That is what would make them understand how strategy works. Imperial Glory is old, had its bugs and took ages to load, and ages to compute the CAI moves. Its battle model was rather simple, BAI not much better than TW series. The Campaign map was same tille style as shogun, but I must say I rather liked that - you got some great province battle-maps: vonderfully designed set of battlefields, with working strong points also used by AI frequently. Also these maps were nicer to the eye I think.. they looked really real.
They introduced the naval battle as we seen it in Empire, truth is - the player interface was really clumsy, and it was pain in the ass to play the battles, but the main features were ALL there already.
** BUT **
IG had far better:
- diplomacy options (you could buy respect, lend or borrow units of your allies, forge aggresive aliance to crush chosen region (and it worked), forge defensive aliance, buy or sell food, wood or metall (all vital resources to build or support armies, you could build structures in enemy regions to manipulate public opinions either to become more friendly to you or ones that would gradually destabilise the region and make it burst in rebellion, you could build structures in neutral territory, that gradually helped your diplomacy to make minor nations join your emire without a shot. All well designed, working, cool and well presented in charts, diplomacy tables and also directly on the campaign map.
- you could never really destroy MAJOR European powers (Britain, France, Austria, Prussia, Russia, Ottomans): If you conquered their capital, it took some 3-5 turns to keep a huge occupation force in, to pacify the rebellion or the conquered capital would revolt with huge power rising immediatelly. Even after succesful takeover you had to keep garison in conquered Capital of above mentioned Nations for they would declare independence and rise a liberation army the day you withdrew your forces - simple and realistic and cool.
----------------------------------TW Empire vs. IG:
loading times: + -
time to compute moves: + -
real time battles interface: + -
tech tree: - +
diplomacy options: - ++++
CAI: -- +++
BAI: both suck balls - in IG at least tried to take advantage of structures
strategy map game play: different set up - depends on opinion and tastes
battle map game play: + --
battle map design and structures: -- ++
Just my opinion.
I had to write this because I found myself surprissed how come that such great features of much worse game product (I still believe TW series is defining and top of strategy games in the market) such as IG were still not implemented by CA in their games.
IG had great simple and working ways to make campaign challenging at the beginning without AI being unpredictable or stupid and endings still fun as you had number of possibilities to finish fast or prolonge the game as you liked.
CA should study IG




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