Hi guys,
i am a new member here, but have been here from time to time.
First of all, sorry for my bad english.
Then i wanna say thx to all the modders of Renaissance - its fantastic.
Ive read a lot about doesnt work...
So i will post what ive done - my game works
0. install medieval and patch it to version 1.3
1. download, unpack and start setup
2. chose your medieval folder and delete the subfolder renaissance 2.75 in
C:\Medieval2\Renaissance Total War 2.75 (example) - Renaissance creats its own subfolder automatically
3. (optional - factions with a few settlements in the start could need some help) get DrIstvaan's Economy Quickfix for Renaissance 2.75 - for balance - trade will be the important income part - just unpack to renaissance\data and overwrite
4. attachement got this! --> change config.txt like this: (the [game]-part isnt necessary, the [io] is important, because i think thats the reason why the bat-file doesnt start the game as people mentioned)
[io]
file_first = true
[features]
mod = Renaissance
[game]
advanced_stats_always = 0
advisor_verbosity = 0
ai_factions = skip
allusers = 1
auto_save = 1
blind_advisor = 0
campaign_map_game_speed = 10
campaign_map_speed_up = 0
campaign_num_time_play = 184
chat_msg_duration = 10000
disable_arrow_markers = 1
disable_events = 0
english = 0
event_cutscenes = 1
fatigue = 1
first_time_play = 0
label_characters = 0
label_settlements = 1
micromanage_all_settlements = 1
morale = 1
mute_advisor = 0
no_campaign_battle_time_limit = 1
pref_factions_played = 40474
tutorial_battle_played = 0
tutorial_path = norman_prologue/battle_of_hastings
unit_size = normal
use_quickchat = 0
5. game crashes sometimes by chosing characters of some nations on the campaign map - sound of darthmod is the problem - is only for english versions and doesnt appear in the system.log -->
6. copy events.dat and events.idx from Medieval II Total War\data\sounds to Renaissance\data\sounds
(most important )
7. attachment got this! --> I got Medieval Gold Version - however the original battle_models isnt correct - the venetian_heavy_infantry fights in partial plate and, when upgraded, in the leather outfit.
The Modders fixed, but didnt tested it (seems so - sorry guys ), so there is a CTD everytime if a venetian_heavy_infantry unit is involved in the battle -->
(for guys with self-confidence )
a. make a backup of the Renaissance\data\unit_models\battle_models (Errors here wont appear in system.log and game cant start anymore. Also its hard to find them, because p.e. a deleted space between to symbols could be the problem)
b. copy the following into Renaissance\data\unit_models\battle_models (open with editor) over the existing lines: (search: venetian_heavy_infantry)
0 -0.34999999 0.80000001 0.60000002 23 venetian_heavy_infantry 1 4 72 unit_models/_Units/LN_Brigandine_heavy/venetian_heavy_infantry_lod0.mesh 121 72 unit_models/_Units/LN_Brigandine_heavy/venetian_heavy_infantry_lod1.mesh 900 72 unit_models/_Units/LN_Brigandine_heavy/venetian_heavy_infantry_lod2.mesh 2500 72 unit_models/_Units/LN_Brigandine_heavy/venetian_heavy_infantry_lod3.mesh 6400 1 6 venice 77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_venice.texture 77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_normal.texture 58 unit_sprites/venice_Venetian_Heavy_Infantry_ug1_sprite.spr 1 6 venice 60 unit_models/AttachmentSets/Final Italian_venice_diff.texture 60 unit_models/AttachmentSets/Final Italian_venice_norm.texture 0 1 4 None 9 MTW2_Mace 0 2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 27 venetian_heavy_infantry_ug1 1 3 77 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_heavy_infantry_ug1_lod0.mesh 121 77 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_heavy_infantry_ug1_lod1.mesh 1225 77 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_heavy_infantry_ug1_lod2.mesh 6400 1 6 venice 81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_venice.texture 81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 54 unit_sprites/venice_Venetian_Heavy_Infantry_sprite.spr 1 6 venice 60 unit_models/AttachmentSets/Final Italian_venice_diff.texture 60 unit_models/AttachmentSets/Final Italian_venice_norm.texture 0 1 4 None 9 MTW2_Mace 0 2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0
be sure that between the 0 at the beginning and the 0 at the end are 2 spaces to the 0 before respectivly after (halberd dude before and bardiche dude after the venetian_heavy_infantry)
Doesnt look great on the battlefield, but it works...
There are still sometimes CTDīs - 1 or 2 in a few hours of playing - so it doesnt annoy.
There is the autosave and nexttime loaded it doesnt appear again.
They happen, when the ai-factions move.
It seems that they do some stupid moves on the campaign map or something like this and they arent connected with events. years or whatever people posted here.
So i cant really say where the problem is.
Thats how i did it - i hope this can help some of you.
The Attachment includes the changed battle_models.txt and config.txt - just delete the "ren" and the "Einst" in the name (every mod gets a short name, so i know what is on ) and copy and paste it over the original renaissance ones!