefty list of details. One remark I kept reading about was that of hoplite shield walls and shieltrom formations, also unit radius. How do these stack up? Does it make for a more factual portryal of history? And what about the hording feature...what do you think of it...how does it work out?
Thank you, friends




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