
Originally Posted by
Thoragoros
It maybe clunky, but in stat/gameplay terms, the OP is simply wrong, I've done a fair share of modding for myself, and I can tell you outright that the animations are just scripted 'event signals.' They 'do not' effect the outcome of battles since they are not a part of gameplay calculation.
Here is an example, 5 men surround one guy, they each take a 'swing/roll' at the singular target (whether or not you see that swing.) Now, the difference here from MTWII is that occasionaly the kill signals a short a 'kill animation.' So it is important to note that the single man still took 'hits' from all five guys, its just that the one who actually makes a kill occasionally gets to partake in a short animation, showing the kill through the scripted event.
So it is not as if the animation prevents further hits from being made, the result has already been decided by the time the animation plays.
Now, since the gameplay remains the same, I see no reason to take a step backwards. Yes, battles still 'look' a little clunky, but we're getting there. Battles look much smoother than MTWII, that's for sure, so we're headed in the right direction.