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Thread: Real Alliances Mod 0.5 For TATW 1.4.1

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  1. #1

    Default Re: Real Alliances Mod 0.5 For TATW 1.4.1

    Is there a way to turn off viewing allies cities? It seems quite annoying,
    Thanks

  2. #2

    Icon1 Re: Real Alliances Mod 0.5 For TATW 1.4.1

    Quote Originally Posted by Heals the III View Post
    Is there a way to turn off viewing allies cities? It seems quite annoying,
    Thanks
    Heals the III: Just remove the 'Reveal Allied Tiles' script from the 'campaign script' file.

  3. #3

    Default Re: Real Alliances Mod 0.5 For TATW 1.4.1

    can i use this mod in my mod (AMF)?
    Member of translation team of Third Age in Italian
    Leader of the AMF Mod

  4. #4

    Icon1 Re: Real Alliances Mod 0.5 For TATW 1.4.1

    Quote Originally Posted by ReSirio View Post
    can i use this mod in my mod (AMF)?
    ReSirio: Yes.

  5. #5

    Default Re: Real Alliances Mod 0.5 For TATW 1.4.1

    thanks
    Member of translation team of Third Age in Italian
    Leader of the AMF Mod

  6. #6

    Icon1 Re: Real Alliances Mod 0.5 For TATW 1.4.1

    I just noticed there were some errors in the last version I released:
    Spoiler Alert, click show to read: 
    Code:
    ;###### Dwarven King Asks For Aid #######
    
    declare_counter Erebor_Lost
    declare_counter Ered-Luin_Lost
    declare_counter Nan-i-Naugrim_Lost
    declare_counter Iron-Hills_Lost
    
    	monitor_event FactionTurnStart FactionIsLocal
    		and not FactionReligion catholic
    		and I_IsFactionAIControlled moors
    		and DiplomaticStanceFromFaction moors = Allied
     		if not I_SettlementOwner Erebor = moors
    		and I_CompareCounter Erebor_Lost = 0
                    historic_event Erebor_Lost
       		set_counter Erebor_Lost 1
    	end_if
    		if not I_SettlementOwner Ered-Luin = moors
    		and I_CompareCounter Ered-Luin_Lost = 0
                    historic_event Ered-Luin_Lost
       		set_counter Ered-Luin_Lost 1
    	end_if
    	 	if not I_SettlementOwner Nan-i-Naugrim = moors
    		and I_CompareCounter Nan-i-Naugrim_Lost = 0
                    historic_event Nan-i-Naugrim_Lost
       		set_counter Nan-i-Naugrim_Lost 1
    	end_if
     		if not I_SettlementOwner Iron-Hills = moors
    		and I_CompareCounter Erebor_Lost = 0
                    historic_event Iron-Hills_Lost
       		set_counter Iron-Hills_Lost 1
    	end_if
    	end_monitor
    
    	monitor_event FactionTurnStart FactionIsLocal
    		and not FactionReligion catholic
    		and I_IsFactionAIControlled moors
    		and DiplomaticStanceFromFaction moors = Allied
     		if I_SettlementOwner Erebor = moors
    		and I_CompareCounter Erebor_Lost = 1
                    historic_event Erebor_Liberate
       		set_counter Erebor_Lost 0
    	end_if
    		if I_SettlementOwner Ered-Luin = moors
    		and I_CompareCounter Ered-Luin_Lost = 1
                    historic_event Ered-Luin_Liberate
       		set_counter Ered-Luin_Lost 0
    	end_if
    	 	if I_SettlementOwner Nan-i-Naugrim = moors
    		and I_CompareCounter Nan-i-Naugrim_Lost = 1
                    historic_event Nan-i-Naugrim_Liberate
       		set_counter Nan-i-Naugrim_Lost 0
    	end_if
     		if I_SettlementOwner Iron-Hills = moors
    		and I_CompareCounter Erebor_Lost = 1
                    historic_event Iron-Hills_Liberate
       		set_counter Iron-Hills_Lost 0
    	end_if
    	end_monitor

    Here are the corrections:
    Spoiler Alert, click show to read: 
    Code:
    ;###### Dwarven King Asks For Aid #######
    
    declare_counter Erebor_Lost
    declare_counter Ered-Luin_Lost
    declare_counter Nan-i-Naugrim_Lost
    declare_counter Iron-Hills_Lost
    
    	monitor_event FactionTurnStart FactionIsLocal
    		and not FactionReligion catholic
    		and I_IsFactionAIControlled moors
    		and DiplomaticStanceFromFaction moors = Allied
     		if not I_SettlementOwner Erebor = moors
    		and I_CompareCounter Erebor_Lost = 0
                    historic_event Erebor_Lost
       		set_counter Erebor_Lost 1
    	end_if
    		if not I_SettlementOwner Ered-Luin = moors
    		and I_CompareCounter Ered-Luin_Lost = 0
                    historic_event Ered-Luin_Lost
       		set_counter Ered-Luin_Lost 1
    	end_if
    	 	if not I_SettlementOwner Nan-i-Naugrim = moors
    		and I_CompareCounter Nan-i-Naugrim_Lost = 0
                    historic_event Nan-i-Naugrim_Lost
       		set_counter Nan-i-Naugrim_Lost 1
    	end_if
     		if not I_SettlementOwner Iron-Hills = moors
    		and I_CompareCounter Iron-Hills_Lost = 0
                    historic_event Iron-Hills_Lost
       		set_counter Iron-Hills_Lost 1
    	end_if
    	end_monitor
    
    	monitor_event FactionTurnStart FactionIsLocal
    		and not FactionReligion catholic
    		and I_IsFactionAIControlled moors
    		and DiplomaticStanceFromFaction moors = Allied
     		if I_SettlementOwner Erebor = moors
    		and I_CompareCounter Erebor_Lost = 1
                    historic_event Erebor_Liberate
       		set_counter Erebor_Lost 0
    	end_if
    		if I_SettlementOwner Ered-Luin = moors
    		and I_CompareCounter Ered-Luin_Lost = 1
                    historic_event Ered-Luin_Liberate
       		set_counter Ered-Luin_Lost 0
    	end_if
    	 	if I_SettlementOwner Nan-i-Naugrim = moors
    		and I_CompareCounter Nan-i-Naugrim_Lost = 1
                    historic_event Nan-i-Naugrim_Liberate
       		set_counter Nan-i-Naugrim_Lost 0
    	end_if
     		if I_SettlementOwner Iron-Hills = moors
    		and I_CompareCounter Iron-Hills_Lost = 1
                    historic_event Iron-Hills_Liberate
       		set_counter Iron-Hills_Lost 0
    	end_if
    	end_monitor

  7. #7

    Default Re: Real Alliances Mod 0.5 For TATW 1.4.1

    I was just perusing through your work and it looks great. You did an excellent job with this!

  8. #8

    Default Re: Real Alliances Mod 0.5 For TATW 1.4.1

    Is it possible to use this mod on Third Age Total war 3.0?

  9. #9

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