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  1. #1

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by stevietheconquer View Post
    here is mine descr_walls
    Spoiler Alert, click show to read: 
    tes: model plus left and right gate models, offsets and sizes.
    ; Assumed the gates face outward along Z.
    ; NO double gates, please.
    ; Using none anywhere here means the items are simply ignored.
    ;
    ; Gate types: wooden; reinforced; iron.
    ; Short gate - wooden only
    ; Medium gate - all three
    ; Huge gate - all three
    ;
    ; Valid sounds are: none, knife, sword, spear, axe, mace, club, arrow_tower and ballista_tower
    ;
    gates
    {
    gate short_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate huge_wooden
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_reinforced
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_reinforced
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate medium_iron
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_iron
    {
    full_health 250
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    }
    ; SHORT WOODEN WALLS
    wall
    {
    level 0
    siege_tower_size too_small
    wall
    {
    full_health 125
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    short_wooden ; Just one type allowed!
    }
    tower
    {
    full_health 60
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 100, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; TALL WOODEN WALLS
    wall
    {
    level 1
    siege_tower_size small
    wall
    {
    full_health 250
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 125
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; SMALL STONE/TOWN WALLS
    wall
    {
    level 2
    siege_tower_size medium
    wall
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 250
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    }
    }
    wall
    {
    level 3
    siege_tower_size medium
    wall
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 750
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }
    wall
    {
    level 4
    siege_tower_size large
    wall
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    huge_wooden
    huge_reinforced
    huge_iron
    }
    tower
    {
    full_health 1000
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }

    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }
    well thats the old file, not the one from latest fix
    Common sense removed due being Disruptive.

  2. #2

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    worth a try

    because that errors and log doesnt corresponds to the new files.

    Please upload them (files) is alot more easy to check them !
    Common sense removed due being Disruptive.

  3. #3

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    sorry too ask you but how do you upload a file ? am i a noob about this
    Last edited by stevietheconquer; February 19, 2010 at 02:41 PM.

  4. #4

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    looks like the descr_walls txt in the new fixes 19 feb is the same like the old one

  5. #5

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    if using vista try to check C:\Users\xxxxx\AppData\Roaming\(medieval total war folder)

    fix isnt save game, and always delete map.rwm !
    Common sense removed due being Disruptive.

  6. #6

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    not same, well :

    default FA file - 11kb
    Fix file - 8kb

    default FA file - 485 lines
    Fix file - 375 lines

    clearly not the same
    Common sense removed due being Disruptive.

  7. #7

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    oke mine fault i think i have too extract the files without the useraccount or vista will not changes the files

  8. #8
    Malin's Avatar Civis
    Join Date
    Oct 2009
    Location
    Hungary
    Posts
    125

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I still get a crash at the loading screen... I just don't get it, how can everyone play the mod, except me... I hope the new installer will work, 'cause the mod looks really great btw.


  9. #9

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i extract the new fixes and started a new game removed the rwm map files and besieged sofia then again a cdt in the battlefield. here is mine descr_walls txt
    Spoiler Alert, click show to read: 
    Gates: model plus left and right gate models, offsets and sizes.
    ; Assumed the gates face outward along Z.
    ; NO double gates, please.
    ; Using none anywhere here means the items are simply ignored.
    ;
    ; Gate types: wooden; reinforced; iron.
    ; Short gate - wooden only
    ; Medium gate - all three
    ; Huge gate - all three
    ;
    ; Valid sounds are: none, knife, sword, spear, axe, mace, club, arrow_tower and ballista_tower
    ;
    gates
    {
    gate short_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_wooden
    {
    full_health 100
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate huge_wooden
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate medium_reinforced
    {
    full_health 150
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_reinforced
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }

