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Thread: Bug Reports for v0.50 (bug fixes downloads)

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  1. #1
    Overlord.ru's Avatar Centenarius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Let the testing begin!

  2. #2

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i hope this will work, the only thing a cannot solve is the NORWAY BODYGUARDS, they ctd before the battle probely a error entry in battle_models(MODELDB file), only looking at that file makes mine mind goes dizzy

  3. #3
    Overlord.ru's Avatar Centenarius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Zuma, do you have any idea how to get rid of Offends the Nobility and Inspires Civil War traits, because I just can't get a clue how to stop them if my King gets those. I was attacked by 2 factions(not I myself attacked!) And he got offends the nobility trait. I managed to ceasefire with both factions but that didn't help, I put him in the capital but it didn't help either and in some turns he got inspiring civil war though taxes in all settlements were not higher than normal and I didn't fight a single faction...

  4. #4

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    , found a error in the campaign script,this is the fixed one,sorry for this hope its now good,but still gotta test it, its not savecompatible

  5. #5
    Overlord.ru's Avatar Centenarius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I hope that was an error causing the civil war not going away?:p
    Last edited by Overlord.ru; April 25, 2010 at 10:24 AM.

  6. #6

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    nope,but i think civil_war will less about 14 turns and will end then.

  7. #7

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    just a small correction in campaign script, teutonic order will now spawn at the wright place

  8. #8
    Overlord.ru's Avatar Centenarius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Dled your campaign_script from post 202 and again CTD after turn 29...

    FIRST_LOG from the mods\FA\logs
    SECOND_LOG from the default(main) game directory
    +savegame

    P.S. already tired...wanna play this awesome mod but can't of those crashes...why was this project ever abandoned?...If Zuma won't post a patch tomorrow I'll go crazy >.<

  9. #9

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks for testing mine script OVERLORD.RU, + rep , gonna see whats wrong ,and others i gotta continue with the older script and see from that one whats wrong .this mod is certanly not dead, Master Zuma is working on it,and i know from where the errors coming, so its only a moment of time before i fix it.but am not a modder,but i will do the best i can
    Last edited by stevietheconquer; April 26, 2010 at 10:17 AM.

  10. #10
    Overlord.ru's Avatar Centenarius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Made another clean install today. Order of installation:
    1 Zuma's upload page 6 thread FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)
    2 Same thread post 162 fixes
    3 Stevie your files WITHOUT fix patch 2.rar, only kingmaker and latest campaign script
    Managed to get to turn 53 and now its CTD again

    2 logs again and a save...(FIRST from mods\FA\logs SECOND from main folder)

    Okay this is where I take a break, until Zuma makes that goddamn patch at last, I'm tired of those crashes.
    Good luck with fixing!

  11. #11

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks overlord.ru when i look at your first saved game post, your log is not log from that saved game, but good you give your saved game, thanks for that.this is what mine log says
    Spoiler Alert, click show to read: 
    :15.402 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    17:52:15.403 [game.script.trigger] [trace] Trigger <SonofKing_EnviesHeir> fired
    17:52:15.403 [game.script.trigger] [trace] Trigger <WiseLogisticalCommander> fired
    17:52:15.403 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    17:52:15.403 [game.script.trigger] [trace] Trigger <agents53> fired
    17:52:15.403 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 5, random 68
    17:52:15.403 [game.script.trigger] [trace] Trigger <AIScurvyAtSeaTest> fired
    17:52:15.403 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    17:52:15.403 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    17:52:15.403 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    17:52:15.404 [game.script.exec] [trace] exec <add_events> at line 976 in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    17:52:16.026 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  12. #12

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    you can see ,the last add_events the computer do in the ai turn , is add_events at line 976,when i look at that line 976, its at MONEY SCRIPT LAST STAND, and its given too lithuania,but when i toggle_fow,i see that lithuania got 6 settlements,and normally the money script last stand is only for a faction that got < 2 ,so thats why the crash comes computer gives money for faction with 6 settlements when its too much it only schould have < 2 settlements,dont know why it does this.just bad luck?or your files our mixed up?maybe Master Zuma knows this?

  13. #13
    Overlord.ru's Avatar Centenarius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Some minor bugs Screens 1,2. Second screen - ships spawn in small water spaces all around the world.

