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Thread: Bug Reports for v0.50 (bug fixes downloads)

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  1. #1

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks am sure Master zuma will fix all the bugswith the files i fixes myself for helping this great mod the mod seems too run good i did manny battles and no ctd for nowthis mod will be surly very playable soon

  2. #2
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Lets hope so shall we !


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  3. #3

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i did more battles with kwazermian and everything is fine i even lost 3 battles , lost 1 general the battle ai is very good lol the campaign ai can be better but is not bad now waiting for mongol invasion

  4. #4

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Master zuma i have mine first bug here in the campaign of kawazeriam but i think its easy too fix? in script file mine log says
    Spoiler Alert, click show to read: 
    19:17:54.653 [system.rpt] [always] CPU: SSE2
    19:17:54.653 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    19:17:54.653 [system.io] [always] mounted pack packs/data_0.pack
    19:17:54.684 [system.io] [always] mounted pack packs/data_1.pack
    19:17:54.700 [system.io] [always] mounted pack packs/data_2.pack
    19:17:54.715 [system.io] [always] mounted pack packs/data_3.pack
    19:17:54.715 [system.io] [always] mounted pack packs/data_4.pack
    19:17:54.731 [system.io] [always] mounted pack packs/localized.pack
    19:18:01.542 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 9496, column 1
    Missing skeleton for secondary weapon in model type 'Arrow_Warriors', used by unit 'Arrow Warriors'.
    19:18:01.543 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10204, column 1
    Missing skeleton for secondary weapon in model type 'Elodia_Javelinmen', used by unit 'Elodia_Javelinmen'.
    19:18:01.544 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10535, column 1
    Missing skeleton for secondary weapon in model type 'Georgian_Guards', used by unit 'Georgian Guards'.
    19:18:01.551 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 14946, column 1
    Missing skeleton for secondary weapon in model type 'nor_hr_norsk', used by unit 'nor_hr_norsk'.
    19:18:01.581 [script.err] [error] Script Error in mods/FA/data/descr_rebel_factions.txt, at line 464, column 21
    rebel unit type 'Tribal swordsmen' not found in unit_db
    19:18:08.405 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 260, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    19:18:08.406 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 377, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    19:18:08.406 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 495, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    20:58:19.652 [game.script] [error] Script execution error for <siege_settlement>, at line 2271, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Settlement <cairo> doesn't exist.
    22:16:24.650 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    and the dismounted cuman militia has no textures they come as silver surfers, but i must say i using the stainless steel descr_walls its the city cairo that is not exist its more a problem for me in the script Fa i will look at it
    Last edited by stevietheconquer; March 31, 2010 at 03:28 PM.

  5. #5

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    the second time i have the ctd it says only the thing about oil, maybe i missed i file?
    Spoiler Alert, click show to read: 
    2:38:27.373 [system.rpt] [always] CPU: SSE2
    22:38:27.373 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    22:38:27.373 [system.io] [always] mounted pack packs/data_0.pack
    22:38:27.373 [system.io] [always] mounted pack packs/data_1.pack
    22:38:27.373 [system.io] [always] mounted pack packs/data_2.pack
    22:38:27.373 [system.io] [always] mounted pack packs/data_3.pack
    22:38:27.373 [system.io] [always] mounted pack packs/data_4.pack
    22:38:27.404 [system.io] [always] mounted pack packs/localized.pack
    22:38:39.805 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 9496, column 1
    Missing skeleton for secondary weapon in model type 'Arrow_Warriors', used by unit 'Arrow Warriors'.
    22:38:39.806 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10204, column 1
    Missing skeleton for secondary weapon in model type 'Elodia_Javelinmen', used by unit 'Elodia_Javelinmen'.
    22:38:39.806 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10535, column 1
    Missing skeleton for secondary weapon in model type 'Georgian_Guards', used by unit 'Georgian Guards'.
    22:38:39.814 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 14946, column 1
    Missing skeleton for secondary weapon in model type 'nor_hr_norsk', used by unit 'nor_hr_norsk'.
    22:38:39.849 [script.err] [error] Script Error in mods/FA/data/descr_rebel_factions.txt, at line 464, column 21
    rebel unit type 'Tribal swordsmen' not found in unit_db
    22:38:45.906 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 260, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    22:38:45.907 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 377, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    22:38:45.907 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 495, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    22:51:09.065 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  6. #6

