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  1. #1

    Default Kingdoms Units

    does Kgcm add units to faction that are in vanila?

    for example does it add hasham to turkey?

  2. #2

    Default Re: Kingdoms Units

    Yes KGCM adds many (almost all) of the kingdoms units to the game as it also adds many of the expansion factions also . Soon my submod heroes hordes and beyond will take the faction count out to the max of 31 factions with the return of timurds flanders and Apacheans

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  3. #3
    Achilla's Avatar Vicarius
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    Default Re: Kingdoms Units

    Quote Originally Posted by Soul Firez View Post
    Yes KGCM adds many (almost all) of the kingdoms units to the game as it also adds many of the expansion factions also . Soon my submod heroes hordes and beyond will take the faction count out to the max of 31 factions with the return of timurds flanders and Apacheans
    Hey, just wondering, how many units will have Flanders roster? Interesting idea, though I imagine it might naturally use some stuff from vanilla to fill the needed gaps. I have stumbled upon one mod for old M2TW, Lion Of Flanders or something like that. I never installed it but it claimed to have it's own Flanders roster, so perhaps something could be done in that regard (asking for permission?).

    Also, what about Apacheans and Aztecs? I always wondered how they actually expand when taking home European lands e.g. with Citadel or Huge city level. Is there any problem with the building roster and/or recruitment in this regard?
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  4. #4
    Frunk's Avatar Form Follows Function
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    Default Re: Kingdoms Units

    Quote Originally Posted by Achilla View Post
    Hey, just wondering, how many units will have Flanders roster? Interesting idea, though I imagine it might naturally use some stuff from vanilla to fill the needed gaps. I have stumbled upon one mod for old M2TW, Lion Of Flanders or something like that. I never installed it but it claimed to have it's own Flanders roster, so perhaps something could be done in that regard (asking for permission?).

    Also, what about Apacheans and Aztecs? I always wondered how they actually expand when taking home European lands e.g. with Citadel or Huge city level. Is there any problem with the building roster and/or recruitment in this regard?
    A great idea. Even if Flanders was to have just one or two unique units it would be fantastic.

  5. #5

    Default Re: Kingdoms Units

    Well they sort of have some unique units now lol all those flemish merc units are buildable by flanders but sure i can look at something like this might hava couple spots i can free up in the edu

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  6. #6
    Achilla's Avatar Vicarius
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    Default Re: Kingdoms Units

    Quote Originally Posted by Soul Firez View Post
    Well they sort of have some unique units now lol all those flemish merc units are buildable by flanders but sure i can look at something like this might hava couple spots i can free up in the edu
    Here is what I was talking about - http://www.twcenter.net/forums/showt...38#post1592438

    Quote Originally Posted by DeZzErX View Post
    Permissions: Free To Use

    Unit List:

    1. Flemish Militia
    2. Flemish Spear Militia
    3. Flemish Badelaar Militia
    4. Goedendag Militia
    5. Armored Goedendag Militia
    6. Flemish Militia Cavalry
    7. Merchant Cavalry Militia
    8. Mailed Knights
    9. Early Bodyguard (general)
    10. Late Bodyguard (general)
    11. Hospitaller Knight
    12. Knight Templars
    13. Flemish Merchant Swordmen
    14. Flemish Merchant Macemen
    15. Flemish Merchant Polearmmen
    16. Flemish Merchant Halbediers
    17. Sergeant Spearmen
    18. Armored Sergeants
    19. Flemish Peasant Archers
    20. Archer Militia
    21. Flemish Peasant Crossbowmen
    22. Flemish Pavise Crossbowmen Militia
    23. Arquebusiers
    24. Culverin
    25. Bombard
    26. Mortar
    27. Catapult
    28. Ballista
    29. Trebuchet
    30. Peasants
    31. Peasant Spearmen
    32. Flemish Pikemen
    And in case you are in doubt, guy was last active 21 January this year so you can always send a PM and hope for an answer in some time.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  7. #7

    Default Re: Kingdoms Units

    thanx will do!

  8. #8

    Default Re: Kingdoms Units

    KGCM add's every single new unit from Kingdoms to the Grand Campaign.

    The only units that are missing are some of the american indian tribes.

    And as Soul Firez just mentioned above, the Apaches are now on their way

    Dave

  9. #9

    Default Re: Kingdoms Units

    They will have a fine line up of primitives to kill all the way to the gunpowder era(or be killed by ). bear in mind though if you thought the aztecs where primitive the apacheans are more so they can only build to town level but have there own tech tree.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  10. #10

    Default Re: Kingdoms Units

    maybe this should go in another thread but, i still dont understand how to get rid of the garrisonscript, ive done a search but cant id anything

    is it the one at the bottm of 4.2 sticky and after where do i paste it

    is thee a speail place in the imperial campagin folder?

  11. #11

    Default Re: Kingdoms Units

    if what you have is a campaignscript then yes thats the garrison fix merely past it into your imperial campaign folder to over write the original and your done,

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  12. #12

    Default Re: Kingdoms Units

    okay i have another problem after patch 4.2 was done downloading i accidentally "pressed do not allow" and when i try to downlaod patch 4.2 again it pops up really fast and goes away
    is there another download site?
    if not what do id do?

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