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Thread: More questions - Tuat, Baktria, Victory Building, etc

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  1. #1
    Knonfoda's Avatar I came, I read, I wrote
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    Default More questions - Tuat, Baktria, Victory Building, etc

    Hey,

    OK, so I am in the middle of my Romani campaign, and have noticed some things.

    Firstly, there is a 'wonder' in Malta and in the land near Syracuse, but nowhere on the nearby towns do I get respective 'wonder buildings' - so I am 'wondering' (if you pardon the pun) what are these two wonders, and why are they not represented in the cities?

    Secondly, Tuat, the settlement in Africa has a barracks building on a white background called 'Victory' which is not destroyable, and has a description saying under no circumstances should this description appear on screen. It also allows me (as the Romani) to build type 1,2,3 and 4 governments when this should not be possible. Why is this?

    Thirdly, Pahlava has been destroyed and Baktria is on the same path. I have looked in the game files but cannot find what faction represents Bakria. I need to know so I can give them some money through the add_money cheat, as I do not want them to die.

    I think thats it for now, thanks.

  2. #2

    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    1) For the wonder i've wondered myself, i found an answer but i forgot. The one in Malta is in Lilybeo description IIRC

    2) Tuat has some buildings that are there because there was no place in Therazza ( buildings that help the script). Just ignore it and build the one you should.

    3) baktria are the Brutii Romans

  3. #3
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Thx Anubis,

    I noticed in Lilibeo the 'Maltese' monument thingie and I'm guessing the 'Agrigento temples' are the wonder down near Sycaruse, although why it is down there is beyond me.

    Also, another question, I have noticed some of my watch towers do not seem to work when I place them up in high places like mountains. I have two down in Africa that just have no effect on the FOW. Is this a bug or something?

    Also, tried romans_brutii, but that is the Saka_Rauka.

  4. #4

    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Quote Originally Posted by Knonfoda View Post
    Thx Anubis,

    I noticed in Lilibeo the 'Maltese' monument thingie and I'm guessing the 'Agrigento temples' are the wonder down near Sycaruse, although why it is down there is beyond me.

    Also, another question, I have noticed some of my watch towers do not seem to work when I place them up in high places like mountains. I have two down in Africa that just have no effect on the FOW. Is this a bug or something?

    Also, tried romans_brutii, but that is the Saka_Rauka.
    I don't think so... Saka Rauka should be Pontos...

  5. #5
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Quote Originally Posted by Anubis88 View Post
    I don't think so... Saka Rauka should be Pontos...
    I just tried it, Saka_Rauka went waay up on the financial scale the next turn... will try pontos instead then....

  6. #6
    torongill's Avatar Praepositus
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    according to descr_strat.txt the Baktrians are romans_brutii.
    Quote Originally Posted by Hibernicus II View Post
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  7. #7
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Quote Originally Posted by torongill View Post
    according to descr_strat.txt the Baktrians are romans_brutii.
    Strange, add_money 40000 romans_brutii adds money to the Saka instead.

  8. #8
    ISA Gunner's Avatar Campidoctor
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Knofoda. The romans_brutii are the Baktrians. However, i think your problem is that Baktria is a protectorcrate of the Saka, and so at the end of the turn, it gives almost all of its entire treasury to its protector. Thats how the protectorcrate system works. So you're going to have to use force diplomacy to somehow break up their protectorcrate if you want the Baktrians to stop giving their money to the Saka.
    [SIGPIC][/SIGPIC]

  9. #9
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    OMG you are right! I had forgotten about that, thx for pointing that out for me!

    Silly mistake... how ironic that the Baktrians are the protectorate of the Saka of all peoples.... fall from Grace or what.

    Thx !

  10. #10

    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Quote Originally Posted by Knonfoda View Post
    OMG you are right! I had forgotten about that, thx for pointing that out for me!

    Silly mistake... how ironic that the Baktrians are the protectorate of the Saka of all peoples.... fall from Grace or what.

