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  1. #1

    Default new guilds

    ok so i stopped playing this mod for a day, and started playing the origional medieval 2 total war, ive noticed that alot of the guilds have stayed the same and some have been gotten id of, like the masons guild, shouldnt that be impied for gondor because they can build very fast, it didnt take that long for them to build the rammas echor, and also in medieval 2 total war they have guilds where there is a special recruitible unit, a.k.a hashimas guild, templar guilds and hostpitar guilds, im thinking that the third age total war should try and make some guilds like that, like idk the farmers guild to improve harvests, and especially the new unit guild, it should be like guild of the last alliance and have 3 units that you can recruit, one from men, one from elves, and one from dwarves, it would be pretty cool and make the game a bit more interesting in my opinion, and if u guys have any suggestions then post them here
    Wil you play the game? the game of thrones.

  2. #2

    Default Re: new guilds

    Quote Originally Posted by FOR GONDOR View Post
    ok so i stopped playing this mod for a day, and started playing the origional medieval 2 total war, ive noticed that alot of the guilds have stayed the same and some have been gotten id of, like the masons guild, shouldnt that be impied for gondor because they can build very fast, it didnt take that long for them to build the rammas echor, and also in medieval 2 total war they have guilds where there is a special recruitible unit, a.k.a hashimas guild, templar guilds and hostpitar guilds, im thinking that the third age total war should try and make some guilds like that, like idk the farmers guild to improve harvests, and especially the new unit guild, it should be like guild of the last alliance and have 3 units that you can recruit, one from men, one from elves, and one from dwarves, it would be pretty cool and make the game a bit more interesting in my opinion, and if u guys have any suggestions then post them here

    GOODNESS! A FARMERS GUILD!? THEN WE WILL BE SOON GETTING FARMER UNIONS!

    WE MUST KEEP THIS FROM THE SERFS LEST THEY GAIN LITERACY AND THREATEN THE LANDED GENTRY!

    (single peasant asks)

    whot you got there, m'lord?

    NOTHING! BACK TO YOUR TURNIPS!
    Quote Originally Posted by Jean=A=Luc View Post
    What the hell is wrong with you people?

  3. #3
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
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    Default Re: new guilds

    Quote Originally Posted by eugenioso View Post
    GOODNESS! A FARMERS GUILD!? THEN WE WILL BE SOON GETTING FARMER UNIONS!

    WE MUST KEEP THIS FROM THE SERFS LEST THEY GAIN LITERACY AND THREATEN THE LANDED GENTRY!

    (single peasant asks)

    whot you got there, m'lord?

    NOTHING! BACK TO YOUR TURNIPS!

    LOL

  4. #4

    Default Re: new guilds

    Quote Originally Posted by eugenioso View Post
    GOODNESS! A FARMERS GUILD!? THEN WE WILL BE SOON GETTING FARMER UNIONS!

    WE MUST KEEP THIS FROM THE SERFS LEST THEY GAIN LITERACY AND THREATEN THE LANDED GENTRY!

    (single peasant asks)

    whot you got there, m'lord?

    NOTHING! BACK TO YOUR TURNIPS!

    Baldrick loved turnips
    Commander, the time has come.

    Execute Order 66.

  5. #5
    Alkarin's Avatar Praepositus
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    Default Re: new guilds

    Quote Originally Posted by eugenioso View Post
    GOODNESS! A FARMERS GUILD!? THEN WE WILL BE SOON GETTING FARMER UNIONS!

    WE MUST KEEP THIS FROM THE SERFS LEST THEY GAIN LITERACY AND THREATEN THE LANDED GENTRY!

    (single peasant asks)

    whot you got there, m'lord?

    NOTHING! BACK TO YOUR TURNIPS!
    you do realize their is communal farm buildings ingame
    You look great today.

  6. #6

    They come with fire, they come with axes... gnawing, biting, breaking, hacking, burning. Destroyers and usurpers, curse them! - Treebeard, regarding the Uruk-hai

  7. #7
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
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    Default Re: new guilds

    Quote Originally Posted by TW.Rohirrim View Post

    i was just thinkiong of that exact scene too lol!

  8. #8

    Default Re: new guilds

    hahahahahah my thoughts exactly, so does anyone have any suggestions for guilds and farmers guilds for like the elves, because they are very cultured and know how to take care of the land, but seriously who here agrees with me
    Wil you play the game? the game of thrones.

  9. #9

    Default Re: new guilds

    I don't
    I hate those guilds
    Yea I know the name is terrible, but it's not really finished.

  10. #10

    Default Re: new guilds

    why's that? they would make the game a bit more interesting
    Wil you play the game? the game of thrones.

  11. #11

    Default Re: new guilds

    well its very anoying
    Yea I know the name is terrible, but it's not really finished.

  12. #12

    Default Re: new guilds

    hmm care to explain please?
    Wil you play the game? the game of thrones.

  13. #13

    Default Re: new guilds

    I just don't see what it's good for. Like Explorers guild - what does it do?
    Yea I know the name is terrible, but it's not really finished.

  14. #14

    Default Re: new guilds

    Lol, here's the ultimate guild guide, everything you ever wanted to know about guilds: http://www.twcenter.net/forums/showthread.php?t=77577

  15. #15

    Default Re: new guilds

    I won't read that...
    Yea I know the name is terrible, but it's not really finished.

  16. #16

    Default Re: new guilds

    By Kirk's ghost. Just jump to the "guild benefits" section (the orange menu), there you will see what each guild does (including the explorer's one). Either that or continue living with this vague notion of being annoyed by guilds without ever really understanding them.

  17. #17

    Default Re: new guilds

    yea but its just not that good, like +1 ,,eye" for a spy? I just don't think its worth it
    Yea I know the name is terrible, but it's not really finished.

  18. #18
    jinjo's Avatar Senator
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    Default Re: new guilds

    no they aren't annoying
    i like those ones, which have global effect
    it's very useful

  19. #19

    Default Re: new guilds

    yea globals might be useful but lets say Thiefs guild just sux. I don't make spies in the cities with this guild, I make them where I need them.
    Yea I know the name is terrible, but it's not really finished.

  20. #20

    Default Re: new guilds

    Spies aren't that important in tatw but there's all kinds of guilds with trade bonuses, exp bonuses, armour upgrades, movement bonus, building discounts so they can definitely be useful.

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