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Thread: Bug Reports for v0.50 (bug fixes downloads)

  1. #61

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    great

    i hope now everybody can play without problems or at least major problems !
    Common sense removed due being Disruptive.

  2. #62

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    well i tested the fixes and besieged sofia but the game still cdts after a while in the battlefieldbut zagred seems too be fine.here is mine log
    Spoiler Alert, click show to read: 

    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5783, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5783, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5925, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5925, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.495 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 2409, column 79
    Could not find ManagementStarter, in traits database
    17:17:04.914 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:18:30.943 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:21:41.939 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:31:55.918 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:42:07.206 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:45:21.639 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:48:18.097 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:51:14.908 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:53:53.957 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:56:31.607 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:58:40.884 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:03:27.312 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:06:08.085 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:10:38.022 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:13:27.969 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:17:15.115 [game.script] [error] Script execution error for <label_unit>, at line 10838, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10839, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10840, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10841, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10842, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10843, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10844, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10845, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10846, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10847, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10848, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10849, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10850, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10851, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10852, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10853, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10854, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit22'.
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit23'.
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit24'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    18:17:15.124 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    18:17:15.124 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    18:22:09.471 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:28:07.680 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:34:28.634 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:40:18.035 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:50:16.392 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised

  3. #63

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i can see that sofia is a village and zagreb a town maybe there is something wrong with the villages?

  4. #64

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    seems you still have the old campaign_script.txt and descr_walls.txt , can you upload it ?
    Common sense removed due being Disruptive.

  5. #65

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    well i drag the new files in the right directions maybe it did not change?am using vista

  6. #66

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    here is mine descr_walls
    Spoiler Alert, click show to read: 
    tes: model plus left and right gate models, offsets and sizes.
    ; Assumed the gates face outward along Z.
    ; NO double gates, please.
    ; Using none anywhere here means the items are simply ignored.
    ;
    ; Gate types: wooden; reinforced; iron.
    ; Short gate - wooden only
    ; Medium gate - all three
    ; Huge gate - all three
    ;
    ; Valid sounds are: none, knife, sword, spear, axe, mace, club, arrow_tower and ballista_tower
    ;
    gates
    {
    gate short_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate huge_wooden
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_reinforced
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_reinforced
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate medium_iron
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_iron
    {
    full_health 250
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    }
    ; SHORT WOODEN WALLS
    wall
    {
    level 0
    siege_tower_size too_small
    wall
    {
    full_health 125
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    short_wooden ; Just one type allowed!
    }
    tower
    {
    full_health 60
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 100, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; TALL WOODEN WALLS
    wall
    {
    level 1
    siege_tower_size small
    wall
    {
    full_health 250
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 125
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; SMALL STONE/TOWN WALLS
    wall
    {
    level 2
    siege_tower_size medium
    wall
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 250
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    }
    }
    wall
    {
    level 3
    siege_tower_size medium
    wall
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 750
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }
    wall
    {
    level 4
    siege_tower_size large
    wall
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    huge_wooden
    huge_reinforced
    huge_iron
    }
    tower
    {
    full_health 1000
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }

    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }

  7. #67

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    worth a try

    because that errors and log doesnt corresponds to the new files.

    Please upload them (files) is alot more easy to check them !
    Common sense removed due being Disruptive.

  8. #68

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by stevietheconquer View Post
    here is mine descr_walls
    Spoiler Alert, click show to read: 
    tes: model plus left and right gate models, offsets and sizes.
    ; Assumed the gates face outward along Z.
    ; NO double gates, please.
    ; Using none anywhere here means the items are simply ignored.
    ;
    ; Gate types: wooden; reinforced; iron.
    ; Short gate - wooden only
    ; Medium gate - all three
    ; Huge gate - all three
    ;
    ; Valid sounds are: none, knife, sword, spear, axe, mace, club, arrow_tower and ballista_tower
    ;
    gates
    {
    gate short_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate huge_wooden
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_reinforced
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_reinforced
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate medium_iron
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_iron
    {
    full_health 250
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    }
    ; SHORT WOODEN WALLS
    wall
    {
    level 0
    siege_tower_size too_small
    wall
    {
    full_health 125
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    short_wooden ; Just one type allowed!
    }
    tower
    {
    full_health 60
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 100, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; TALL WOODEN WALLS
    wall
    {
    level 1
    siege_tower_size small
    wall
    {
    full_health 250
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 125
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; SMALL STONE/TOWN WALLS
    wall
    {
    level 2
    siege_tower_size medium
    wall
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 250
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    }
    }
    wall
    {
    level 3
    siege_tower_size medium
    wall
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 750
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }
    wall
    {
    level 4
    siege_tower_size large
    wall
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    huge_wooden
    huge_reinforced
    huge_iron
    }
    tower
    {
    full_health 1000
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }