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    found the walls back but still same error gonna try different things tommorrow because its only when its the ai turn
    Last edited by stevietheconquer; March 31, 2010 at 04:21 PM.

  7. #7

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    problem with oil solved thanks for your comments

    Master zuma i have mine first bug here in the campaign of kawazeriam but i think its easy too fix? in script file mine log says
    yes it easy to fix it's just a wrong name of city in script file
    Under the patronage of Nakharar
    DM Multi modding project

  8. #8

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    one step closer too playable version, thanks Master zuma
    Last edited by stevietheconquer; April 01, 2010 at 12:03 PM.

  9. #9

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by Master Zuma View Post
    problem with oil solved thanks for your comments
    Awesome, thanks.

  10. #10

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i put in the fixes, if i have the settlement wright that lionheart is gonna siege, but the saved game keep on ctd guess its not save compatible?, have too start a new campaingn, will start tommorrow with new on far away from mongols lol

  11. #11
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Still no closer to a working mod ?


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  12. #12

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    yes its closer the oil bug was one of the badiest, Master zuma is working on a fix patch

  13. #13
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Great 'cause I was having fun with this while it lasted


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  14. #14

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    patch is ready now i'm finishing balance i hope to release it in end of next week

    anything you would like to see in mod guys?
    i will try to add it in patch
    Under the patronage of Nakharar
    DM Multi modding project

  15. #15

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Last I played was with Norway, they spoke with Scottish accents and Cheered for scottland in battle.

  16. #16

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    great news Master Zuma!i have no idea what i like too see more this is already a great mod, thanks too all the modmakers!but if anyone has some ideas let them come!, offcourse if the fixes voices are not yet in the fix patch then i like that.
    Last edited by stevietheconquer; April 02, 2010 at 12:18 PM.

  17. #17
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    That is great news ! what would I like to see ,Konstantioupolis spelt like that and the Turks abit more agressive with decsent armies not levies .But other than that I love it already .Oh and oneday a Real recruitment/real combat style addon.
    But be that as it may .Thanks for saving this mod +REP Master


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  18. #18

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Master Zuma am playing now a new campaingn with one off mine favorit faction hungary, like in the beginning when i played this mod and the game ctd again when i siege settlement sofia and settlement veliko tarnovo, when i play the two battles on battlefield for conquring the settlement the game ctd, but i think now i know what is caussing the ctd , its the rebel unit BULGARIAN BRIGANDS they behave very strange on the battlefield when ai is controlling them they are in both of the called settlements, and thats why the armies of the bulgarian uprising ctd on the battlefield too its the BULGARIAN BRIGANDS i could be wrong but they are in all three the causses, the error log is only saying the thing about the skelletons

  19. #19

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    well, i removed the one unit off BULGARIAN BRIGANDS that was in the settlement sofia and besieged the settlement and did the battle on the battlemap and conquered the settlement whitout any ctd , so the unit bulgarian brigands is buged.

  20. #20

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    offcourse if the fixes voices are not yet in the fix patch
    all voices fixed

    Oh and oneday a Real recruitment/real combat style addon
    someday u will see it)

    BULGARIAN BRIGANDS
    i will take a look thanks

    soulson
    ths fixed

    what would I like to see ,Konstantioupolis spelt like that and the Turks abit more agressive with decsent armies not levies
    done!

    anything else?
    Under the patronage of Nakharar
    DM Multi modding project

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