does Kgcm add units to faction that are in vanila?
for example does it add hasham to turkey?
does Kgcm add units to faction that are in vanila?
for example does it add hasham to turkey?
Yes KGCM adds many (almost all) of the kingdoms units to the game as it also adds many of the expansion factions also . Soon my submod heroes hordes and beyond will take the faction count out to the max of 31 factions with the return of timurds flanders and Apacheans![]()
Hey, just wondering, how many units will have Flanders roster? Interesting idea, though I imagine it might naturally use some stuff from vanilla to fill the needed gaps. I have stumbled upon one mod for old M2TW, Lion Of Flanders or something like that. I never installed it but it claimed to have it's own Flanders roster, so perhaps something could be done in that regard (asking for permission?).
Also, what about Apacheans and Aztecs? I always wondered how they actually expand when taking home European lands e.g. with Citadel or Huge city level. Is there any problem with the building roster and/or recruitment in this regard?
Man is but a shadow of his former self, encased in feverish delusions of grandeur.
Ignorance is your shield, knowledge is your weapon.
Heart without reason is stupid, reason without heart is blind.
Here is what I was talking about - http://www.twcenter.net/forums/showt...38#post1592438
And in case you are in doubt, guy was last active 21 January this year so you can always send a PM and hope for an answer in some time.
Man is but a shadow of his former self, encased in feverish delusions of grandeur.
Ignorance is your shield, knowledge is your weapon.
Heart without reason is stupid, reason without heart is blind.
KGCM add's every single new unit from Kingdoms to the Grand Campaign.
The only units that are missing are some of the american indian tribes.
And as Soul Firez just mentioned above, the Apaches are now on their way
Dave
They will have a fine line up of primitives to kill all the way to the gunpowder era(or be killed by ). bear in mind though if you thought the aztecs where primitive the apacheans are more so they can only build to town level but have there own tech tree.![]()
maybe this should go in another thread but, i still dont understand how to get rid of the garrisonscript, ive done a search but cant id anything
is it the one at the bottm of 4.2 sticky and after where do i paste it
is thee a speail place in the imperial campagin folder?
okay i have another problem after patch 4.2 was done downloading i accidentally "pressed do not allow" and when i try to downlaod patch 4.2 again it pops up really fast and goes away
is there another download site?
if not what do id do?