    gate medium_iron
    {
    full_health 200
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    gate huge_iron
    {
    full_health 250
    height 10.0 ; TODO -
    pursuit_lockout_radius 80.0
    blocked_lockout_radius 70.0
    }
    }
    ; SHORT WOODEN WALLS
    wall
    {
    level 0
    siege_tower_size too_small
    wall
    {
    full_health 125
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    short_wooden ; Just one type allowed!
    }
    tower
    {
    full_health 60
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 100, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; TALL WOODEN WALLS
    wall
    {
    level 1
    siege_tower_size small
    wall
    {
    full_health 250
    battle_stats flammability_medium impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 10
    battle_stats flammability_medium impact_damage_high
    localised_name gateway
    projectile_impacts_all_hit_gate
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 125
    control_area_radius 30
    manned 1
    battle_stats flammability_medium impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    }
    }
    ; SMALL STONE/TOWN WALLS
    wall
    {
    level 2
    siege_tower_size medium
    wall
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 250
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 2000 1250
    fire_rate normal 1500 1250
    fire_rate large 1000 1250
    fire_rate huge 750 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    }
    }
    wall
    {
    level 3
    siege_tower_size medium
    wall
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 1500
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    medium_wooden
    medium_reinforced
    medium_iron
    }
    tower
    {
    full_health 750
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }
    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }
    wall
    {
    level 4
    siege_tower_size large
    wall
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name wall
    }
    gateway
    {
    full_health 2000
    battle_stats flammability_none impact_damage_high
    localised_name gateway
    huge_wooden
    huge_reinforced
    huge_iron
    }
    tower
    {
    full_health 1000
    control_area_radius 30
    manned 1
    battle_stats flammability_none impact_damage_high
    localised_name tower

    ; as in descr_unit.txt
    level
    {
    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    stat_attr no
    shot_sfx TOWER_ARROW_FIRING
    fire_angle 90
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4000 1250
    fire_rate normal 1500 1250
    fire_rate large 1500 1250
    fire_rate huge 1000 1250
    }
    level
    {
    stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
    stat_attr no
    shot_sfx TOWER_BALLISTA_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 4500 6500
    fire_rate normal 3000 5500
    fire_rate large 2000 4500
    fire_rate huge 1500 3000
    }

    level
    {
    stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
    stat_attr no
    shot_sfx CANNON_FIRING
    fire_angle 45
    ; unit size reload_ms flaming_reload_ms
    fire_rate small 20000 16000
    fire_rate normal 16000 16000
    fire_rate large 14000 16000
    fire_rate huge 12000 16000
    }
    }
    }

  10. #10

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    here is mine log
    Spoiler Alert, click show to read: 
    :13:57.563 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(teutonic_order)
    17:13:57.563 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(france)
    17:13:57.563 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(hre)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(spain)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(venice)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(sicily)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(milan)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(scotland)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(byzantium)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(russia)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(moors)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(turks)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(egypt)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(denmark)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(portugal)
    17:13:57.564 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(poland)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(hungary)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(papal_states)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(saxons)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(mongols)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(aztecs)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7172, column 108
    unit(Catalans) does not match up to the ownership for faction(timurids)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(lithuania)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(georgia)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(ghazni)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(bulgaria)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(wales)
    17:13:57.565 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(antioch)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(norway)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(teutonic_order)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(france)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(hre)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(spain)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(venice)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(sicily)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(milan)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(scotland)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(byzantium)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(russia)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(moors)
    17:13:57.566 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(turks)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(egypt)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(denmark)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(portugal)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(poland)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(hungary)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(papal_states)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(saxons)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(mongols)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(aztecs)
    17:13:57.567 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7173, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(timurids)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(lithuania)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(georgia)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(ghazni)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(bulgaria)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(england)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(wales)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(antioch)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(norway)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(teutonic_order)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(france)
    17:13:57.572 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(hre)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(spain)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(venice)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(sicily)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(milan)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(scotland)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(byzantium)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(russia)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(moors)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(turks)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(egypt)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(denmark)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(portugal)
    17:13:57.573 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(poland)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(hungary)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(papal_states)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(saxons)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(mongols)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(aztecs)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7204, column 108
    unit(Catalans) does not match up to the ownership for faction(timurids)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(lithuania)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(georgia)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(ghazni)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(bulgaria)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(wales)
    17:13:57.574 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(antioch)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(norway)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(teutonic_order)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(france)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(hre)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(spain)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(venice)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(sicily)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(milan)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(scotland)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(byzantium)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(russia)
    17:13:57.575 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(moors)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(turks)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(egypt)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(denmark)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(portugal)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(poland)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(hungary)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(papal_states)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(saxons)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(mongols)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(aztecs)
    17:13:57.576 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7205, column 121
    unit(Welsh Spearmen Mercs) does not match up to the ownership for faction(timurids)
    17:13:57.583 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction lithuania has gap in building prior to militia_barracks
    17:13:57.583 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction lithuania has gap in building prior to army_barracks
    17:13:57.583 [script.err] [error] Script Error in mods/FA/data/export_descr_buildings.txt, at line 7221, column 3
    Building DB error - faction ghazni has gap in building prior to great_jama
    17:13:57.583 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, fortress -> city, castle_barracks[3](barracks) -> barracks[2](city_watch)
    17:13:57.583 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, citadel -> city, castle_barracks[3](barracks) -> barracks[2](city_watch)
    17:13:57.584 [data.invalid] [error] Target building level not allowed: Didi Kunigiste Letuvos, citadel -> city, castle_barracks[4](armoury) -> barracks[3](militia_drill_square)
    17:13:57.591 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 240, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    17:13:57.591 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 353, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    17:13:57.592 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 431, column 32
    stat_pri statistic refers to non-existant projectile type 'bombard_tower_shot'
    17:13:57.592 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 468, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    17:13:58.873 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_character_traits.txt, at line 13709, column 48
    trigger not found
    17:13:59.054 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7931, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7944, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7956, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7968, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7980, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 7992, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8005, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8017, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8029, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8041, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.055 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8053, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8065, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8077, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8089, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8133, column 13
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8147, column 13
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8148, column 25
    faction religion not recognised
    17:13:59.056 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8161, column 13
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8329, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8342, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8356, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8369, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8382, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:13:59.057 [game.script] [error] Condition parsing error in mods/FA/data/export_descr_ancillaries.txt, at line 8395, column 9
    Condition parser doesn't recognise this token: FactionLeader
    17:14:13.711 [script.err] [error] Script Error in mods/FA/data/world/maps/base/descr_regions.txt, at line 1172, column 9
    Unrecognised: 'Silk' as a region resource class (or hidden resource)
    17:14:13.711 [script.err] [error] Script Error in mods/FA/data/world/maps/base/descr_regions.txt, at line 1253, column 17
    Unrecognised: 'slave' as a region resource class (or hidden resource)
    17:14:13.712 [script.err] [error] Script Error in mods/FA/data/world/maps/base/descr_regions.txt, at line 1505, column 9
    Unrecognised: 'Silk' as a region resource class (or hidden resource)
    17:14:13.796 [data.invalid] [error] DATABASE_TABLE error found : ids must be unique, non-unique entry pyramids.wfc found in file mods/FA/data/world/maps/campaign/imperial_campaign/custom_tiles_db.txt.
    17:14:13.939 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 558, column 1
    The character record Tegin Konchak the Cat is set as faction heir but is not in the family tree.
    17:14:13.939 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 579, column 12
    You have chosen an invalid tile(389, 93) for the settlement of Dhar.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    17:14:13.939 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 589, column 5
    The castle core building level should be EQUAL the settlement level!
    17:14:13.939 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 589, column 5
