I've always held the opinion that Angmar should be included in this mod and now, especially with a buffed up Eriador/Arnor on the way I think it realy is a no brainer. Please do not talk about Divide and Conquer, this relates to Vanilla.
Compare the west of the Misty Mountains to the East.
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West:
High Elves - Good Orcs of the Misty Mountains - Evil
Dwarves - Good (Maybe) Isengard - Evil
Eriador - Good
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East:
Rohan - Good Mordor - Evil
Gondor - Good Harad - Evil
Silvan Elves - Good Rhun - Evil
Dwarves - Good Dol Guldur - Evil (Counting it seperate from Mordor)
Dale - Good (Maybe) Isengard - Evil
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As can be seen things in the West are pretty easy going for the good factions compared to the East. I tried playing the High Elves and found myself very bored very fast. And with the Dwarves I was completely uninterested in my Western Colonies.
Another problem is that Western factions such as the High Elves or Eriador can be pretty much boxed in by other good factions with nowhere to expand without dividing their territories.
A new Angmar faction would bring new interest to the Western playing area as well as making it more challenging but also balanced so that OOTM doesnt get squished in every campaign. But if not as a new faction at least give the territory over to Mordor though I imagine that would cause weirdness with Mordor marching stacks across the lands between.
Faction Proposal:
Units
Low Tier:
Bandits - Gangs of criminals and ruffians who have fallen under the control of Angmar and are now manipulated into doing Angmars bidding unknowingly. Armed with a crude sword and wood shield.
Orc Hunters - Equiped with a crude bow and sword, these orcs hunt for more than mere animals.
Goblin Snaga - Ragged Goblin slaves equiped with crude throwing spears, small wodden shields and scimitars.
Goblin Infantry - Basic Infantry unit armed with a spear and shield.
Mid Tier:Orc Brutes - Powerfull orcs armed with great axes and wearing a heavy mail hauberk.
Orc Spear Infantry - A step up from Goblin Infantry, these Orcs form the mainstay of Angmars army.
Warg Riders - Goblin Warg riders equiped with throwing spears and scimitars. Best suited for skirmishing with slower infantry or chasing down fleeing foes.
Angmarim Company - Wildmen of Angmar who have been threatened, enticed, or simply enslaved into millitary service. They wield terrifying black greatswords and wear Dark Red and black robes over a heavy mail coat.
High Tier:
War trolls - Like other trolls of Middle Earth, these beast's are a terrible foe. These trolls of Angmar have been given great clubs and mace's to wield as well as intimidating helms and jagged armor. (Olog Hai of Angmar I supose)
Iron Crown Guards - These Uruk's are some of the deadliest of Angmars minions. Wearing black plate armour and wielding vicious swords and great steel shields these elite units are assigned to garrison Carn Dum itself.
Iron Crown Archers - Uruk's wielding great black bow's and wearing black plate armour. They see to the defense of Carn Dum.
Iron Crown Pikes - Elite Uruk's wielding long pikes and wearing black plate armor. Well trained in fighting cavalry.
Iron Throne - (10 men) In times of old these men guarded the throne room of the Witch King. Now, with the refounding of Angmar the guard has been reformed. Shrouded in darkness the true identity of these men is unknown. (lots of hit points, scares enemies etc...)
Iron Throne Bodyguard - The Iron Throne company would often accompany their master into the field of battle. Driven by their master they become yet more powerfull.
Leader at start:
This idea is taken from The Lord of the Ring's Online.
Mordirith, Steward of Angmar.
He is actually Earnur, the last king of Gondor. Fallen, corrupted and wraithlike his will is given over to the Witch King whom he serves loyally as Steward of Angmar.
Please give your thoughts, and please consider this suggestion. I honestly think it would improve the game.




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