So i was playing my Silvan campaign and then i noticed this happened... cool diplomacy bro.
I was under the impression this was fixed? Either way. Anyone know a way to get them to....not attack each other?
Spoiler Alert, click show to read:
So i was playing my Silvan campaign and then i noticed this happened... cool diplomacy bro.
I was under the impression this was fixed? Either way. Anyone know a way to get them to....not attack each other?
Spoiler Alert, click show to read:
You look great today.
Why shouldn't they attack each other?
It's perfectly acceptable to me! And it should happen! For those who have read the Silmarillion, Dwarves and Elves were at war some times...
Commander, the time has come.
Execute Order 66.
make an alliance with both of them. Then they will ceasefire.
A little off topic, but does anyone know which file/s control which factions are allied, which factions are at war, and what factions starting relationships are with each other? If you do, you can just change them slightly to make factions like each other how you want. You can also make all good and all evil allied so the battle becomes more good vrs evil rather than attack who's closest.
What if your entire purpose in life was to be "dead teen #2".
I thought that you could, and it forces an immediate truce between the two..?
In fact I am almost certain, especially in vanilla RTW and M2TW I swear this happened to me multiple times. Perhaps I am mistaken and this feature is interupted by the "can't attack an ally without telling them first" constraints.
Think Adamanek is right on this one... but I will humbly accept it if I'm wrong.
No, you can't in TATW. I wanted several times to get an alliance with the enemies of an ally: But I never even got the "alliance" option on the diplomacy screen!
Still a truce is forced if your enemy becomes a vassal of one of your allies, or if you force the enemy of your ally to be a vassal of yours!
Last edited by cormagus77; February 11, 2010 at 09:19 AM.
Commander, the time has come.
Execute Order 66.
sweet thanks Seleukos. Now I'm thinking about creating two new starting sanarios. One with everyone at peace a the start and the other with everyone at war just to see how things turn out.
What if your entire purpose in life was to be "dead teen #2".
Can you explain me then why if two of your allies go to war with each other you are forced to stay allied with only one of them?
Two different things..? Being Neutral with one party and Allied to another in a conflict and then initiating an Alliance with the Neutral party is one thing, because you might have allied with the first after the war started. Having to choose when two allies go to war is slightly different, because the game is trying to make you choose a faction to continue supporting. Whether this intuitively makes sense in the 'real' world or not is another matter - this is a game.
I swear I have memories of playing as Rome (J/B/S) and being allied to Egypt, then Seluccia asking for alliance. Accepted and hey presto, truce between Egypt and Seluccia. It just must not be possible in M2TW/TATW. I'm convinced this happened in RTW all the time, but perhaps I took a knock on the head recently and am dreaming things up.
Maybe the faction has to come to you offering alliance, not you offering? Dunno.
As I said I would accept it if I'm wrong - and you guys seem pretty convinced - I guess you must be right!
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It would be nice if when two allies go to war you can choose which one you stay allied to rather than one being seemingly selected at random. I doubt it, but would it be possible to do make something like this possible? Maybe creating an event that pops up when two allies go to war, clicking the check button would keep you allied with one faction and the x with another.
What if your entire purpose in life was to be "dead teen #2".
You can choose that. When two allies go to war you get the message do you want to side with x. If you decline you will side with y.
Originally Posted by Morph85
at least in our discussion!
In game, it just feels kind of uneven, that the ai can initiate an alliance with the enemy of a friend, but the player can't.
I wonder, if this is intentional, since the ai sometimes gets special benefits (like the garrison script) over the player to ensure a balanced and challenging gameplay?
Actually, you are asked, if you want to side with the aggressor.
So you carefully have to read the message to figure out who is who!!!![]()