Has anyone noticed, the time between the third rank firing then then first is too long, the time between each rank shots should be the same, should it not?![]()
Has anyone noticed, the time between the third rank firing then then first is too long, the time between each rank shots should be the same, should it not?![]()
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that's the difference between rank and platoon fireing
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Oh right I thought It was supposed to be timed..
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Nobody expects the Imperial Inquisition
Don't forget that a musket usually took quite a while to reload as well, so there will be a delay before some ranks fire.
There is sometimes a delay in fire From the First Rank to second, because the line officer loves to take his time shootin' his pistolhe usually misses.
It's fine as it is but I really loved the way it was handled in Cossacks 2 where you could manually tell each rank when to fire.
We are the Brunnen-G,
we're waiting to die.
We celebrate the death
that will fall from the sky.
My captains seem to hit quite often with their pistols, once I saw one shoot a horseman of a group that wanted to move to the side of the unit while the other men where reloading.
What annoys me about rank fire (and especially platoon fire in this situuation!) is when facing a frontal cavalry charge. in rank fire, only the first rank gets to fire in time before being plowed into by horses. In reality, the officer would get the first rank on its knees, second rank on feet and fire two ranks simeltaneously in order to do more damage before getting plowed (much like how square works but you can't form a square quick enough). Cavalry charges should not be so effective in frontal attacks as they are (unless line infantry is reloading) and should be used for flanking purposes. Platoon fire Is even worse.... you get like 1 fifth of the line having fired by the time your plowed into... not cool. The soldiers should recognise there going to be cavalary charged and fire simulataneously for maximum damage in short time.
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Platoon fire with infantry rushing at you (oh the horrors that are the Marathans) while your guard platoon fire is damned annoying. But they got discipline so i guess its fair.
Cavalry charges are not that big a deal when your artyillery has been deployed Next to infantry. Like in the "Royal Artillery School" Thread. Deploy your forces (Infantry,Artillery,I,I,A,I)
incoming cavalry charges head-on will have been decimated from canistershot, or any other unit foolish to charge. If the charging unit does manage to engage in melee, their morale should be steady (or at least confidant instead of eager) and more 'routeable'
A personal rule, I never defend downhill or downslope. Not enough time to give them a good peppering. Artillery can be just as important as infantry, even if you have to tell them manually where to shoot so they can hit something.
I was using advance and fire the otherday and when they had advanced then stopped around halfway into the killzone they had all 4 lines firing in a mass voley (vs infantry), it was impressive.
Perhaps as a unit gains chevrons it should be able to fire in ranks more efficiently; with say a no chevron unit breaking down easily during rank fire to individual manic shots in the general direction of the enemy.
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