TOTAL RECRUITMENT
for TATW 1.4
If you answered one of these questions with a yes, then don't look any further, because Total Recruitment [TR] will be suited just for you.
- Is your game basically over by the time you finally get access to the elite units of your faction's roster?
- Are you tired of being forced to play with those militia type units for almost your whole campaign?
- Don't you have the patience or will to wait 100+ turns to finally do some damage with those cool Swan Knights, Berserkers or perhaps Mumakils?
- Do you prefer a more interesting, action-orientated and arcade-like gameplay above a slowpaced and boring campaign?
What does Total Recruitment do?
Total Recruitment includes a total revamp of the recruitment system in TATW. It changes the way you can recruit the units of your faction's roster. All units will be available from the moment you start your campaign, provided you have the correct buildings. Building more advanced barracks increases the replenish rates of your units, meaning you need less and less turns to be able to recruit them again.
F.A.Q:Spoiler Alert, click show to read:
Requirements:
TATW 1.4
Installation:Credits:
- First make a back-up of export_descr_buildings located in: …\Medieval II Total War\mods\Third_Age\data and descr_events.txt located in: …\Medieval II Total War\mods\Third_Age\data\world\maps\campaign\imperial_campaign.
- Extract the contents of the download (always download the newest version please!) in: …\Medieval II Total War\mods\Third_Age and allow it to overwrite everything.





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