I stumbled upon a neat little "trick" some time ago while playing Britain and have since used it succesfully in multiple campaigns. For all intents and purposes it really isn't a "trick" in that you are not doing anything underhanded more of a strategic short sale.
On your turn 1 all other nations have their starting capital intact. This seems to average about $10k per faction. There are a lot of tactics discussed where you sell technology to other nations, but I decided to take it one step further and sell territory. This tends to work very well if you have multiple colonial regions you want to consolidate to give a much needed cash injection and make it easier to defend more critical areas. It seems that $8k is the going rate for each territory. Any troops in the territory are automatically teleported to the closest friendly region when the region is sold (this is probably the only "gamey" part of the tactic). Here is how it has worked in a couple of my campaigns:
British: Sell Rupert's Land to the Huron for $8k. This eliminates the inevitable resource drain/losing effort that Rupert's Land represents when trying to defend it against the Huron.
French: Sell Montreal to Huron for $8k, sell Quebec to Iroquois for $8k, sell Acadia to 13 Colonies for $8k. It eliminates an entire theater of concern for France and let's you concentrate all your efforts in the Carribean. I tend to keep Newfoundland as it is easily defended with one sloop blocking the Inuit from crossing and can be a springboard for taking back Canada.
Spanish: Sell Flanders to the UP for $8k, or trade it ouright for Curacao. Sell Lombardy to Venice for $8k. Sell Naples to the Italian States for $8k. Sell Sardinia (or is it Corsica?) to Genoa for $8k. It is probably better to trade Flanders for Curacao to help complete the mission, though either scenario works well. By trading the fractured and spread out Habsburg holdings you can easily consolidate Spanish power where it matters and avoid a lot of costly wars.
The extra cash can fund a lot of development across your remaining territories and allow you to rapidly expand and modernize your starting armies. In most cases you will have a lot of trouble holding all the little far flung pieces together in the beginning anyway, so why let them be conquered when you can sell them and just take them back later?




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