Nice thought!
I see what you're aiming at
Aragorn for faction leader hehe
I see only two problems, adoption and possible sons.
But none the less, a very nice idea!
Spoiler Alert, click show to read:
Nice thought!
I see what you're aiming at
Aragorn for faction leader hehe
I see only two problems, adoption and possible sons.
But none the less, a very nice idea!
Spoiler Alert, click show to read:
I really like it though it's a little bit harsh that Denethor, Faramir and Boromir get killed.
It's the only way to make Aragorn the faction leader.
And they are spawned back in, so actually you won't realise it besides having them appearing as dead in the family tree.
I should first lern to read then write.
Well than all I can say is that it looks very nice and well done.![]()
Real Alliances Mod 0.2
Changes for 0.2:
Spoiler Alert, click show to read:
Great, thank you!
I like the sound of that.Added Reveal Allied Tiles script![]()
Real Alliances Mod 0.3
Changes for 0.3:
Spoiler Alert, click show to read:
Looking good, thank you! How come you don't seem to get more feedback on that?
You should drop by the Middle Earth Enhanced mod and see if they are interested by your mod. I believe you're close enough to Lore for it to fit well in there.
Yes.Looking good, thank you! How come you don't seem to get more feedback on that?More feedback would be good.
Good idea. I may do that.You should drop by the Middle Earth Enhanced mod and see if they are interested by your mod. I believe you're close enough to Lore for it to fit well in there.![]()
Hi
I need installation instructions, please.
"Copy the Third_Age folder to the games mods folder. (C:\Program Files\SEGA\Medieval II Total War\mods)
Remember, you must also start a new game for this mod to work."
ok
But what is the use of these folders?
- scripts and texts
- The descr strat diplomacy section
What should I do with them and their files?
Thanks friends!
I'm not sure, but I believe those two folders contain the details of what was changed in the mod. That way, anyone wanting to pick only parts of the mod and include them in their own custom build can do so fairly easily. I could be wrong though.
So yes, you only need the "Third_Age" folder to play.
Philippus: TiFlo is right: you only need the ‘Third_Age’ folder to play the mod. The other folders are there to make it easier to combine this mod with another mod.![]()
I made two errors in the ‘Lord of the Dúnedain Asks for Aid’ script used in 0.3.
Real Alliances Mod 0.4:
Changes for 0.4:
Spoiler Alert, click show to read:
Last edited by TNZ; May 20, 2010 at 03:32 AM.
Hey
is it possible that you made an RC/RR compatible version of your great submode ?
greetings
Great work.
Is it frome compatible?
Would it be possible to make alliances transitive? That is, if you have an ally, and make a new one, then these two are allied with each-other... For instance, imagine you are He, allied with Eriador, and make alliance with dwarves, then dwarves and eriador are also allies... This already happens with war (if ally declares war, then you too), so it shouldn't be too difficult.
With this system one could very easily reach a good-evil campaign with all "good" factions allied and at war with all "evil" factions...
PS: sorry if it has been asked before : )
Science is either Physics or stamp-collecting. Ernest Rutherford