I've played R:TR for quite some time now, and a recent hard drive crash allowed me the chance to try R:TRER. Let me first say that I love the additions you guys have made. The map is much more detailed (not to mention "even" when it comes to terrain features), and the units perform more like I expected them to. For once, eastern Persia looks the way it really should (a desert), instead of the disjointed textures from R:TR. I also like your choice of farm textures, as opposed to the green "fuzz" from before.
FYI, my experiences are based on my current VH/M game as Parthia. First, I'm currently at the summer of 263, and finally finished off Bactria, as well as conquered Pakistan and eastern Persia, as well as started an offensive against Samartia. So far, Pontus is dead, Galatia started off well but is now a Greek Vassal, Macedonia is almost gone, Epirus died to Greece, and the Seleucids are dominating the Egyptians. Carthage took over Numidia's capital, but Numidia has 3 full stacks heading towards Carthage itself. Illyria has 2 settlements left (Greece and Gaul attacked them), and it seems like Rome and the Germans are doing the best, aside from the Seleucids.
Overall, the Egyptians and Macedonians are perhaps too weak, while Armenia (ranked #4 overall in my game) is too strong.
A question I have is what is considered a "balanced" Roman stack in this mod? In the past, my Roman stacks consisted of 4 Hastati and Principe, 3 Triarii and Velite, 1 general, 2 Equite, 1 long-range unit (siege weapon or slinger) and 2 local auxiliaries. Since this mod favors smaller stacks, what is considered a "balanced" army?




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