Page 1 of 2 12 LastLast
Results 1 to 20 of 22

Thread: Unrepairable walls?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    SirPeacemaker's Avatar Centenarius
    Join Date
    Oct 2007
    Location
    Ducatus Nitraensis
    Posts
    823

    Default Unrepairable walls?

    I dont know if this is a known bug or what, but I canīt repair my "city walls". Once they are damaged, there is no way how to fix it. Or is there a way?
    Last edited by SirPeacemaker; February 08, 2010 at 11:33 AM.
    Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI

  2. #2

    Default Re: Unrepairable walls?

    Nope.
    S T E A M__S H O U L D__D I E (do you know Derek?)

  3. #3
    SirPeacemaker's Avatar Centenarius
    Join Date
    Oct 2007
    Location
    Ducatus Nitraensis
    Posts
    823

    Default Re: Unrepairable walls?

    This sucks
    Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI

  4. #4

    Default Re: Unrepairable walls?

    Yes. This sucks, along with other obvious bugs that everyone can see (like the tech tree mess up)

  5. #5
    Senator
    Join Date
    Dec 2008
    Location
    Finland
    Posts
    1,055

    Default Re: Unrepairable walls?

    I think it's actually easier to defend fort with one hole on it than fully intact one, because AI is even more stupid when there is that one whole. You just need 3 infantry unit and one cannon with canister shot and no matter what size of AI army comes they just march to death

  6. #6
    Yojimbo's Avatar Pig tail Sock
    Citizen

    Join Date
    Jun 2008
    Location
    Normandy Sr-2
    Posts
    7,628

    Default Re: Unrepairable walls?

    Quote Originally Posted by emperor77 View Post
    Yes. This sucks, along with other obvious bugs that everyone can see (like the tech tree mess up)
    That ca wont patch even tho they know it exists.
    Read my author bio!
    Like my Facebook page!
    New guides for ROTS and FOTS!
    Please post feedback in the thread!
    Professional mod disliker.
    Writer for Android Rundown.

  7. #7
    empr guy's Avatar Praefectus
    Join Date
    Jan 2010
    Location
    USA
    Posts
    6,330

    Default Re: Unrepairable walls?

    i've often wondered about this, you can reaserch alot of things all build ships capable of sailing the world but you cant lay some bricks?

    i have a question, do your walls get repaired if you upgrade them? or will that hole from turn 10 still be there when i win 100 years later or whenever?
    odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior


  8. #8
    Strategos Alexandros's Avatar Centenarius
    Join Date
    May 2008
    Location
    The Netherlands
    Posts
    832

    Default Re: Unrepairable walls?

    Quote Originally Posted by empr guy View Post
    i have a question, do your walls get repaired if you upgrade them? or will that hole from turn 10 still be there when i win 100 years later or whenever?
    Upgrade them to star forts you mean? Then the hole is gone. But if they blow a hole in your star fort, it wil be there for eternity. The only way to repair your star fort is to destroy your walls, build a fort and then a star fort. Wich costs over 10,000.
    Vale,
    Strategos Alexandros

    P.S. Would you please point out if I make any grammatical or spelling errors? It would be very much appreciated. I will rep+ you if you can also explain the error to me.

  9. #9
    empr guy's Avatar Praefectus
    Join Date
    Jan 2010
    Location
    USA
    Posts
    6,330

    Default Re: Unrepairable walls?

    oh ok that makes complet sense. No wait....
    odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior


  10. #10

    Default Re: Unrepairable walls?

    or let the enemy take it and you retake the city.

  11. #11
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Re: Unrepairable walls?

    Once again, I ask. How hard can it be just to allow the Player (and AI) the ability to fix walls? They just announced they can fix BAI a bit, so how is it that repairable Fort walls which must be easier, can`t be done?
    It`s that do as little as possible to try and boost NTW sales again.

    BS.

  12. #12

    Default Re: Unrepairable walls?

    im astounded that this bug hasnt been fixed yet!!!!

  13. #13

    Default Re: Unrepairable walls?

    I've never noticed this.Darthmod has a fort mod attached so I don' t know if that affects this. Playing Marathas atm,British,Dutch,Portuguese have all blown massive holes in my forts but they're repaired a few turns later when somebody else attacks.

  14. #14
    Langer Kerl's Avatar Decanus
    Join Date
    Apr 2009
    Location
    Germany; Hesse
    Posts
    521

    Default Re: Unrepairable walls?

    Yeah... I'm using Imperial Splendour, I sometimes have this bug, sometimes not. On some occasions, the walls do repair though I don't know under which circumstances.

  15. #15

    Default Re: Unrepairable walls?

    Agree with Santeri on this one, its way easier to defend with one or two holes already there, as long as you have some artillery, set it up facing the hole, the enemy just 'blob' their inf and charge at the gap. Had an organ gun go up 2 chevrons in one battle when 1000 Russian line inf tried simultaneously going though one small hole opposite it... messy...

    Anyway agree that practically this should have been fixed by now, surely it cant be that hard?

  16. #16
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Re: Unrepairable walls?

    If the stories are true that only ONE volunteer is trying to fix the BAI, then that goes a long way to explaining why NOTHING else is being looked at, even the little stuff.

  17. #17
    Affonso's Avatar Foederatus
    Join Date
    Feb 2010
    Location
    Lisbon, Portugal
    Posts
    29

    Default Re: Unrepairable walls?

    I'm playing a large campaign with Britain, and I'm engaged in some serious fighting with the Maratha Confederacy (once they even attacked me with a complete force of 15000 men in one battle!), and it's really annoying that you can't repair forts because they really help. Having one hole in the wall is ok, but when you have like 10 it can be frustrating, because the AI has the tendency to go straight for the center, giving you a time limit to expel them, or else lose.

  18. #18

    Default Re: Unrepairable walls?

    Is this happening on the following turn or is the fort still unrepaired some turns later ?I have to say I've never noticed this problem. My stone forts are automatically repaired before another battle.

  19. #19

    Default Re: Unrepairable walls?

    Sadly the AI is so bad it doesn't matter how many holes are in my walls. I just let the ai run madly to the flag where they are gunned down by my artillery and infantry, its like an execution...pathetic

  20. #20

    Default Re: Unrepairable walls?

    Quote Originally Posted by CharlestheShort View Post
    Sadly the AI is so bad it doesn't matter how many holes are in my walls. I just let the ai run madly to the flag where they are gunned down by my artillery and infantry, its like an execution...pathetic

    Same here. It's really disturbing how something so basic could of been neglected prior to launch. They speak of a QA team, but I highly doubt they have one or, if they actually do, bother to follow up on their feedback.
    The extra development time will allow us to finalize and polish Empire, making it the most accomplished and epic of the Total War series." said Kieran Brigden, Studio Communications Manager at The Creative Assembly. "There is a great deal of anticipation around Empire: Total War and we want to ensure that it is the benchmark for strategy games upon its release.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •