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  1. #1

    Default Phalangites

    Where can I recruit Phyrus's phalangites

  2. #2

    Default Re: Phalangites

    At the moment, you have to wait for the Marian reforms and have at least a third level barracks. I'll likely put in a better solution in the next release.

    Expand your borders, a mod based on XGM 5.

  3. #3

    Default Re: Phalangites

    so no hope of retraining for pyrhus's veterans any soon

    P. S. when will the next version be relesed
    Last edited by Feldmarschal Rommel; February 08, 2010 at 12:42 PM.

  4. #4

    Default Re: Phalangites

    We're looking at the end of Spring for 4 Delta. Anything before then will probably be just a bug fixing release.

    If you want to retrain the phalangites earlier, there is an easy solution (though it may not seem so at first).

    Open export_descr_buildings.txt in the xc/data folder. Look for the Greek barracks and find the units labeled "greek hoplite" and "greek hoplite elite". Their lines should end in "and marian_reforms" simply remove that final portion and the units can be trained any time with the proper barracks.

    The unit "greek hoplite" is in the last three levels of the Greek Barracks, and "greek hoplite elite" appears in the last two levels
    Last edited by CaesarVincens; February 08, 2010 at 02:39 PM.

    Expand your borders, a mod based on XGM 5.

  5. #5

    Default Re: Phalangites

    Good news, I'm going to upload a version with a fix. You'll need to start a new game as Epirus, but you will be able to train your phalangites.

    Expand your borders, a mod based on XGM 5.

  6. #6

    Default Re: Phalangites

    thanks very much, but I have another problem i get a CTD in the year 276 and a pop up saying that some armenian cavarly file cant be found now i think i know why its because i have another mod instaled so can this mod work with others installed

  7. #7
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Phalangites

    Yes, the mod works as long as the other mods are mod-foldered as well.

    If you can give us the exact error message we can see what the problem is.
    The Best Is Yet To Come:

  8. #8

    Default Re: Phalangites

    i dont know exactly what mod foldered is but i have RTRPE and The new shadow (Lord of the rings)

  9. #9
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Phalangites

    mod foldered means that the mod does not modify the RTW vanilla folder.

    RTRPE might be the culprit but I'm not sure about that
    The Best Is Yet To Come:

  10. #10

    Default Re: Phalangites

    No they dont modifiy RTW at all regarding the error message I will look into it tomorow im now dead tired

  11. #11

    Default Re: Phalangites

    RTRPE is mod-foldered (though plain RTR is not).
    When you get a chance the exact text of the error message will help us.

    Expand your borders, a mod based on XGM 5.

  12. #12

    Default Re: Phalangites

    Here we go

    Generic Error:

    Failed to find texture 'xc/data/models_unit/eb/textures/eb_persian_heavy_cavarly_armenia.tga.DDS.'

  13. #13
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Phalangites

    What factions were in that battle?
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  14. #14

    Default Re: Phalangites

    IGCS vs Eastern kingdoms for Nicomedia i sieged from byzantium they brougt more men and when I pressed battle buton i crashed at loading screen

  15. #15
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Phalangites

    I assume EK was using persian heavy cavalry or general, right?
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  16. #16

    Default Re: Phalangites

    a general dont know about the persian cavarly

  17. #17

    Default Re: Phalangites

    so whats the problem

  18. #18
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Phalangites

    possibly a DMB error, need to check.
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  19. #19

    Default Re: Phalangites

    how do I fix it

  20. #20
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Phalangites

    You have to check in descr_model_battle.txt if the persian heavy cavalry has a texture for numidia
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