    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }
    well thats the old file, not the one from latest fix
    Common sense removed due being Disruptive.

  9. #69

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    sorry too ask you but how do you upload a file ? am i a noob about this
    Last edited by stevietheconquer; February 19, 2010 at 03:41 PM.

  10. #70

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    looks like the descr_walls txt in the new fixes 19 feb is the same like the old one

  11. #71

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    if using vista try to check C:\Users\xxxxx\AppData\Roaming\(medieval total war folder)

    fix isnt save game, and always delete map.rwm !
    Common sense removed due being Disruptive.

  12. #72

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    not same, well :

    default FA file - 11kb
    Fix file - 8kb

    default FA file - 485 lines
    Fix file - 375 lines

    clearly not the same
    Common sense removed due being Disruptive.

  13. #73

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    oke mine fault i think i have too extract the files without the useraccount or vista will not changes the files

  14. #74
    Malin's Avatar Civis
    Join Date
    Oct 2009
    Location
    Hungary
    Posts
    125

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I still get a crash at the loading screen... I just don't get it, how can everyone play the mod, except me... I hope the new installer will work, 'cause the mod looks really great btw.


  15. #75

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i extract the new fixes and started a new game removed the rwm map files and besieged sofia then again a cdt in the battlefield. here is mine descr_walls txt
    Spoiler Alert, click show to read: 
    Gates: model plus left and right gate models, offsets and sizes.
    ; Assumed the gates face outward along Z.
    ; NO double gates, please.
    ; Using none anywhere here means the items are simply ignored.
    ;
    ; Gate types: wooden; reinforced; iron.
    ; Short gate - wooden only
    ; Medium gate - all three
    ; Huge gate - all three
    ;
    ; Valid sounds are: none, knife, sword, spear, axe, mace, club, arrow_tower and ballista_tower
    ;
    gates
    {
    gate short_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate huge_wooden
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_reinforced
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_reinforced
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate medium_iron
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_iron
    {
    full_health 250
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    }
    ; SHORT WOODEN WALLS
    wall
    {
    level 0
    siege_tower_size too_small
    wall
    {
    full_health 125
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    short_wooden ; Just one type allowed!
    }
    tower
    {
    full_health 60
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 100, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; TALL WOODEN WALLS
    wall
    {
    level 1
    siege_tower_size small
    wall
    {
    full_health 250
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 125
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; SMALL STONE/TOWN WALLS
    wall
    {
    level 2
    siege_tower_size medium
    wall
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 250
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    }
    }
    wall
    {
    level 3
    siege_tower_size medium
    wall
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 750
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }
    wall
    {
    level 4
    siege_tower_size large
    wall
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    huge_wooden
    huge_reinforced
    huge_iron
    }
    tower
    {
    full_health 1000
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }

