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Thread: Bug Reports for v0.50 (bug fixes downloads)

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  1. #1
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I think I for one will be more than happy with that ,thank you very much .I think when this gets up and running I wont need to keep swapping and changing mods
    I lied there was one more thing ,I havent attempted to play for a while so I had forgotten ,Could make rebel cities strong ,so nobody land grabs with 3stack armies and The Crusader states ,at least from what I saw ended up controlling Arabia and Iraq ,I personnely hate seeing ahistorical weird stuff like that .But not sure what to suggest ?
    Last edited by Constantius; April 03, 2010 at 04:34 AM.


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  2. #2

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i get this weird error message but it not make the game ctd, for the bulgarian brigands they seems too be lost in their spearwall and can not move anymore.
    Spoiler Alert, click show to read: 
    12:27:51.390 [system.rpt] [always] CPU: SSE2
    12:27:51.390 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    12:27:51.390 [system.io] [always] mounted pack packs/data_0.pack
    12:27:51.390 [system.io] [always] mounted pack packs/data_1.pack
    12:27:51.390 [system.io] [always] mounted pack packs/data_2.pack
    12:27:51.390 [system.io] [always] mounted pack packs/data_3.pack
    12:27:51.405 [system.io] [always] mounted pack packs/data_4.pack
    12:27:51.405 [system.io] [always] mounted pack packs/localized.pack
    12:27:57.606 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 3224, column 38
    missile range of 197 is impossible with projectile bodkin_arrow (max range 197)
    12:27:57.615 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 9496, column 1
    Missing skeleton for secondary weapon in model type 'Arrow_Warriors', used by unit 'Arrow Warriors'.
    12:27:57.617 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10204, column 1
    Missing skeleton for secondary weapon in model type 'Elodia_Javelinmen', used by unit 'Elodia_Javelinmen'.
    12:27:57.617 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10216, column 38
    missile range of 197 is impossible with projectile bodkin_arrow (max range 197)
    12:27:57.617 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10535, column 1
    Missing skeleton for secondary weapon in model type 'Georgian_Guards', used by unit 'Georgian Guards'.
    12:27:57.620 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 12003, column 41
    missile range of 234 is impossible with projectile composite_arrow (max range 234)
    12:27:57.620 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 12038, column 45
    missile range of 275 is impossible with projectile cav_composite_arrow (max range 275)
    12:27:57.621 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 12240, column 31
    missile range of 179 is impossible with projectile arrow (max range 179)
    12:27:57.621 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 12272, column 41
    missile range of 234 is impossible with projectile composite_arrow (max range 234)
    12:27:57.621 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 12307, column 45
    missile range of 275 is impossible with projectile cav_composite_arrow (max range 275)
    12:27:57.626 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 14946, column 1
    Missing skeleton for secondary weapon in model type 'nor_hr_norsk', used by unit 'nor_hr_norsk'.
    12:27:57.677 [script.err] [error] Script Error in mods/FA/data/descr_rebel_factions.txt, at line 464, column 21
    rebel unit type 'Tribal swordsmen' not found in unit_db
    13:40:12.715 [data.invalid] [error] BATTLE_MAP_AREAS failed to calculate area shapes : See Charlie
    , guess i know now why there are some archers and mounted horses archers that got verry long range missiles, gotta chance the number in export_descr_unit where the errors are , and thx Master Zuma for the voices fixes
    Last edited by stevietheconquer; April 03, 2010 at 07:27 AM.

  3. #3

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Could make rebel cities strong
    yes but it will take 1 more week
    Under the patronage of Nakharar
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  4. #4
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by Master Zuma View Post
    yes but it will take 1 more week
    Well In that case I could alter the garrisons myself couldn't I .If you take another week I could get lynched by all the other fans for suggesting it


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  5. #5

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by constantius View Post
    Well In that case I could alter the garrisons myself couldn't I .If you take another week I could get lynched by all the other fans for suggesting it
    lol

  6. #6

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Master Zuma i think i fixed the problem with BULGARIAN BRIGANDS, in the export_descr_unit they are under formation set as phalanx while it should be as shield_wall i changed it and it work now they behave normal on the field of battle

  7. #7
    Malin's Avatar Civis
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    There was a constant CTD bug at around the 50th round, year 1200 maybe, has it been fixed? If yes, I have nothing to request. Though when I played Hungary, I noticed some typos on settlement names, but I can edit those myself too.


  8. #8

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i will take a look at that

    if all going well i will post patch today
    if not near 6 April
    Under the patronage of Nakharar
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  9. #9
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Yes patch today


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  10. #10

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks Master Zuma!, well i had a small issue when it was the ai its turn mine game ctd but after i toggle_fow and let the ai do its turn slowly the ctd was gone and i could continue mine campaign

  11. #11

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    am now at turn 60and everything goes good,well am now at turn 86 and in the ai turn i ctd every move armenia does ctd mine game i think its mine ancillaries that are mixed up gonna install game again when patch comes out and then i will see again, 86 turns off magic!
    Last edited by stevietheconquer; April 05, 2010 at 12:56 PM.

  12. #12

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    sorry for delay but patch will be tomorrow
    Under the patronage of Nakharar
    DM Multi modding project

  13. #13

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    verry good news Master Zuma take as much time as you need

  14. #14

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    patch done and uploaded

    links soon


    I started work on new battle balance
    first faction what will have new stats-Makuria
    Spoiler Alert, click show to read: 



    preview of stats soon
    Under the patronage of Nakharar
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  15. #15

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    makuria looks like i great faction too play with

  16. #16

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Cool! Makuria!

  17. #17
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I have to do another 14 hour shift today in work ,so i'll miss the link ..gutted . Its good to see work on this mod ,it has a growing loyal fan base .Thanks again master
    EDIT :have I missed the link somewhere ?
    EDIT :ITS all working fine so far thanks ,there is one problem tho and I'm afraid its my fault I told you the wrong spelling for Konstantinoupolis .Sorry
    Last edited by Constantius; April 10, 2010 at 01:48 PM.


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  18. #18

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    ths i will change name
    Under the patronage of Nakharar
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  19. #19

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Master Zuma ,i will try too put in the gunpowder discover gonna put it in fmv file and in fmv_timings and see what it will do

  20. #20

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i will put all mine fixes one one page so Master Zuma can look at them i have changed the campaign script too so i hope that now the biggest ctd in script or gone, it still got to be tested,so its not 100percent bug free.first put files from patch2 in your Fa mods files , then the kingmaker fix, and then the campaign script.campaign script goes too FA\data\world\maps\imperial campaign\

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