Results 1 to 17 of 17

Thread: Rank Firing Delay.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Rank Firing Delay.

    Has anyone noticed, the time between the third rank firing then then first is too long, the time between each rank shots should be the same, should it not?
    Nobody expects the Imperial Inquisition

  2. #2

    Default Re: Rank Firing Delay.

    that's the difference between rank and platoon fireing

  3. #3

    Default Re: Rank Firing Delay.

    Quote Originally Posted by brucedickenson View Post
    the time between each rank shots should be the same, should it not?
    No.
    The three ranks are shot in rapid succession to maximize the target unit's casualties within a short time which has a huge effect on their morale.
    And it's not the difference between fire by rank and platoon fire but between fire by rank and fire and advance.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  4. #4

    Default Re: Rank Firing Delay.

    Oh right I thought It was supposed to be timed..

    Cheers
    Nobody expects the Imperial Inquisition

  5. #5

    Default Re: Rank Firing Delay.

    Don't forget that a musket usually took quite a while to reload as well, so there will be a delay before some ranks fire.

  6. #6
    Libertus
    Join Date
    May 2009
    Location
    Texas
    Posts
    58

    Default Re: Rank Firing Delay.

    There is sometimes a delay in fire From the First Rank to second, because the line officer loves to take his time shootin' his pistol he usually misses.

  7. #7
    Darth_Revan's Avatar Primicerius
    Join Date
    Oct 2007
    Location
    Pittsburgh, PA
    Posts
    3,456

    Default Re: Rank Firing Delay.

    Quote Originally Posted by Bsodmin View Post
    There is sometimes a delay in fire From the First Rank to second, because the line officer loves to take his time shootin' his pistol he usually misses.
    Lol thats so true, only once did I see my officer fire his pistole and actually hit something, i think the officer should fire the sametime the soldiers hes commanding fires that would be sweet

  8. #8
    Valbruch's Avatar Ordinarius
    Join Date
    Oct 2007
    Location
    Czech Republic
    Posts
    727

    Default Re: Rank Firing Delay.

    It's fine as it is but I really loved the way it was handled in Cossacks 2 where you could manually tell each rank when to fire.
    We are the Brunnen-G,
    we're waiting to die.
    We celebrate the death
    that will fall from the sky.

  9. #9

    Default Re: Rank Firing Delay.

    Quote Originally Posted by Valbruch View Post
    It's fine as it is but I really loved the way it was handled in Cossacks 2 where you could manually tell each rank when to fire.
    That was cool, it would be a nice micromanagement feature in ETW/NTW
    Nobody expects the Imperial Inquisition

  10. #10
    Inhuman One's Avatar Comes Limitis
    Join Date
    Jul 2006
    Location
    Netherlands
    Posts
    12,587

    Default Re: Rank Firing Delay.

    My captains seem to hit quite often with their pistols, once I saw one shoot a horseman of a group that wanted to move to the side of the unit while the other men where reloading.

  11. #11

    Default Re: Rank Firing Delay.

    Quote Originally Posted by Inhuman One View Post
    My captains seem to hit quite often with their pistols, once I saw one shoot a horseman of a group that wanted to move to the side of the unit while the other men where reloading.
    It's a wonder they hit anything, sliding backwards and forwards so.
    Nobody expects the Imperial Inquisition

  12. #12

    Default Re: Rank Firing Delay.

    What annoys me about rank fire (and especially platoon fire in this situuation!) is when facing a frontal cavalry charge. in rank fire, only the first rank gets to fire in time before being plowed into by horses. In reality, the officer would get the first rank on its knees, second rank on feet and fire two ranks simeltaneously in order to do more damage before getting plowed (much like how square works but you can't form a square quick enough). Cavalry charges should not be so effective in frontal attacks as they are (unless line infantry is reloading) and should be used for flanking purposes. Platoon fire Is even worse.... you get like 1 fifth of the line having fired by the time your plowed into... not cool. The soldiers should recognise there going to be cavalary charged and fire simulataneously for maximum damage in short time.



  13. #13

    Default Re: Rank Firing Delay.

    Quote Originally Posted by TrevorMcPoonage View Post
    Platoon fire Is even worse.... you get like 1 fifth of the line having fired by the time your plowed into... not cool. The soldiers should recognise there going to be cavalary charged and fire simulataneously for maximum damage in short time.
    What? Platoon firing units do fire by rank when horses are near (first rank only though I think).
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  14. #14
    LiN's Avatar Tiro
    Join Date
    Jan 2010
    Location
    Toronto
    Posts
    297

    Default Re: Rank Firing Delay.

    Platoon fire with infantry rushing at you (oh the horrors that are the Marathans) while your guard platoon fire is damned annoying. But they got discipline so i guess its fair.

  15. #15
    Libertus
    Join Date
    May 2009
    Location
    Texas
    Posts
    58

    Default Re: Rank Firing Delay.

    Cavalry charges are not that big a deal when your artyillery has been deployed Next to infantry. Like in the "Royal Artillery School" Thread. Deploy your forces (Infantry,Artillery,I,I,A,I)
    incoming cavalry charges head-on will have been decimated from canistershot, or any other unit foolish to charge. If the charging unit does manage to engage in melee, their morale should be steady (or at least confidant instead of eager) and more 'routeable'
    A personal rule, I never defend downhill or downslope. Not enough time to give them a good peppering. Artillery can be just as important as infantry, even if you have to tell them manually where to shoot so they can hit something.

  16. #16
    Geordie-warlord's Avatar Miles
    Join Date
    Dec 2008
    Location
    newcastle upon tyne
    Posts
    332

    Default Re: Rank Firing Delay.

    I was using advance and fire the otherday and when they had advanced then stopped around halfway into the killzone they had all 4 lines firing in a mass voley (vs infantry), it was impressive.

  17. #17

    Default Re: Rank Firing Delay.

    Perhaps as a unit gains chevrons it should be able to fire in ranks more efficiently; with say a no chevron unit breaking down easily during rank fire to individual manic shots in the general direction of the enemy.
    Nobody expects the Imperial Inquisition

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •