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Thread: Sindar Bodyguard Charge Issues

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  1. #1
    soveliss99's Avatar Civis
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    Default Sindar Bodyguard Charge Issues

    Has anyone else had problems with sindar guards and their charge?

    I noticed that the only way to get an effective charge with them is on by depleting all of their arrows then charging. If you charge and they have arrows still, they just run into the enemy with bows out, then stop and pull swords you and fight. Any ideas of how to get around this without depleting arrows? even after depleting arrows it's still a little bit iffy to charge anyhow.

  2. #2
    Muffer Nl's Avatar Praefectus
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    Default Re: Sindar Bodyguard Charge Issues

    Do you use the ALT key to have them charge?


  3. #3
    soveliss99's Avatar Civis
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    Default Re: Sindar Bodyguard Charge Issues

    Yes when they still have arrows on their unit, and they just run into the enemy at a regular pace, stopping, then gradually they change their weapons to their swords from bows.

  4. #4
    koultouras's Avatar Πέος
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    Default Re: Sindar Bodyguard Charge Issues

    i think it has still the same effect with the charge made without amo.....
    it is true that they suddenly stop before hitting an enemy when you command bowmen to charge
    by Alt +attack!


  5. #5

    Default Re: Sindar Bodyguard Charge Issues

    simply stop skirmish mode, then press the STOP button, then send them to charge

    do this before enemy reaches you

    1 stupid thing i did, was to send them in charge when enemy was very close and they still had bows out, result?

    crazy hero general solo killing orcs, till he dropped dead, then his "bodyguard" decided to join in >_>

  6. #6
    Vifarc's Avatar Senator
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    Default Re: Sindar Bodyguard Charge Issues

    Quote Originally Posted by HolyDevil View Post
    simply stop skirmish mode,
    Sindar general unit can't skirmish.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  7. #7

    Default Re: Sindar Bodyguard Charge Issues

    Quote Originally Posted by Vifarc View Post
    Sindar general unit can't skirmish.

    hmm silvan eleves bodyguards archers have the the blue button with the bow, i think thats skirmish...
    Last edited by HolyDevil; February 10, 2010 at 01:13 PM.

  8. #8
    old_dude's Avatar Tiro
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    Default Re: Sindar Bodyguard Charge Issues

    Quote Originally Posted by HolyDevil View Post
    hmm silvan eleves bodyguards archers have the the blue button with the bow, i think thats skirmish...
    That's fire at will. The skirmish button is yellow with the sword.

  9. #9

    Default Re: Sindar Bodyguard Charge Issues

    This is an issue with every ranged foot unit, not just Sindar BGs.

  10. #10

    Default Re: Sindar Bodyguard Charge Issues

    Is it Thirdage related or a vanila "bug"?

  11. #11

    Default Re: Sindar Bodyguard Charge Issues

    Its an M2TW bug.

  12. #12
    Tiro
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    Default Re: Sindar Bodyguard Charge Issues

    Ya I was just ganna make a thread about the fact that Sylvan generals suicide charge ahead of there body guards and often end up in a getting hit loop until they die if you attempt to charge an enemy unit. They still seem to do the same thing if the unit runs out of arrows as the unit will charge forward, then they all stop for a second except for the general, then once the general is a few feet ahead they continue their charge often times causing the general to go clean through the enemy army or get stuck in the middle thus making it impossible for you to retreat your general unit as the general will try to run through the entire army (typically taking one step then getting stuck in a hit loop for a few seconds, taking another step repeat) and die.

    I was actully kind of wondering though, is it possible to make the general himself (not captains just generals) involnerable until their bodyguards are all killed? I personally think it would make general battles more interesting and make it much harder to kill the AI's Generals with flanked calvary charges. I'm pretty sure it's hard coded in and probably not doable, but it's worth asking none the less .
    What if your entire purpose in life was to be "dead teen #2".

  13. #13

    Default Re: Sindar Bodyguard Charge Issues

    i dont think its hard, but its not realistic at all....

    not to mention generals have a HUGE impact on the army morale, look at orcish faction

    with captain/general they only retreat with 10 men or so, while w/o one if done correctly u make them run with up to 70 men or so (im playing with normal unit size, max is 125 for orcs)

    with a good general the coward actually stay and fight to the very last man! so making them invulnerable would be very unbalanced, imho, the AI already gets free money, free stacks, having an invulnerable general, would increase human battle casualties to an amount that is impossible to recover from

  14. #14
    Tiro
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    Default Re: Sindar Bodyguard Charge Issues

    Still I find it frustrating when your general (or heck even the enemy general) dies and only one or two of his bodyguards are dead. It just feels to me like they're not doing their job in those cases. Personally when that happens in my games I make my general's bodyguards charge every unit they can until they're either dead or retreating, all the while imagining they are sacraficing their lives for failing in their mission (or in the case of evil units, sacraficing their lives before they get an even worse punishment for failing once the battle is over).

    Well, maybe it could be possible to make generals immortal as long as their bodyguards are alive, but reduce the over all moral increase a general gives to the army. Or heck, I've always thought killing generals made the battles way too easy as the enemy seems to route 90% within a minute if his death, and making him immortal so long as his guards are alive would increase the chalange a bit.
    What if your entire purpose in life was to be "dead teen #2".

  15. #15

    Default Re: Sindar Bodyguard Charge Issues

    Generals already get sometimes very large hp bonuses. Admittedly it still doesn't often seem to help the AI much.

  16. #16

    Default Re: Sindar Bodyguard Charge Issues

    Quote Originally Posted by Point Blank View Post
    Generals already get sometimes very large hp bonuses. Admittedly it still doesn't often seem to help the AI much.
    The Nazguls are especially difficult to kill though. I think the problem only seems to be with infantry generals. The cavalry generals are hard enough to kill unless you use the stake-at-doorway tactic.

    However, having once control a 14 hp Gimli before, I prefer having kamikaze infantry generals.

  17. #17
    Tiro
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    Default Re: Sindar Bodyguard Charge Issues

    Yes in the newest version of the game both Sylvan generals and Sylvan elite archers can now skermish, belive me I use it often.
    What if your entire purpose in life was to be "dead teen #2".

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