    The castle core building level should be EQUAL the settlement level!
    17:14:13.941 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 612, column 72
    you have chosen an invalid tile(389, 93) for Mulraj (aztecs)
    17:14:14.042 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 726, column 1
    The character record Shahzadeh Muhammad is set as faction heir but is not in the family tree.
    17:14:14.087 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 788, column 1
    The character record Shahzadeh Malika is set as faction heir but is not in the family tree.
    17:14:14.192 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 885, column 14
    couldn't find Haakon Sverresson's character_record
    17:14:14.192 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 890, column 1
    The character record Ingrid Erlingsson is neither married, nor has a father and will be ommited from the game. She needs to be defined as a relative
    17:14:14.221 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 961, column 64
    you have chosen an invalid tile(82, 164) for Kolbein of Holmr (denmark)
    17:14:14.409 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1057, column 65
    you have chosen an invalid tile(30, 143) for Fearghus Campbell (scotland)
    17:14:14.412 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1096, column 5
    The city core building level should be one less than the settlement level!
    17:14:14.412 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1096, column 5
    The city core building level should be one less than the settlement level!
    17:14:14.495 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1177, column 74
    you have chosen an invalid tile(436, 205) for Kaishan (mongols)
    17:14:14.498 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1195, column 57
    you have chosen an invalid tile(441, 210) for Genduk (mongols)
    17:14:14.498 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1201, column 1
    The character record Khanzada Kaishan the Sword is set as faction heir but is not in the family tree.
    17:14:15.122 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2136, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:15.122 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2136, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:15.333 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2387, column 67
    you have chosen an invalid tile(121, 84) for Alberto (sicily)
    17:14:15.514 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2644, column 5
    The city core building level should be one less than the settlement level!
    17:14:15.514 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2644, column 5
    The city core building level should be one less than the settlement level!
    17:14:15.572 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2700, column 1
    The character record Emir Kahlan is set as faction heir but is not in the family tree.
    17:14:15.573 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2775, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:15.573 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2775, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:15.710 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2863, column 1
    The character record is set as faction heir but is not in the family tree.
    17:14:15.775 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2937, column 61
    you have chosen an invalid tile(135, 151) for Konrad Psotka (poland)
    17:14:15.779 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2972, column 1
    The city core building level should be one less than the settlement level!
    17:14:15.779 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2972, column 1
    The city core building level should be one less than the settlement level!
    17:14:15.779 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2986, column 5
    The city core building level should be one less than the settlement level!
    17:14:15.779 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2986, column 5
    The city core building level should be one less than the settlement level!
    17:14:15.831 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3031, column 60
    you have chosen an invalid tile(204, 193) for Radoslav (russia)
    17:14:15.832 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3043, column 14
    couldn't find Ysevolod's character_record
    17:14:15.832 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3049, column 1
    The character record Antonina is neither married, nor has a father. This could mess up the family tree. She needs to be defined as a relative
    17:14:15.833 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3049, column 1
    The character record Maria is neither married, nor has a father and will be ommited from the game. She needs to be defined as a relative
    17:14:15.909 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3275, column 1
    The character record is set as faction heir but is not in the family tree.
    17:14:15.944 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3456, column 53
    you have chosen an invalid tile(37, 63) for Ayub (moors)
    17:14:16.216 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3653, column 59
    you have chosen an invalid tile(59, 119) for Aubert Febre (france)
    17:14:16.261 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3663, column 1
    The character record Prince Philip the Merciless is set as faction heir but is not in the family tree.
    17:14:16.262 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3663, column 1
    The character record Constance is neither married, nor has a father. This could mess up the family tree. She needs to be defined as a relative
    17:14:16.428 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4136, column 12
    You have chosen an invalid tile(100, 138) for the settlement of Prague.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    17:14:16.428 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4236, column 5
    The castle core building level should be EQUAL the settlement level!
    17:14:16.428 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4236, column 5
    The castle core building level should be EQUAL the settlement level!
    17:14:16.429 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4697, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.430 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4697, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5014, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5014, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5028, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5028, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5042, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.431 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5042, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.432 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5146, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.432 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5146, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.432 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5200, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.432 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5200, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.433 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5681, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5681, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5725, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5725, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5747, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5747, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5751, column 12
    You have chosen an invalid tile(251, 134) for the settlement of Ganja.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5765, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5765, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.434 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5783, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5783, column 1
    The castle core building level should be EQUAL the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5925, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.435 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5925, column 5
    The city core building level should be one less than the settlement level!
    17:14:16.495 [script.err] [error] Script Error in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 2409, column 79
    Could not find ManagementStarter, in traits database
    17:17:04.914 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:18:30.943 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:21:41.939 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:31:55.918 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:42:07.206 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:45:21.639 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:48:18.097 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:51:14.908 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:53:53.957 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:56:31.607 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    17:58:40.884 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:03:27.312 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:06:08.085 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:10:38.022 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:13:27.969 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:17:15.115 [game.script] [error] Script execution error for <label_unit>, at line 10838, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10839, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10840, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10841, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10842, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.116 [game.script] [error] Script execution error for <label_unit>, at line 10843, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10844, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10845, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.117 [game.script] [error] Script execution error for <label_unit>, at line 10846, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10847, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10848, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10849, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.118 [game.script] [error] Script execution error for <label_unit>, at line 10850, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10851, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10852, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10853, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.119 [game.script] [error] Script execution error for <label_unit>, at line 10854, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit22'.
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit23'.
    18:17:15.120 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit24'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    18:17:15.121 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    18:17:15.122 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    18:17:15.123 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    18:17:15.124 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    18:17:15.124 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    18:22:09.471 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:28:07.680 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:34:28.634 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:40:18.035 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised
    18:50:16.392 [game.script] [error] Script execution error for <console_command>, at line 1474, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    add_money slave 5000
    err: faction type not recognised

  11. #11
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I am fast approaching 1185 won't be long now till i scream !! just a matter if its for joy or agony


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  12. #12

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    in campaign_script try replace the whole part of venetian crusade code with this one:

    Spoiler Alert, click show to read: 


    ;-------------- VENETIAN CRUSADE --------------------;
    monitor_event FactionTurnStart FactionIsLocal
    and I_LocalFaction byzantium
    and I_TurnNumber = 56
    and I_SettlementOwner Constantinople = byzantium


    set_counter venetian_crusade 1

    terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionIsLocal
    and I_LocalFaction byzantium
    and I_TurnNumber = 58
    ;and I_SettlementOwner Constantinople = byzantium
    ;and I_CompareCounter venetian_crusade = 1


    set_faction_standing Venice Byzantium -1.0
    console_command diplomatic_stance Venice Byzantium war
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_LocalFaction byzantium
    and I_TurnNumber = 59
    and I_SettlementOwner Constantinople = byzantium
    and I_CompareCounter venetian_crusade = 1


    spawn_army
    faction Venice
    character Donato, admiral, age 45,x 174, y 114, direction SW
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 1 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    end

    spawn_army
    faction Venice
    character Bucello, admiral, age 45,x 176, y 115, direction SW
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 1 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0
    end

    spawn_army
    faction Venice
    character Enrico Dandolo, named character, age 48, x 172, y 118
    traits GoodCommander 4, GoodEngineer 2
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Venetian Heavy Infantry exp 1 armour 0 weapon_lvl 0
    unit Venetian Heavy Infantry exp 1 armour 0 weapon_lvl 0
    unit Venetian Heavy Infantry exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Dismounted Italian MAA exp 1 armour 0 weapon_lvl 0
    unit Venetian Archers exp 1 armour 0 weapon_lvl 0
    unit Venetian Archers exp 1 armour 0 weapon_lvl 0
    unit Pavise Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Pavise Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Pavise Crossbow Militia exp 1 armour 0 weapon_lvl 0
    end

