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  1. #1

    Default Russia in mulitplayer

    Hey guys figure ill just get to the point. I always play as russia in MP, i watch alot of vids on youtube and try to fit those tatics into my army. The prob i find is that my units strength is not the same. So any of you guys play or use russia as of late ( after 1.5 ) and if so what tatics have you found the best.
    I also cant find any vids on them in multi-player. only one i remember is blonkers and synotics ( Meat shield shock ) but again im not sure how old that is.
    Im not looking for a exact army to copy, more how to learn to use them more effectively
    PS- if anyone does have any vids after 1.5 pst post link.

    1st post

  2. #2

    Default Re: Russia in mulitplayer

    Welcome to the forums Yogi! I actually played you a few days ago and we chatted briefly after the match. I don't have much experience with Russia, so I can't be of much help I'm afraid. One thing I've always wanted to try however, was having a first line of skirmishers/meatshields to draw fire from enemy skirmishers, followed quickly by a line of infantry (or perhaps Cossacks?) who advances right into the enemy so that the 3rd line of hand-mortars would be in range to fire over the heads of the line infantry and into the enemy line/skirmishers. Would need a guard unit of some sort in the mix to help keep morale up and also some good cavalry to try to fix the enemy lines in position if they try to run. Also would need to be very careful with choosing the point of attack (and the angle of attack) otherwise you risk having your force enveloped by the enemy line.

    I've envisioned this tactic having great shock value (it could easily be followed up or preceded by a devastating bayonet charge by the Russian line) and being able to quickly make large holes in the enemy line. All conjecture of course, as I've never tried it out.

    Perhaps you could post a replay of one of your matches so people could give you advice on your play style, or if you don't mind I could post the replay of the battle we fought earlier. From what I recall, your army suffered a bit from lack of quality cavalry (you also suicided them ) and while you brought a lot line infantry and only a few skirmishers, you tried to engage in a skirmisher fight despite my advantage in that area. So your skirmishers inevitably routed while your line infantry sat idle instead of marching on my skirmishers to force them back or attempting to flank my line. A more aggressive approach would have served you well and indeed it suits Russian line infantry well due to their poor accuracy but high melee.

  3. #3

    Default Re: Russia in mulitplayer

    ya i do have a death wish for my calv, also have trouble timing the charges when you fall back they always come in late and get shot up
    i will say im still working on my tatics. like i told you the other night still getting out of the send in the men from rome TW. i do love the strat of the game and look forward to the 23rd . i hear russia gets there unicorn howys

  4. #4
    The_Valiant's Avatar Semisalis
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    Default Re: Russia in mulitplayer

    I had trouble coming out of the Rome:TW mentality too. Once you get the hang of a fire fight it becomes easier.
    One's back is vulnerable, unless one has a brother.
    - The Saga of Grettir the Strong

  5. #5

    Default Re: Russia in mulitplayer

    take note of the advantages of the faction. strong melee for line. cheap infantry that can square. hand mortars? maybe? =) and top tier heavy cav? lol.

    so then form your tactics. get enemy into melee, followed by grenades or cavalry charge to the back maybe? or concentrated hand mortars routing 1 unit at a time.

    honestly though, i'm not as impressed by russia as i am by prussia.

  6. #6

    Default Re: Russia in mulitplayer

    Bring 18 line and march down the map

    Nuff said

  7. #7
    The_Valiant's Avatar Semisalis
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    Default Re: Russia in mulitplayer

    Quote Originally Posted by ccqwert7 View Post
    Bring 18 line and march down the map

    Nuff said
    Wrong. Its not as simple as that. Number one the Cossacks have better melee while the line have more refined accuracy and reloading skill.

    I almost beat a Russian army while playing as Poland once. By dividing my force and intelligently using my light infantry to lure his line infantry into a melee but brought tehm under devastating carcass shot and accurate light infantry fire. I diverted a small force of two line to the right flank. He attacks with cavalry I square I repel attack after the loss of one unit and medium casualties. I procede to decimate his howitzers with musket volleys and then flank his encircled, artillery pounded, volley worn, line when I was dropped from the game due to my crappy internet connection.

    Life lesson: dont use ATT.

    Empire Lesson: Use your army intelligently, and your army can beat one far superior.
    One's back is vulnerable, unless one has a brother.
    - The Saga of Grettir the Strong

  8. #8

    Default Re: Russia in mulitplayer

    Quote Originally Posted by The_Valiant View Post
    Wrong. Its not as simple as that. Number one the Cossacks have better melee while the line have more refined accuracy and reloading skill.

    I almost beat a Russian army while playing as Poland once. By dividing my force and intelligently using my light infantry to lure his line infantry into a melee but brought tehm under devastating carcass shot and accurate light infantry fire. I diverted a small force of two line to the right flank. He attacks with cavalry I square I repel attack after the loss of one unit and medium casualties. I procede to decimate his howitzers with musket volleys and then flank his encircled, artillery pounded, volley worn, line when I was dropped from the game due to my crappy internet connection.

    Life lesson: dont use ATT.

