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  1. #1
    TheBromgrev's Avatar Ducenarius
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    Default First Impressions

    I've played R:TR for quite some time now, and a recent hard drive crash allowed me the chance to try R:TRER. Let me first say that I love the additions you guys have made. The map is much more detailed (not to mention "even" when it comes to terrain features), and the units perform more like I expected them to. For once, eastern Persia looks the way it really should (a desert), instead of the disjointed textures from R:TR. I also like your choice of farm textures, as opposed to the green "fuzz" from before.

    FYI, my experiences are based on my current VH/M game as Parthia. First, I'm currently at the summer of 263, and finally finished off Bactria, as well as conquered Pakistan and eastern Persia, as well as started an offensive against Samartia. So far, Pontus is dead, Galatia started off well but is now a Greek Vassal, Macedonia is almost gone, Epirus died to Greece, and the Seleucids are dominating the Egyptians. Carthage took over Numidia's capital, but Numidia has 3 full stacks heading towards Carthage itself. Illyria has 2 settlements left (Greece and Gaul attacked them), and it seems like Rome and the Germans are doing the best, aside from the Seleucids.

    Overall, the Egyptians and Macedonians are perhaps too weak, while Armenia (ranked #4 overall in my game) is too strong.

    A question I have is what is considered a "balanced" Roman stack in this mod? In the past, my Roman stacks consisted of 4 Hastati and Principe, 3 Triarii and Velite, 1 general, 2 Equite, 1 long-range unit (siege weapon or slinger) and 2 local auxiliaries. Since this mod favors smaller stacks, what is considered a "balanced" army?

  2. #2
    Quinn Inuit's Avatar Artifex
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    Default Re: First Impressions

    I'm glad you're enjoying it so far. I spent hours fixing up the eastern end of the map, and the tiles are Marcus Camillus's personal mix.

    It's interesting that the Egyptians are too weak in your game. They're usually pretty tough.

    Macedon is an interesting case, and I should probably document this better in the game. The reason they're so weak is that they start with only Antigonas's possessions in the south. When the game starts, Ptolemy Keraunos controls Macedon proper. The Macedonian faction needs to reconquer that area. The next version will replicate the situation a little better by dropping a Galatian horde on Macedonia, too, which will weaken PK's rebel forces and make it easier for the Macs to reconquer the area.

    I think the problem with Armenia is that I've overdeveloped it. (Caligula Caesar thinks it should only start with one region, but I really think that area's large enough that it needs two.) I think I'll scale back the development of Van and see if that slows them down.

    I recommend reading the Guide to Conduct Becoming a True Roman, which is included in the Docs section. It has a lot of info on how to play Rome historically. To quickly answer your question, though, here's what I would use to put together a single Polybian legion:
    1 velite
    1 Italic skirmisher
    1 hastati
    1 Etruscan spearmen, Samnite LI, or Marsi spearmen
    1 principes
    1 Etruscan or Picene hoplite, Marsi heavy spearmen, or Samnite HI
    1 triarii
    1 general with "legate" status
    1 equites, Italic cavalry, or general with "tribune" status
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  3. #3
    TheBromgrev's Avatar Ducenarius
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    Default Re: First Impressions

    Thanks for the reply and +rep to yourself and Marcus Camillus. Your effort on the eastern portion of the map shows, as it is much better than the previous version.

    The Egyptians normally are pretty tough, but what I think happened during this particular game is that the Galatians took over all of western Anatolia before being beaten back by the Greeks. Perhaps the loss of those provinces happened to hurt the Egyptians too much. Right now they've been pushed back to Gaza and have about 2 full-stacks around there to the Seleucids 4 (which explains why they let me roam around the eastern part of the map). Egypt also has a half-stack in Crete and has lost Cyprus. I'll start a few more games to see what happens. It's only a problem if the results are consistent.

    As for Armenia, I was surprised at how well they're doing, considering in R:TR and vanilla they normally just sit around doing nothing. They've taken all of their surrounding settlements and then wiped out Pontus. Perhaps adding a larger garrison to their surrounding settlements or beefing up Pontus slightly (add an extra starting market or farm) would slow them down?

    That makes sense about Macedon. I'm used to trying to spam full-stacks every turn as Rome in order to compete with them and was a little surprised at how poorly they fared. Now it turns out that my issue was due to my experiences of how they are portrayed in vanilla and R:TR.

    One thing I noticed was how fertile the eastern portion of the map is. It seems like every farm-able desert tile is High Fertility. Should that be set to low? I also noticed that the Karakum Desert regions are covered by farms. Should this area be more desolate?
    Last edited by TheBromgrev; February 13, 2010 at 05:41 PM.

  4. #4
    Quinn Inuit's Avatar Artifex
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    Default Re: First Impressions

    Quote Originally Posted by TheBromgrev View Post
    Thanks for the reply and +rep to yourself and Marcus Camillus. Your effort on the eastern portion of the map shows, as it is much better than the previous version.
    Thanks! I spent a lot of time on that.

    Quote Originally Posted by TheBromgrev View Post
    The Egyptians normally are pretty tough, but what I think happened during this particular game is that the Galatians took over all of western Anatolia before being beaten back by the Greeks. Perhaps the loss of those provinces happened to hurt the Egyptians too much. Right now they've been pushed back to Gaza and have about 2 full-stacks around there to the Seleucids 4 (which explains why they let me roam around the eastern part of the map). Egypt also has a half-stack in Crete and has lost Cyprus. I'll start a few more games to see what happens. It's only a problem if the results are consistent.
    I see. I'm surprised the Seleucids aren't focusing on you even more than the Ptolies. My guess is that the distances out there are still too far for the AI to wrap its brain around.