    spawn_army
    faction Venice
    character Rolandino, general, age 48, x 175, y 117
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Venetian Archers exp 1 armour 0 weapon_lvl 0
    unit Venetian Archers exp 1 armour 0 weapon_lvl 0
    unit Venetian Heavy Infantry exp 1 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Dismounted Italian MAA exp 1 armour 0 weapon_lvl 0
    end
    add_money Venice 9000
    siege_settlement Enrico Dandolo, Constantinople, maintain
    siege_settlement Rolandino, Constantinople, maintain
    terminate_monitor
    end_monitor
    monitor_event PreFactionTurnStart FactionType Venice
    and I_LocalFaction byzantium
    and I_TurnNumber = 59
    and I_SettlementOwner Constantinople = byzantium
    and I_CompareCounter venetian_crusade = 1

    freeze_faction_ai Venice
    siege_settlement Enrico Dandolo, Constantinople, maintain
    siege_settlement Rolandino, Constantinople, maintain

    terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionType Venice
    and I_LocalFaction byzantium
    and I_TurnNumber = 60
    and I_SettlementOwner Constantinople = byzantium
    and I_CompareCounter venetian_crusade = 1

    siege_settlement Rolandino, Constantinople, maintain
    siege_settlement Enrico Dandolo, Constantinople, attack
    unfreeze_faction_ai Venice
    terminate_monitor
    end_monitor
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



    Also make backup before apply this
    Common sense removed due being Disruptive.

  13. #13

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Turn 56 ctd fix

    Delete map.rwm and isnt save game compatible.

    For byzantine players have fun with the venetians

    @constantius, those stacks is part of the bulgarian uprising !
    Common sense removed due being Disruptive.

  14. #14
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    you posted that before i finnished typing ! .... I'm not allowed to Rep you again
    P.S do i just paste it in ?


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  15. #15

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by Ataegina View Post
    Turn 56 ctd fix

    Delete map.rwm and isnt save game compatible.

    For byzantine players have fun with the venetians

    @constantius, those stacks is part of the bulgarian uprising !
    if i delete map.rwm for the new fixes it seems that it is not rebuild it in the fa\data\world\mape\base , can this be a problem?when i play a new game the map looks good,but the map.rwm is not too found in the data.

  16. #16
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Sorry how do i do that ? is there a download ? oh and i'm past 1185 .1187 and in trouble two huge stacks of rebels have appeared in the Balkans ,one has taken Bulgaria the other has moved into Makedonia .Bad timing because i had just provoked war with the Seljuks .So now the Basileus is in Mikra Asia and hes got to avoid the Turks and return to Europe fast exciting stuff indeed . One other thing while i'm here before i go back to the action ,any plans near future for a character /place names native language mod .Also Crimson tide should be safe to use shouldn't it ? Great work again guys


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  17. #17

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    few seconds more faster

    Crimson tide is in use already !
    Common sense removed due being Disruptive.

  18. #18
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Great stuff I'd better not add the new file ,I'm having to much fun ,got some Bulgars to blind ! ... There will still be a fourth Crusade tho ?


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  19. #19

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by constantius View Post
    Great stuff I'd better not add the new file ,I'm having to much fun ,got some Bulgars to blind ! ... There will still be a fourth Crusade tho ?
    Yes theres a fourth crusade, that is for what is the bug fix (turn 56)

    first diplomacy starts going not so well, than declares war, next you've vanetian armies at your doors in constantinople
    Common sense removed due being Disruptive.

  20. #20
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by Ataegina View Post
    Yes theres a fourth crusade, that is for what is the bug fix (turn 56)

    first diplomacy starts going not so well, than declares war, next you've vanetian armies at your doors in constantinople
    Yeah thought might be ,but if not save game compatible ,will it crash if i don't apply tho ?
    Just had another crash it 1187 ,do i paste the fix or try again ?......... Reloaded fine then crash ! in a battle with Bulgar insurgents (11587Adrianoupolis)
    Last edited by Constantius; February 21, 2010 at 12:46 PM.


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