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  1. #1

    Default Any way to convert castles into cities?

    It seems like that feature has been lost... or am I doing something wrong?

  2. #2
    68 Powers's Avatar Campidoctor
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    Default Re: Any way to convert castles into cities?

    I have not seen it, so im guessing the feature has been removed.
    Peace on earth - Death to the Enemy!

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    Kjertesvein's Avatar Remember to smile
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    Default Re: Any way to convert castles into cities?

    It's turned of, because the gamer is not suppose to boom their economy WAAAY over charge.

    If you desperatly need the option to change it, then I can bring down the "how-to".

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  4. #4

    Default Re: Any way to convert castles into cities?

    I would really like to see it. I have searched but cannot find it.

    Thank you very much. I appreciate all the help you've given me in both threads.

  5. #5
    Kjertesvein's Avatar Remember to smile
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    Default Re: Any way to convert castles into cities?

    Tho with great power, come great responsibility...
    Quote Originally Posted by Aeon` View Post
    Open export_descr_building and put in the marked lines on the right place:

    Code:
    building core_building
    {
      convert_to core_castle_building
        levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall 
        {
            wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }   
            {
              convert_to 1
                capability
     
    ----
     
            wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }  
            {
              convert_to 2
                capability
                {
     
    ----
     
    building core_castle_building
    {
      convert_to core_building
        levels motte_and_bailey wooden_castle castle fortress citadel
     
    ----
     
            wooden_castle castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, } 
            {
              convert_to 0
                capability
     
    ----
     
            castle castle requires factions { northern_european, middle_eastern, eastern_european, mesoamerican, greek, southern_european, }   
            {
              convert_to 1
                capability
     
    ----
     
            fortress castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, } 
            {
              convert_to 2
                capability
     
    ----
     
            citadel castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }  
            {
              convert_to 2
                capability
    After that, just copy the following lines (taken from DLV 4 PE) to the end of your file:

    Code:
    building convert_to_castle
    {
        convert_to convert_to_city
        levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle 
        {
            village_to_wooden_castle city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                }
                material wooden
                construction  2 
                cost  1600 
                settlement_min village
                upgrades
                {
                    small_town_to_stone_keep
                }
            }
            small_town_to_stone_keep city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 1
                capability
                {
                }
                material wooden
                construction  4 
                cost  3200 
                settlement_min town
                upgrades
                {
                    large_town_to_castle
                }
            }
            large_town_to_castle city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 2
                capability
                {
                }
                material wooden
                construction  6 
                cost  6400 
                settlement_min large_town
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building convert_to_city
    {
        convert_to convert_to_castle
        levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city 
        {
            wooden_castle_to_village castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                }
                material wooden
                construction  2 
                cost  1600 
                settlement_min village
                upgrades
                {
                    stone_keep_to_small_town
                }
            }
            stone_keep_to_small_town castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 1
                capability
                {
                }
                material wooden
                construction  4 
                cost  2400 
                settlement_min town
                upgrades
                {
                    castle_to_large_town
                }
            }
            castle_to_large_town castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 2
                capability
                {
                }
                material wooden
                construction  6 
                cost 3200 
                settlement_min large_town
                upgrades
                {
                    large_castle_to_city
                }
            }
            large_castle_to_city castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                capability
                {
                }
                material wooden
                construction  8 
                cost  6400 
                settlement_min city
                upgrades
                {
                    fortress_to_city
                }
            }
            fortress_to_city castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                capability
                {
                }
                material wooden
                construction  10 
                cost  12800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    Save and go trying.
    export_descr_building can be found: \SEGA\Medieval II Total War\mods\DLV_ext\data

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  6. #6
    /|\/|\/|\/|\/|\/|\/
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    Default Re: Any way to convert castles into cities?

    Quote Originally Posted by sillyfrenchman View Post
    It seems like that feature has been lost... or am I doing something wrong?
    If the feature didn't appear lost you would be doing something wrong

  7. #7
    Leonnidas's Avatar Semisalis
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    Default Re: Any way to convert castles into cities?

    Quote Originally Posted by Taiji View Post
    If the feature didn't appear lost you would be doing something wrong
    loooooool

  8. #8

    Default Re: Any way to convert castles into cities?

    Fancy bringing this feature back in a mini-mod but with costly restrictions and a tying down generals there to ensure it happens...?

    Make it extremely expensive and take a long while to convert settlements. The player has to keep a general in the city/castle not just for a round prior to starting but EVERY turn until the great works are complete. If the general is removed (or dies from plague or besieged and killed) another general must be brought in from a nearby city to cover (keep the men working) so never a turn goes by without a general, prince or king in the place otherwise the whole venture is wasted. If a turn goes around without a general - the work is destroyed as the builders loot the sites and you loose money too! City rebellion even anyone?

    The careful player not wanting to get caught short on general reinforcement in winter may have to keep two generals in that city/castle for the duration of the conversion - a spare guy - tying them both down so cannot be based in more profitable settlements.

    All costing the player money, time and general tie up hassle.

    -- Just a thot

    Tokus

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