Starting economy for Gaul
I was just curious as I realise most people are probably just waiting for 2.0 now but thought I'd ask.
I was tinkering with 3 factions, Parthia, Samartians and Gauls with 1.6a on BI with h/h. Each of them starts with a large army and quite a bit of money - in Gaul's case 20K. I was just trying what seemed reasonable initial investments of a mine in Alesia to get rid of the -1700 income and in Londoninium, raised all taxes to hard, made a couple of governors to take over from family with the aim of having 3-4 standing armies, 1 in Britain, 1 to take Lemonum, 1 to take Narbus and 1 to defend around Alesia. Added traders and some initial upgrades to get stables/ranges or meeting halls.
Anyway, nothing unreasonable, I had 1 building queued up in each settlement, a few recruitments but again not seemingly excessive, the most expensive being an extra diplomat. First turn and I have -5k! and losing 5K a turn.
So I was curious, for those who play these factions, do you reduce the standing armies (in the Gauls case it costs 15k a turn to keep initially) or do you take the loss and wait for the income from the mines and traders to kick in? It seems most of your settlements start with negative income even with high taxes so how long does it take to turn most of these positive? I can change what I build and who I recruit and stay positive for a few turns with Gaul but overall it seems the initial army is too large or the initial starting economy is not good enough to prevent a slide to debt within a few turns. Parthia is even worse and there doesn't seem to be a way to go without reducing the initial army.
Anyway, was just curious, how quick can you turn a profit as Gaul and what/who do you build/recruit to get that?