    Thx !
    Well the Saka are the main reason Baktria fell, so i consider this pretty realistic

  11. #11

    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Quote Originally Posted by ISA Gunner View Post
    So you're going to have to use force diplomacy to somehow break up their protectorcrate if you want the Baktrians to stop giving their money to the Saka.
    But how can you break up this protectorate? It´s a treaty between two AI factions. What can your diplomat (from a third not involved state) propose to stop this vasall status?

  12. #12
    ISA Gunner's Avatar Campidoctor
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Notice how i said 'somehow'. So he's going to 'somehow' get Baktria to attack the Saka or one of their allies (Demand Attack on Faction) and force the Saka at the same time to attack an ally of Baktria. It might work.
    [SIGPIC][/SIGPIC]

  13. #13

    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Ah I see. Will try it, cause I´m facing a unrealistic protectorate-problem in my current campaign.
    Thanks

  14. #14
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Thanks guys.

    Im also having what I think is a bug, I have watchtowers in mountains or high places which do not work at all, as in, there is no effect whatsoever on the fow... ?

  15. #15
    ISA Gunner's Avatar Campidoctor
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Happens to me as well. I just build them on flat, open ground for maximum efficiency. I think its a hardcoded bug.
    [SIGPIC][/SIGPIC]

  16. #16
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Hmmn, fair enough, and there I was thinking I would be able to amplify their line of sight by doing that, nvm then.

    EDIT: Is there any particular reason certain factions simply 'stop' doing whatever they are supposed to be doing? I mean, half, maybe even more, of the factions in my game, even rich ones, are doing absolutely nothing. Some armies simply stand idle besides rebel cities they were probably once going to besiege (and win), and seem to be doing nothing at all.
    Last edited by Knonfoda; February 09, 2010 at 05:02 PM.

  17. #17

    Icon3 Re: More questions - Tuat, Baktria, Victory Building, etc

    Quote Originally Posted by ISA Gunner View Post
    Happens to me as well. I just build them on flat, open ground for maximum efficiency. I think its a hardcoded bug.
    I know there was a bug in vanilla that caused watchtowers near the map edge not to work. Maybe that happened in your case? In my experience watchtowers work very well on hills.

  18. #18
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Quote Originally Posted by Ludens View Post
    I know there was a bug in vanilla that caused watchtowers near the map edge not to work. Maybe that happened in your case? In my experience watchtowers work very well on hills.
    Well, its sorta on the edge of the map, but not quite. Its that mountain range in North Africa to the western part of the map.

    Also, can someone explain to me the whole 'consul' 'praetorian province' and how the province ancillary (with the little history text) thing works? Which cities can be 'provinces' (as in with the ancillary, not a type 2 government) ?

    Are there any pre-requisites, who can have the province 'ancillary' (ie be the governor of said province), are there certain offices he needs to have? How do I change it between people? Again, are there limitations or conditions for the exchange?

    Im a bit confused as I have about 3 provinces (with the text + ancillaries), but a lot of type 2 'provinces' have nothing, and I am wondering how I get those.

    Thanks.

  19. #19
    torongill's Avatar Praepositus
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Unless it adds some traits or addidional ancilaries, I think it's just a piece of RP information Provinces have nothing to do with territories(settlements), they are what historically was some province. For example, Sicily has 3 settlements - Lilibeo, Siracuse and Messana, but the province is just one - Sicily.
    I have now 2 provinces - Sicily and Corsica+Sardine.
    Sorry, gotta go, I've got to attend a triumph against the Puni.
    Quote Originally Posted by Hibernicus II View Post
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    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  20. #20
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: More questions - Tuat, Baktria, Victory Building, etc

    Hmmn, yeah I am aware it is a piece of RP information, but how do I know which cities I will get the 'province' ancillary with? I also only have Sicilly and Corsica + Sardine. Can any governor in the right city become a 'provincial governor' or is there a specific requirements?

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