    The Civil War
    It's mechanics is completely broken\doesn't work normally. I've started about 15 campaigns as HRE and the situation is always the same: at about turn 6-10 the king becomes Offending the Nobility trait for no reason(the taxes are normal\low everywhere,not fighting any faction,not a single noble has been stripped of a title), then (for no reason again) the king Inspires Civil War. I Put him in a capital, he has been crowned before, build Royal Chambers but the generals still continue disobeying. My last campaign I've managed to put all who disobey in a capital where also my king was,but still in some turns the Civil War began.

    There's no option how to avoid\stop\get rid of Civil War.
    The same system is in DLV mod,but there are certain actions\buildings which help to get rid of it.

    So all my disobeying nobles were in the capital with the king, right away they became rebels one after another. BUT the only effect is that they can't move...So they're willing to kill the king and to take power in their hands...but at the same time their together with him in a capital, so ... why don't they do it? Rebel nobles don't become grey(as vanilla), they simply sit on their ass till the death takes them...really buggy mechanics. The war lasted about 30 turns(though my kings attributes were at maximum) until my King died but all rebel nobles still were...rebels! So they wouldn't move or become loyal until they die. + they recieve contradictory traits like King's right Hand and Dutiful even after they already became rebels. And btw when the heir succeded to the throne, he still got Heir Apparent trait.

  14. #14
    Overlord.ru's Avatar Centenarius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Strange that you tsay hat my log is not log from that saved game...I save the game,end turn, get a ctd while AI is making turns,and right after that I upload logs and the save. Anyway, I hope Zuma will read this thread and find a clue...

  15. #15

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    , Overlord i think i found the error in your latest save,its again the king of denmark,he will always be remember by me, i think i fixed it, here the new campaign script ready too be tested, by me or someone else lol.Master Zuma do you know why DENMARK is not listed in the AI-FACTION LEADER DEATH MESSAGES?, because when i put them there ut causes a crash, now i removed them and i hope this will fix the error.
    ITS NOT SAVECOMPATIBLE

  16. #16

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    problem in historic_events

    fix http://www.filefront.com/16266695/historic_events.txt

    copy in \med2\mods\FA\data\text

    delete \med2\mods\FA\data\text\historic_events.txt.strings.bin
    Under the patronage of Nakharar
    DM Multi modding project

  17. #17

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks Master Zuma for this fix, then i can test mine campaign file from before with denmark
    edit:a small notice:IF YOUR USING VISTA THEN YOU GOTTA DELETE historic_events.txt.strings.bin in the, C:\USERS\ your administrator name\APPDATA\LOCAL\VIRTUALSTORE\PROGRAMFILES(x86)\SEGA\MEDIEVAL 2 TOTALWAR\MODS\FA \DATA\TEXT ,OR make a fresh install, and delete them in your normal data of FA\DATA\TEXT
    Last edited by stevietheconquer; April 26, 2010 at 02:11 PM.

  18. #18

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Master Zuma, i downloaded your fix historic_events but it seems that its just the old file, you probely put the wrong file in downloadfix, so i look at the file and made some fixes on it here is the file it was also missing one mongol regent title so i put them in too, thanks for this information now i can fix some errors that i didnt now before, just follow steps that Master Zuma said in post 211

  19. #19

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    got another fix here in the export_character_trait its the itswinternow and itssummernow.i know this can ctd game if it is not fixedhere is the file., and in mine log says 2:11:58.115 [game.script.trigger] [trace] Trigger <0053_UI_Panel_Siege_Details_Trigger> fired
    22:12:02.435 [game.script.trigger] [trace] Trigger <ItsWinterNow> fired
    22:12:02.435 [game.script.trigger] [trace] Trigger <ItsSummerNow> fired, maybe it fixed the offence trait?

  20. #20

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    good news overlord.ru, i put all the fixes in and could play further with your hre campaign, the last one, now the denmark king is only 36, so the one that bugt your game is dead and gone, use the campaign script in post 202
    EDIT: i also got the message that the king of denmark is dead, after the first turn of saved game, so bug is fixed!
    Last edited by stevietheconquer; April 26, 2010 at 04:24 PM.

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