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Thread: Real Alliances Mod 0.5 For TATW 1.4.1

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  1. #1
    Aikanár's Avatar no vaseline
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    Default Re: Real Alliances Mod 0.1 For For TATW 1.4 And 1.4.1

    Nice thought!
    I see what you're aiming at
    Aragorn for faction leader hehe
    I see only two problems, adoption and possible sons.
    But none the less, a very nice idea!
    Spoiler Alert, click show to read: 
    +1 shiny


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  2. #2

    Default Re: Real Alliances Mod 0.1 For For TATW 1.4 And 1.4.1

    I really like it though it's a little bit harsh that Denethor, Faramir and Boromir get killed.

  3. #3
    Aikanár's Avatar no vaseline
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    Default Re: Real Alliances Mod 0.1 For For TATW 1.4 And 1.4.1

    It's the only way to make Aragorn the faction leader.
    And they are spawned back in, so actually you won't realise it besides having them appearing as dead in the family tree.


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  4. #4

    Default Re: Real Alliances Mod 0.1 For For TATW 1.4 And 1.4.1


    I should first lern to read then write.
    Well than all I can say is that it looks very nice and well done.

  5. #5

    Icon1 Re: Real Alliances Mod 0.1 For For TATW 1.4 And 1.4.1

    Real Alliances Mod 0.2

    Changes for 0.2:
    Spoiler Alert, click show to read: 
    campaign_scripts:

    Match Diplomacy Section script
    Added Reveal Allied Tiles script
    Good Factions Declared/Break Alliances script
    Bad Factions Declared/Break Alliances script
    Good and Bad Factions Declared War script
    Dwarven King Asks for Aid script
    Ruler of Gondor Asks for Aid script
    King of Rohan Asks for Aid script
    King of Dale Asks For Aid script
    High Lord of the Sindar Asks for Aid script
    High Lord of the Noldor Asks for Aid script

    descr_strat:

    The Dale and the Silvan Elves are now allies at the start of the game. This is now the only change made to the 1.4.1 ‘descr_strat’ file.

    historic_events:

    Text for Dwarven King Asks for Aid script.
    Text for Ruler of Gondor Asks for Aid script
    Text for King of Rohan Asks for Aid script
    Text for King of Dale Asks for Aid script
    Text for High Lord of the Sindar Asks for Aid script
    Text for High Lord of the Noldor Asks for Aid script

  6. #6
    TiFlo's Avatar Semisalis
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    Default Re: Real Alliances Mod 0.2 For TATW 1.4.1

    Great, thank you!

    Added Reveal Allied Tiles script
    I like the sound of that.

  7. #7

    Icon1 Re: Real Alliances Mod 0.3 For TATW 1.4.1

    Real Alliances Mod 0.3

    Changes for 0.3:
    Spoiler Alert, click show to read: 
    campaign_scripts:

    Match Diplomacy Section script
    Reveal Allied Tiles script
    Good Factions Declared/Break Alliances script
    Bad Factions Declared/Break Alliances script
    Good And Bad Factions Declared War script
    Dwarven King Asks for Aid script
    King of Dale Asks for Aid script
    King of Rohan Asks for Aid script
    King of the High Elves Asks for Aid script
    King of the Silvan Elves Asks for Aid script
    Steward of Gondor Asks for Aid script

    New:
    Lord of the Dúnedain Asks for Aid script
    Spawn Corsair Pirate Ships script

    descr_strat:

    The Dale and the Silvan Elves are now allies at the start of the game. This is now the only change made to the 1.4.1 ‘descr_strat’ file.

    historic_events:

    Dwarven King Asks for Aid script
    King of Dale Asks for Aid script
    King of Rohan Asks for Aid script
    King of the High Elves Asks for Aid script
    King of the Silvan Elves Asks for Aid script
    Steward of Gondor Asks for Aid script

    New:
    Lord of the Dúnedain Asks for Aid script

  8. #8
    TiFlo's Avatar Semisalis
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    Default Re: Real Alliances Mod 0.3 For TATW 1.4.1

    Looking good, thank you! How come you don't seem to get more feedback on that?

    You should drop by the Middle Earth Enhanced mod and see if they are interested by your mod. I believe you're close enough to Lore for it to fit well in there.

  9. #9

    Icon1 Re: Real Alliances Mod 0.3 For TATW 1.4.1

    Looking good, thank you! How come you don't seem to get more feedback on that?
    Yes. More feedback would be good.

