Summary
Someone once said that a working MPC would be the holy grail of TW games.
That said, from reading a lot of the anger and frustration at in this forum (much of which I share) against the numerous problems with the game (of which for me the biggest is the BAI) I find it strange that very little attention has been directed at this possible lateral solution. Fixing the BAI is an impossible task: I do not consider the AI to be programmable to a state whereby it would constantly offer fresh challenge and thus act like and think like a human being. I simply cannot see this happening.
I can see the BAI at least lining up properly and fighting me instead of doing its current ludicrous crap but since CA has confirmed their lack of enthusiasm in "fixing" the BAI (a smart move in my opinion seeing as satisfaction can never be reached here), I propose that instead of fixing the BAI the more obvious and potent lateral solution of focusing on the so far woefully underworked and tokenistic effort MPC that has been given to us.
It has a lot of potential, but CA has directed its resources towards NTW and abandoned in all but written word ETW in its currently disappointing state. I suggest we get a run this poll to what the title says and see what everyone thinks. Personally, I'd be happy if this was implemented for ETW OR NTW: I think its a total waste of potential to abandon the MPC and I think its the best change of "fixing" the AI problem.
My Perception of the AI Problem
Two things are apparent:
- CA cannot be reasonably expected to program AI to the satisfaction of every player. They have neither to time nor the technology to do so.
- AI is exactly as it stands: Artificial Intelligence, its purpose is to try to simulate intelligence to, in this case, offer a challenging game.
My simple proposal is why the hell bother with AI? Why not simply repurpose the game as one between people. Just because Total War is it's own type of game, there is no reason why it cannot replicate the multiplayer functionality of other games. Why have artificial intellgence when you can just have human intelligence (stupidity?). I think CA needs a radical change of thought processes and realise that they are digging a grave if they try and persuade us they can fix the AI: it is an impossible task.
Everyone's defintion of fixed will differ: I personally would never be satisfied by the challenge offered by AI because if its good I know its cheating and if its poor it breaks immersion.
Multiplayer Models
There are many different possible ways of modelling multiplayer gameplay between players for a TW game including, but not limited to:
- An MMO campaign between millions of players (think a massive grand campaign on a server)
- Adverserial campaigns between many to many players, via dedicated servers (like current GC but better).
- Adverserial battles between many to many players, via dedicated servers (better battles in general and better customisation).
- Join in progress rolling battles with reinforcements as players (like most other multiplayer models on other types of games).
- Progressive set piece campaigns (think Day of Defeats linear flag progression as an analogy).
- etc
The possibilities are endless: shared control of armies, multiple player armies, "Risk" style campaigns, grand campaigns that work and don't lag. On the issue of time, since not everyone can play a campaign online from start to end, there is no reason why a good solution to suit people without much time cannot be met. I simply propose that multiplayer is a good way to fix the AI problem (campaign or not).
I also strongly advocate dedicated servers due to the poor performance of P2P matchmaking systems.
I also strongly advoate the model that World in Conflict adopts (an RTS game): drop-in, join in progress multiplayer model.
I doubt this will actually happen, but I hope some of you will be encouraged to think outside the box and entertain the idea TW could be different in an amazing way.




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