    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }

  16. #76

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    here is mine log
    Spoiler Alert, click show to read: 
    :13:57.563 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(teutonic_order)
    17:13:57.563 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(france)
    17:13:57.563 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(hre)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(spain)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(venice)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(sicily)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(milan)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(scotland)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(byzantium)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(russia)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(moors)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(turks)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(egypt)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(denmark)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(portugal)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(poland)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(hungary)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(papal_states)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(saxons)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(mongols)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(aztecs)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(timurids)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(lithuania)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(georgia)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(ghazni)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(bulgaria)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(wales)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(antioch)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(norway)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(teutonic_order)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(france)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(hre)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(spain)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(venice)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(sicily)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(milan)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(scotland)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(byzantium)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(russia)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(moors)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(turks)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(egypt)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(denmark)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(portugal)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(poland)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(hungary)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(papal_states)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(saxons)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(mongols)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(aztecs)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(timurids)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(lithuania)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(georgia)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(ghazni)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(bulgaria)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(england)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(wales)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(antioch)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(norway)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(teutonic_order)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(france)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(hre)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(spain)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(venice)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(sicily)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(milan)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(scotland)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(byzantium)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(russia)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(moors)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(turks)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(egypt)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(denmark)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(portugal)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(poland)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(hungary)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(papal_states)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(saxons)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(mongols)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(aztecs)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(timurids)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(lithuania)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(georgia)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(ghazni)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(bulgaria)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(wales)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(antioch)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(norway)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(teutonic_order)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(france)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(hre)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(spain)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(venice)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(sicily)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(milan)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(scotland)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(byzantium)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(russia)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(moors)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(turks)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(egypt)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(denmark)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(portugal)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(poland)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(hungary)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(papal_states)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(saxons)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(mongols)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(aztecs)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(timurids)
    17:13:57.583 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction lithuania has gap in building prior to militia_barracks
    17:13:57.583 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction lithuania has gap in building prior to army_barracks
    17:13:57.583 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction ghazni has gap in building prior to great_jama
    17:13:57.583 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, fortress -> city, castle_barracks[3](barracks) -> barracks[2](city_watch)
    17:13:57.583 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, citadel -> city, castle_barracks[3](barracks) -> barracks[2](city_watch)
    17:13:57.584 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, citadel -> city, castle_barracks[4](armoury) -> barracks[3](militia_drill_square)
    17:13:57.591 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 240, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    17:13:57.591 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 353, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    17:13:57.592 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 431, column 32
    stat_pri statistic refers to non-existant projectile type 'bombard_tower_shot'
    17:13:57.592 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 468, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    17:13:58.873 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_character_traits.txt, at line 13709, column 48
    trigger not found
    17:13:59.054 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7931, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7944, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7956, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7968, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7980, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7992, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8005, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8017, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8029, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8041, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8053, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8065, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8077, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8089, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8133, column 13
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8147, column 13
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8148, column 25
    faction religion not recognised
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8161, column 13
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8329, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8342, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8356, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8369, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8382, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8395, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:14:13.711 [script.err] [error] Script Error in mods/FA/data/world/maps/base/descr_regions.txt, at line 1172, column 9
    Unrecognised: 'Silk' as a region resource class (or hidden resource)
    17:14:13.711 [script.err] [error] Script Error in mods/FA/data/world/maps/base/descr_regions.txt, at line 1253, column 17
    Unrecognised: 'slave' as a region resource class (or hidden resource)
    17:14:13.712 [script.err] [error] Script Error in mods/FA/data/world/maps/base/descr_regions.txt, at line 1505, column 9
    Unrecognised: 'Silk' as a region resource class (or hidden resource)
    17:14:13.796 [data.invalid] [error] DATABASE_TABLE error found : ids must be unique, non-unique entry pyramids.wfc found in file mods/FA/data/world/maps/campaign/imperial_campaign/custom_tiles_db.txt.
    17:14:13.939 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 558, column 1
    The character record Tegin Konchak the Cat is set as faction heir but is not in the family tree.
    17:14:13.939 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 579, column 12
    You have chosen an invalid tile(389, 93) for the settlement of Dhar.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    17:14:13.939 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 589, column 5