    You should drop by the Middle Earth Enhanced mod and see if they are interested by your mod. I believe you're close enough to Lore for it to fit well in there.
    Good idea. I may do that.

  10. #10

    Default Re: Real Alliances Mod 0.3 For TATW 1.4.1

    Hi

    I need installation instructions, please.

    "Copy the Third_Age folder to the games mods folder. (C:\Program Files\SEGA\Medieval II Total War\mods)
    Remember, you must also start a new game for this mod to work.
    "

    ok

    But what is the use of these folders?

    - scripts and texts
    - The descr strat diplomacy section

    What should I do with them and their files?

    Thanks friends!

    GSB - Grand Strategy Brazil
    A community of
    Lusophone Total War

  11. #11
    TiFlo's Avatar Semisalis
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    Default Re: Real Alliances Mod 0.3 For TATW 1.4.1

    I'm not sure, but I believe those two folders contain the details of what was changed in the mod. That way, anyone wanting to pick only parts of the mod and include them in their own custom build can do so fairly easily. I could be wrong though.

    So yes, you only need the "Third_Age" folder to play.

  12. #12

    Icon1 Re: Real Alliances Mod 0.3 For TATW 1.4.1

    Philippus: TiFlo is right: you only need the ‘Third_Age’ folder to play the mod. The other folders are there to make it easier to combine this mod with another mod.

  13. #13

    Default Re: Real Alliances Mod 0.3 For TATW 1.4.1

    ok


    Thanks friends!

    GSB - Grand Strategy Brazil
    A community of
    Lusophone Total War

  14. #14

    Icon1 Re: Real Alliances Mod 0.4 For TATW 1.4.1

    I made two errors in the ‘Lord of the Dúnedain Asks for Aid’ script used in 0.3.

    Real Alliances Mod 0.4:

    Changes for 0.4:
    Spoiler Alert, click show to read: 
    campaign_scripts:

    Match Diplomacy Section script
    Reveal Allied Tiles script
    Good Factions Declared/Break Alliances script
    Bad Factions Declared/Break Alliances script
    Good And Bad Factions Declared War script
    Dwarven King Asks for Aid script
    King of Dale Asks for Aid script
    King of Rohan Asks for Aid script
    King of the High Elves Asks for Aid script
    King of the Silvan Elves Asks for Aid script
    Steward of Gondor Asks for Aid script

    New:
    Lord of the Dúnedain Asks for Aid script
    Spawn Corsair Pirate Ships script

    descr_strat:

    The Dale and the Silvan Elves are now allies at the start of the game. This is now the only change made to the 1.4.1 ‘descr_strat’ file.

    historic_events:

    Dwarven King Asks for Aid script
    King of Dale Asks for Aid script
    King of Rohan Asks for Aid script
    King of the High Elves Asks for Aid script
    King of the Silvan Elves Asks for Aid script
    Steward of Gondor Asks for Aid script

    New:
    Lord of the Dúnedain Asks for Aid script
    Last edited by TNZ; May 20, 2010 at 03:32 AM.

  15. #15

    Default Re: Real Alliances Mod 0.4 For TATW 1.4.1

    Hey

    is it possible that you made an RC/RR compatible version of your great submode ?

    greetings

  16. #16

    Default Re: Real Alliances Mod 0.4 For TATW 1.4.1

    Great work.

  17. #17

    Default Re: Real Alliances Mod 0.4 For TATW 1.4.1

    Is it frome compatible?

  18. #18
    Hero of the West's Avatar Artifex
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    Default Re: Real Alliances Mod 0.4 For TATW 1.4.1

    Quote Originally Posted by .:Zack Fair:. View Post
    Is it frome compatible?
    there are actually no frome compatible mods as far as i know..

  19. #19

    Icon1 Re: Real Alliances Mod 0.4 For TATW 1.4.1

    Quote Originally Posted by .:Zack Fair:. View Post
    Is it frome compatible?
    No.

  20. #20

    Default Re: Real Alliances Mod 0.4 For TATW 1.4.1

    Would it be possible to make alliances transitive? That is, if you have an ally, and make a new one, then these two are allied with each-other... For instance, imagine you are He, allied with Eriador, and make alliance with dwarves, then dwarves and eriador are also allies... This already happens with war (if ally declares war, then you too), so it shouldn't be too difficult.

    With this system one could very easily reach a good-evil campaign with all "good" factions allied and at war with all "evil" factions...

    PS: sorry if it has been asked before : )
    Science is either Physics or stamp-collecting. Ernest Rutherford

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