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  1. #1

    Icon9 Mud/Red Units

    Hi there hopefully someone can help me with this problem, I have searched the forum and I can't get a definitive solution:

    I created a new Crimean unit based off the Pandours using this tutorial: http://www.twcenter.net/forums/showt...74#post5872674
    And textured them using this tutorial: http://www.twcenter.net/forums/showt...58#post4715558

    The unit uses the Pandours model with the units own texture: khan_musket
    The directory I pointed to in the new warscape_animated was: Unitmodels/Textures/khan_musket
    These are all contained in a .pack file as I wish to share with my friend, the entire Unitmodels/Textures folder is added

    Despite these the textures have come up all muddy, so I guess maybe its to do with the editing I've done in Paint Shop Pro 7. I converted the images to the .tga format then opened them in psp7 in the diffuse I deleted a small section of the alpha channel so the units capes would not show. I then used the GIMP 2.0 to convert these back to .dds

    Now after this my .dds to .tga convertor stopped working so I just opened the gloss file in GIMP and coloured in every channel in black. Despite this the units texture has not changed.

    I realise this is very WALLOFTEXTWALLOFTEXT but I'm really struggling to wrap my head around this problem and have given all the information I can think of

    Thanks, HelpGetter

  2. #2

  3. #3

    Default Re: Mud/Red Units

    After much raging and trying I managed to find I mispelled the texture names
    .....
    aaaaaRRGGGGGG

    now I have a new problem, my unit is invisible apart from their shoulders, which is where the pandours have their faction colour I think
    any suggestions so I can stop bugging you guys xD

    Edit: Here's some visuals to see if anyone recognises the problem

    Spoiler Alert, click show to read: 
    Last edited by HelpGetter; February 15, 2010 at 03:14 PM.

  4. #4

    Default Re: Mud/Red Units

    Problem solved thanks to the painful labours of Sir Digby Chicken Caesar! My aplha channel in the diffuse .dds was all wrong somehow, I can only think the GIMP screwed me over there unfortunately

    Thank you for your help Mong! Don't think I would forget you

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