    The castle core building level should be EQUAL the settlement level!
    17:14:13.939 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 589, column 5
    The castle core building level should be EQUAL the settlement level!
    17:14:13.941 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 612, column 72
    you have chosen an invalid tile(389, 93) for Mulraj (aztecs)
    17:14:14.042 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 726, column 1
    The character record Shahzadeh Muhammad is set as faction heir but is not in the family tree.
    17:14:14.087 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 788, column 1
    The character record Shahzadeh Malika is set as faction heir but is not in the family tree.
    17:14:14.192 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 885, column 14
    couldn't find Haakon Sverresson's character_record
    17:14:14.192 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 890, column 1
    The character record Ingrid Erlingsson is neither married, nor has a father and will be ommited from the game. She needs to be defined as a relative
    17:14:14.221 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 961, column 64
    you have chosen an invalid tile(82, 164) for Kolbein of Holmr (denmark)
    17:14:14.409 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1057, column 65
    you have chosen an invalid tile(30, 143) for Fearghus Campbell (scotland)
    17:14:14.412 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1096, column 5
    The city core building level should be one less than the settlement level!
    17:14:14.412 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1096, column 5
    The city core building level should be one less than the settlement level!
    17:14:14.495 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1177, column 74
    you have chosen an invalid tile(436, 205) for Kaishan (mongols)
    17:14:14.498 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1195, column 57
    you have chosen an invalid tile(441, 210) for Genduk (mongols)
    17:14:14.498 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1201, column 1
    The character record Khanzada Kaishan the Sword is set as faction heir but is not in the family tree.
    17:14:15.122 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2136, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:15.122 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2136, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:15.333 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2387, column 67
    you have chosen an invalid tile(121, 84) for Alberto (sicily)
    17:14:15.514 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2644, column 5
    The city core building level should be one less than the settlement level!
    17:14:15.514 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2644, column 5
    The city core building level should be one less than the settlement level!
    17:14:15.572 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2700, column 1
    The character record Emir Kahlan is set as faction heir but is not in the family tree.
    17:14:15.573 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2775, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:15.573 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2775, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:15.710 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2863, column 1
    The character record is set as faction heir but is not in the family tree.
    17:14:15.775 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2937, column 61
    you have chosen an invalid tile(135, 151) for Konrad Psotka (poland)
    17:14:15.779 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2972, column 1
    The city core building level should be one less than the settlement level!
    17:14:15.779 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2972, column 1
    The city core building level should be one less than the settlement level!
    17:14:15.779 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2986, column 5
    The city core building level should be one less than the settlement level!
    17:14:15.779 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2986, column 5
    The city core building level should be one less than the settlement level!
    17:14:15.831 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3031, column 60
    you have chosen an invalid tile(204, 193) for Radoslav (russia)
    17:14:15.832 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3043, column 14
    couldn't find Ysevolod's character_record
    17:14:15.832 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3049, column 1
    The character record Antonina is neither married, nor has a father. This could mess up the family tree. She needs to be defined as a relative
    17:14:15.833 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3049, column 1
    The character record Maria is neither married, nor has a father and will be ommited from the game. She needs to be defined as a relative
    17:14:15.909 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3275, column 1
    The character record is set as faction heir but is not in the family tree.
    17:14:15.944 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3456, column 53
    you have chosen an invalid tile(37, 63) for Ayub (moors)
    17:14:16.216 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3653, column 59
    you have chosen an invalid tile(59, 119) for Aubert Febre (france)
    17:14:16.261 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3663, column 1
    The character record Prince Philip the Merciless is set as faction heir but is not in the family tree.
    17:14:16.262 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3663, column 1
    The character record Constance is neither married, nor has a father. This could mess up the family tree. She needs to be defined as a relative
    17:14:16.428 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4136, column 12
    You have chosen an invalid tile(100, 138) for the settlement of Prague.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    17:14:16.428 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4236, column 5
    The castle core building level should be EQUAL the settlement level!
    17:14:16.428 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4236, column 5
    The castle core building level should be EQUAL the settlement level!
    17:14:16.429 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4697, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.430 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4697, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5014, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5014, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5028, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5028, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5042, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5042, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.432 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5146, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.432 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5146, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.432 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5200, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.432 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5200, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.433 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5681, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5681, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5725, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5725, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5747, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5747, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5751, column 12
    You have chosen an invalid tile(251, 134) for the settlement of Ganja.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5765, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5765, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5783, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5783, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5925, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5925, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.495 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 2409, column 79
    Could not find ManagementStarter, in traits database
    17:17:04.914 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:18:30.943 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:21:41.939 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:31:55.918 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:42:07.206 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:45:21.639 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:48:18.097 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:51:14.908 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:53:53.957 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:56:31.607 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:58:40.884 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:03:27.312 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:06:08.085 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:10:38.022 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:13:27.969 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:17:15.115 [game.script] [error] Script execution error for <label_unit>, at line 10838, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10839, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10840, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10841, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10842, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10843, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10844, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10845, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10846, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10847, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10848, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10849, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10850, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10851, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10852, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10853, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10854, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit22'.
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit23'.
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit24'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    18:17:15.124 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    18:17:15.124 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    18:22:09.471 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:28:07.680 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:34:28.634 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:40:18.035 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:50:16.392 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised

  17. #77
    Constantius's Avatar Primicerius
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    England-Londinivm
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by Ataegina View Post
    great

    i hope now everybody can play without problems or at least major problems !
    So do we ,nice one for the work again Saturday tomorow i shall play


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  18. #78
    Giorgios's Avatar Campidoctor
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    New bug, I'm afraid. Game crashes on turn 56, in 1201AD, during the rebel turn.

  19. #79
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I am fast approaching 1185 won't be long now till i scream !! just a matter if its for joy or agony


    Signature made by Joar


  20. #80

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    in campaign_script try replace the whole part of venetian crusade code with this one:

    Spoiler Alert, click show to read: 


    ;-------------- VENETIAN CRUSADE --------------------;
    monitor_event FactionTurnStart FactionIsLocal
    and I_LocalFaction byzantium
    and I_TurnNumber = 56
    and I_SettlementOwner Constantinople = byzantium


    set_counter venetian_crusade 1

    terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionIsLocal
    and I_LocalFaction byzantium
    and I_TurnNumber = 58
    ;and I_SettlementOwner Constantinople = byzantium
    ;and I_CompareCounter venetian_crusade = 1


    set_faction_standing Venice Byzantium -1.0
    console_command diplomatic_stance Venice Byzantium war
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_LocalFaction byzantium
    and I_TurnNumber = 59
    and I_SettlementOwner Constantinople = byzantium
    and I_CompareCounter venetian_crusade = 1


    spawn_army
    faction Venice
    character Donato, admiral, age 45,x 174, y 114, direction SW
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 1 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    end

    spawn_army
    faction Venice
    character Bucello, admiral, age 45,x 176, y 115, direction SW
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 1 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    end

    spawn_army
    faction Venice
    character Enrico Dandolo, named character, age 48, x 172, y 118
    traits GoodCommander 4, GoodEngineer 2
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Venetian Heavy Infantry exp 1 armour 0 weapon_lvl 0
    unit Venetian Heavy Infantry exp 1 armour 0 weapon_lvl 0
    unit Venetian Heavy Infantry exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Dismounted Italian MAA exp 1 armour 0 weapon_lvl 0
    unit Venetian Archers exp 1 armour 0 weapon_lvl 0
    unit Venetian Archers exp 1 armour 0 weapon_lvl 0
    unit Pavise Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Pavise Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Pavise Crossbow Militia exp 1 armour 0 weapon_lvl 0
    end

    spawn_army
    faction Venice
    character Rolandino, general, age 48, x 175, y 117
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Venetian Archers exp 1 armour 0 weapon_lvl 0
    unit Venetian Archers exp 1 armour 0 weapon_lvl 0
    unit Venetian Heavy Infantry exp 1 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Dismounted Italian MAA exp 1 armour 0 weapon_lvl 0
    end
    add_money Venice 9000
    siege_settlement Enrico Dandolo, Constantinople, maintain
    siege_settlement Rolandino, Constantinople, maintain
    terminate_monitor
    end_monitor
    monitor_event PreFactionTurnStart FactionType Venice
    and I_LocalFaction byzantium
    and I_TurnNumber = 59
    and I_SettlementOwner Constantinople = byzantium
    and I_CompareCounter venetian_crusade = 1

    freeze_faction_ai Venice
    siege_settlement Enrico Dandolo, Constantinople, maintain
    siege_settlement Rolandino, Constantinople, maintain

    terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionType Venice
    and I_LocalFaction byzantium
    and I_TurnNumber = 60
    and I_SettlementOwner Constantinople = byzantium
    and I_CompareCounter venetian_crusade = 1

    siege_settlement Rolandino, Constantinople, maintain
    siege_settlement Enrico Dandolo, Constantinople, attack
    unfreeze_faction_ai Venice
    terminate_monitor
    end_monitor
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



    Also make backup before apply this
    Common sense removed due being Disruptive.

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