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Thread: Bug Reports for v0.50 (bug fixes downloads)

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  1. #1

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by Hyazinth View Post
    You mean you are "no" longer part that mod? How can it be ?!
    Means i'm no longer part of ferrum aeternum mod team
    Common sense removed due being Disruptive.

  2. #2

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks for all the great work on this mod ataegina, but if you are not enymore a member of the mod , then who is gonna give us then a uncorrupted installer nobody else of this great mod seems too come online?

  3. #3

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Yeah, thank you so much Ataegina! Great mod, hope someone will upload a playable beta and hope also someone will finish all the work.

  4. #4

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    all thease files are ing corupt, i tried download all files instalation version and winrar version not mather thear are corupt it just crashed my medieval i must reinstal it ing .

  5. #5

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    ohh no not must reinstal but what ever theas are corupt.

  6. #6

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Yeah, we all have problems lancelot. We are waiting for a non- winrar version or an unpacket version.

  7. #7

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    emm but someone have downloaded it and it work? but why we have corupt?

  8. #8
    Giorgios's Avatar Campidoctor
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Have you guys turned off UAC?

  9. #9
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Sorry to hear that my Friend ,i wish you luck with all that you do

    Can we just assume this mod is being abandoned now ? Its a fair question ,nobody has a working version and only Ategina did anything to solve it ....and he has left !!
    It is a shame because it had huge potential ....( I hope he comes back and saves this mod )
    Last edited by Constantius; March 09, 2010 at 02:20 PM.


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  10. #10

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i got one bug on the battlefield when i fight agains one of the two armies of the bulgarian uprise the one with the faction leader of the rebels, when i click in the campaign map on the bulgarian rebel army with the faction leader of them and i look at the portrait of the bulgarian faction leader where his name should be is now written !do not translate!player should not see this

  11. #11

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    well isnt a bug at all is just some text (work) still to be done.
    Common sense removed due being Disruptive.

  12. #12

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i got now in 1200 and turn 54 but can not past turn 54 maybe its the teutonic order or the discovery of gunpowder? the mongols have already invadethis is mine log

    Spoiler Alert, click show to read: 
    23:10:20.345 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction lithuania has gap in building prior to militia_barracks
    23:10:20.345 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction lithuania has gap in building prior to army_barracks
    23:10:20.345 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction ghazni has gap in building prior to great_jama
    23:10:20.346 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, fortress -> city, castle_barracks[3](barracks) -> barracks[2](city_watch)
    23:10:20.346 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, citadel -> city, castle_barracks[3](barracks) -> barracks[2](city_watch)
    23:10:20.346 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, citadel -> city, castle_barracks[4](armoury) -> barracks[3](militia_drill_square)
    23:10:26.560 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_character_traits.txt, at line 13709, column 48
    trigger not found
    23:10:30.740 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7931, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7944, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7956, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7968, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7980, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7992, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8005, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8017, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8029, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8041, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8053, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.741 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8065, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.742 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8077, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.742 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8089, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.742 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8133, column 13
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.742 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8147, column 13
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.742 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8148, column 25
    faction religion not recognised
    23:10:30.742 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8161, column 13
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.742 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8329, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.742 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8342, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.743 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8356, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.743 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8369, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.743 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8382, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:10:30.743 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8395, column 9
    Condition parser doesn't recognise this token: FactionLeader
    23:13:20.295 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Tzar; March 13, 2010 at 08:19 PM.

  13. #13

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i toggle fow and watch the ai make his move and the cdt takes place when a holy roman empire diplomat is asking something too mine settlement fortress varad that is riotting but is still mine it is riotting because mine faction leader had a bad trait that is making civillinwar, maybe if i can remove the diplomat i can solve mine problem here?, but i dont know how i can remove him in console, have remove the diplomat too another direction and solve the problem but in the same ai turn on the rebel turn the last thing i see is a moving mongol_army that is causing a cdt,there is something wrong with the holy roman diplomats .
    Last edited by stevietheconquer; March 13, 2010 at 08:18 AM.

  14. #14
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I seem to get CTD after or during battles now ,just going to have to play something else until it can be saved .I have nothing but respect for all you modders ,but theres no point if i carnt complete a campaign


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  15. #15
    Malin's Avatar Civis
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I get the same CTD as stevie too, playing with Hungarians, crash at HRE (or rebels, don't remember exactly..).


  16. #16

    Default

    khitan horse archers have still verry long rang missles i can even outrange the mongols

    well i quit the hungary and took i good look at the download links and installated the mod again and now am playing with the kwazermians am now in turn 60 and everything seems too be fine now the only thing is that the faction leader always get the offends the nobility trait and i have too watch mine generals very closely, the battles are great gotta learn how you use screenshots so i can show some

    please check the mongol armies invasion there is something wrong with it that makes the game ctd , am now turn 70 besieged by a mongol army without a general and when a sallied out the game cdt and when the mongols fight for the settlement the game ctd too

    suddenly i can not play any battles against every faction the logs says always the same like in post 121 gone quit it, hope this hope this mod will be playable some off these days
    Last edited by Tzar; March 13, 2010 at 08:18 PM.

  17. #17

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    this is really strange, i can fight on the battlefield agains everyone even the mongols but when i fight in a settlement then the game ctd

  18. #18

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    there is something wrong with the family tree too everytime a look at the family tree and touch the family tree portrait of the faction leader,with the mouse cursor the game ctd if i touch the portrait of the other family tree members nothing happens,there is something wrong in the export_descr_character traits and the export_descr ancillaries but dont know how too fix it because am i noob when it comes too modding

  19. #19

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    nobody knows but ............secretly they're christians -cough-
    Common sense removed due being Disruptive.

  20. #20

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    And the Holy Roman Empire was islamic?^^

    No, really....do you know the problem Aetegia?

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