    Quote Originally Posted by TheBromgrev View Post
    As for Armenia, I was surprised at how well they're doing, considering in R:TR and vanilla they normally just sit around doing nothing. They've taken all of their surrounding settlements and then wiped out Pontus. Perhaps adding a larger garrison to their surrounding settlements or beefing up Pontus slightly (add an extra starting market or farm) would slow them down?
    I'm going to try to work on making those two not fight. They really shouldn't.

    Part of what's helping them relative to other versions is that I carefully moved their cities around to make them more likely to ignore the poor provinces to the east.

    Quote Originally Posted by TheBromgrev View Post
    That makes sense about Macedon. I'm used to trying to spam full-stacks every turn as Rome in order to compete with them and was a little surprised at how poorly they fared. Now it turns out that my issue was due to my experiences of how they are portrayed in vanilla and R:TR.
    Looking at where RTR VII intends to start them, I think I may put their main army at the start of the game in Maronia and see how the AI deals with it.

    Quote Originally Posted by TheBromgrev View Post
    One thing I noticed was how fertile the eastern portion of the map is. It seems like every farm-able desert tile is High Fertility. Should that be set to low? I also noticed that the Karakum Desert regions are covered by farms. Should this area be more desolate?
    *sigh* Yes. We're probably switching maps in the next version (not sure to which map yet), so hopefully that'll be better. If it's not, back to the drawing board.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  5. #5
    Visarion's Avatar Alexandros
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    Default Re: First Impressions

    Pikemen, hoplites, spearmen are too tight in their formation! Spears interfere with shields...

    Some units are too extravagant! Not the best colour balance...

    Others are just perfect! Keep it nice and simple...
    Last edited by Visarion; February 28, 2010 at 06:44 AM.

  6. #6
    Quinn Inuit's Avatar Artifex
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    Default Re: First Impressions

    Quote Originally Posted by Visarion View Post
    Pikemen, hoplites, spearmen are too tight in their formation! Spears interfere with shields...

    Some units are too extravagant! Not the best colour balance...

    Others are just perfect! Keep it nice and simple...
    All spearmen, or just some? Are any particularly bad?

    Hoplites are a conscious choice, although overhand stance should help the matter. We're trying to replicate their close formation without resorting to shield wall, which we think is unbalanced as an ability.

    Pikemen are going to be improved immeasurably in the next major release.

    Too extravagant? Could you be a little more specific and perhaps provide examples? Bear in mind that a lot of people did dress in bright colors back then, and decorating one's arms was considered quite appropriate.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  7. #7

    Default Re: First Impressions

    To help the Ptolemies, maybe you should remove the landbridge to Cyprus?

    That would give them a couple of 'safe' cities. And I have seen the Ptolemies launch seaborne attacks. Could give the AI Seleucid something else to deal with.
    Something to consider perhaps?

    I'd add that the Seleucids never really got their hands of Cyprus. Which really should have been one of their main aims in the levant. Antiochus III should have taken it after Panion.
    I know Antiochus IV got it briefly, but the Romans made him evacuate Cyprus.

    Cyprus was a real thorn in the side of Antigonus. And thats why he went all out to take it away from Ptolemy in 306.
    Last edited by Sardaukar One; March 01, 2010 at 12:30 AM.

  8. #8
    Visarion's Avatar Alexandros
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    Default Re: First Impressions

    Quote Originally Posted by Quinn Inuit View Post
    Too extravagant? Could you be a little more specific and perhaps provide examples? Bear in mind that a lot of people did dress in bright colors back then, and decorating one's arms was considered quite appropriate.
    I suppose you are right... now that I think about it they did dress in bright colours and elite units were quite extravagant! my bad...

    I love the mix of units EXRM has! If you fix holpites/pikemen formations it will be wonderful...

    Will another EXRM be released any time soon?

  9. #9
    Carados's Avatar Senator
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    Default Re: First Impressions

    Wait a moment. What campaign difficulty do people play on?

    I wonder if there is a correlation between that and whether the Seleucids or Ptollies win out in the east.

  10. #10
    Caesar Augustus's Avatar Senator
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    Default Re: First Impressions

    That's an intriguing thought. Alas, I've yet to check out how things are going in the East in my current campaign.

    Yep, I managed not to screw up a download / installation!
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  11. #11
    Quinn Inuit's Avatar Artifex
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    Default Re: First Impressions

    That's a sweet new car!

    Thanks! The next version is going to have a lot more units. I'm literally planning it out on paper to maximize DMB slot usage.

    Just so you know, I probably won't alter the hoplite formations much. The current system is, I think, the best way to approximate how they fought with the game engine.

    No, the next version of the ExRM is likely to take awhile. Probably summer sometime. Not much is likely to happen in the next month 'cause I'm going to be super-busy at work.

    I suspect Carados is right. If you play on a higher campaign difficulty, then all of the smaller factions that fight the Seleucids get bumps, while the Seleucids only get their own bump. Meanwhile, the Ptolies don't have to contend with those guys as directly.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  12. #12
    Visarion's Avatar Alexandros
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    Default Re: First Impressions

    from all the RTR mods I like EXRM best! I like the ideea of Fate of Empires but I like EXRM units more...

  13. #13
    Quinn Inuit's Avatar Artifex
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    Default Re: First Impressions

    Thanks! We've got some neat new units planned for the next version, too.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

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