    Empire Lesson: Use your army intelligently, and your army can beat one far superior.
    Please don't tell me you're being serious

  9. #9
    TheAussieDigger's Avatar Ducenarius
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    Default Re: Russia in mulitplayer

    Quote Originally Posted by The_Valiant View Post
    Wrong. Its not as simple as that. Number one the Cossacks have better melee while the line have more refined accuracy and reloading skill.

    I almost beat a Russian army while playing as Poland once. By dividing my force and intelligently using my light infantry to lure his line infantry into a melee but brought tehm under devastating carcass shot and accurate light infantry fire. I diverted a small force of two line to the right flank. He attacks with cavalry I square I repel attack after the loss of one unit and medium casualties. I procede to decimate his howitzers with musket volleys and then flank his encircled, artillery pounded, volley worn, line when I was dropped from the game due to my crappy internet connection.

    Life lesson: dont use ATT.

    Empire Lesson: Use your army intelligently, and your army can beat one far superior.
    Cossack infantry is much worse than line in melee and russian line in volley firing is worse than everyone cept austria


  10. #10

    Default Re: Russia in mulitplayer

    Quote Originally Posted by TheAussieDigger View Post
    Cossack infantry is much worse than line in melee and russian line in volley firing is worse than everyone cept austria
    Actually, Russia has 15 reload speed, while Austria has 20, same accuracy but Austrian Line has more men, and thus more bullets.

  11. #11
    TheAussieDigger's Avatar Ducenarius
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    Default Re: Russia in mulitplayer

    Quote Originally Posted by ccqwert7 View Post
    Actually, Russia has 15 reload speed, while Austria has 20, same accuracy but Austrian Line has more men, and thus more bullets.
    but worse morale. for some reason 6 morale is a lot worse than 7

    one cav charge on any less than 90/150 men and they route


  12. #12
    The_Valiant's Avatar Semisalis
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    Default Re: Russia in mulitplayer

    Quote Originally Posted by TheAussieDigger View Post
    Cossack infantry is much worse than line in melee and russian line in volley firing is worse than everyone cept austria
    Hm. Again, I dont play as Russia much. I probabaly misread their stats. Sorry
    One's back is vulnerable, unless one has a brother.
    - The Saga of Grettir the Strong

  13. #13

    Default Re: Russia in mulitplayer

    I find russia an interesting faction to play. with arguably the worst line infantry in the game you have to rely on aggressive tactics to win. their line have superior melee attack wich means that they have the advantage in melee but for only a short amount of time. If you have the dlc the foot guards and their cav guards are very good. I usually use 4-5 rifles in my russia build. I rely on my cheap cav, hussars or cossacks , to break their rifles then move my army into position. try to start your melee attacks on the flanks and almost always avoid center charges. put hand motor companys or grnadiers on the flanks to support your charges.

  14. #14
    {GODS}Scipio_Africanus's Avatar Ordinarius
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    Default Re: Russia in mulitplayer

    I remember a while back, one of our members used to use this rushing tactic with them. A 2 hand mortars i believe, cossack inf mixed with line inf and guards, and a large amount of cavalry, it was impossible to take his whole army out in the first volley and retreating was never a good option as his cavalry would take your troops as you tried to get away from his hand mortars. He was extremely aggressive and one skilled player. If you are good at micro, you might want to try this, make sure you don't waste your cavalry's energy in the beginning though.

  15. #15

    Default Re: Russia in mulitplayer

    You have any videos of this? This would be an interesting and fun tactic to use, but rather difficult.

  16. #16

    Default Re: Russia in mulitplayer

    Quote Originally Posted by average650 View Post
    You have any videos of this? This would be an interesting and fun tactic to use, but rather difficult.
    I've been playing around with Spectre11B's grenadier strategy and it sounds similar to what GODS CLAN SECOND just described. When a militia engages another unit in melee, just have grenadiers (or russian hand mortars) start lobbing grenades over their heads. The weird thing is that while a grenadier unit might damage themselves with their own grenades, the militia unit gets away fairly unscathed by this tactic. It's debatable whether it's cost effective to have a miltia unit + a grenadier unit to take out a another unit, but if the enemy unit is a guard unit, I suppose it is.

    Russian units seem to have extra charge bonuses, so I think this should really combine well. I might try this tonight myself.

  17. #17

    Default Re: Russia in mulitplayer

    Quote Originally Posted by aletoledo View Post
    It's debatable whether it's cost effective to have a miltia unit + a grenadier unit to take out a another unit, but if the enemy unit is a guard unit, I suppose it is.

    Russian units seem to have extra charge bonuses, so I think this should really combine well. I might try this tonight myself.
    If you dissect the unit, then it's harder to justify the cost. It's only when you combine units, does their effectiveness becomes realized.

    Adding the shock value of a militia charge, grenades, cannon fire and cavalry charge all in a concentrated location is devastating. Timing is everything.

  18. #18
    {GODS}Scipio_Africanus's Avatar Ordinarius
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    Default Re: Russia in mulitplayer

    If you are speaking to me, no. He hasn't played much recently and this was a few patches ago but it doesn't seem as if Russia has changed much since then.

  19. #19

    Default Re: Russia in mulitplayer

    Playing as Russia is certainly unique, but I haven't played a battle in AGES. This thread has been quite interesting to read.

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