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Thread: Coding help/ sugestion for the MOD

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  1. #1

    Icon5 Coding help/ sugestion for the MOD

    Hi guys, I know you're busy with life and the mod but can anyone help?
    In M2TW experience chevrons gave units a defense skill too and I understand it might cause serious AI issues but is it possible to do this: first chevron in a color gives 1 morale, the second 1 attack, the third 1 defense?
    I really hate the units being so static regardless of experience and with defense skills set in stone as they exit the castle's gates.
    I just want the know-how, I'll test the effects myself on the Kingdoms campaigns and if anyone might be interested in the results I'll be happy to help.
    Thanks.

  2. #2

    Default Re: Coding help/ sugestion for the MOD

    The existing experience system is hard-coded.
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  3. #3

    Default Re: Coding help/ sugestion for the MOD

    thanx.

  4. #4
    Achilla's Avatar Vicarius
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    Default Re: Coding help/ sugestion for the MOD

    M2TW

    First brown wing +1 morale +1 attack +1 defense
    additional brown wing +1 morale
    First silver wing +1 morale +1 attack +1 defense
    ...
    total: +3 attack +3 defense +9 morale

    M2TW:K

    First brown wing +1 attack +1 morale
    additional brown wing +1 morale
    ....

    total: +3 attack +9 morale

    And yeah it is hardcoded ... sadly.

    Just guess how infuriating it is when you design total defense and mass of infantry units based on charge effectiveness of different cavalry units with varying charge primary attack and charge value, and then *bam* a cavalry unit gained few experience chevrons and is able to plough through a unit which you didn't intend it to.
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