Test Rome Campaign
Revision 986
Difficulty - Medium/Medium
Spoiler Alert, click show to read:
Test Rome Campaign
Revision 986
Difficulty - Medium/Medium
Spoiler Alert, click show to read:
Great to see you here again mate.
Don't set the units on the highest setting use the high as the very high setting turns of all the spirits. You should gain some fps by doing this.
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam
Cheers mate. I was playing on Medium/Medium, as I do with all my campaigns. I've never liked the silly bonuses that CA gives the AI in lieu of a better intelligence. And don't worry about the FPS, I know I can better speed if I turn the settings down, but I'm used to it, and it gives better quality sceen images.![]()
Yeah I saw that just a moment after I posted it. The very high is more or less only for very high end owners and more or less shouldn't be used if you don't have monster machine. However that's all up to you.![]()
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam
Welcome Tony!
Roma Surrectum Greek/Spartan Researcher/Tester.
Thanks swhunter.
@ apple
My rig is pretty capable (i7-965; 4 GB RAM; 2 x GTX 295 in quad SLI mode) so I know it's not that, because I can run Med II maxed out and get 50+ fps, and similar with ETW. I think it's actually the RTW engine itself bottlenecking, it just wasn't designed the handle the increased data stream that the vegetation and larger texture files that we use these days. It's one of the reasons that Im so keen that RTR moves across to the Med II engine.![]()
What is that music that plays when you use the RS2 Launcher (I think I've heard it in the battles too)? It's damned excellent! I find myself just starting the launcher and just sit there listening to it!![]()
My setup:
OS: Windows 7 64 bit & Mac OS 10.6.1 (Snow Leopard)
Memory: 4x2GB 1066MHz DDR3 SDRAM
1 TB Serial ATA Drive
Graphic card: ATI Radeon HD 4850 graphics
Processor: 2.80 GHz Intel Core i7
I get 30-40 frames with it with all maxed in RS 2 (except the unit's).
25-35 for ETW.
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam
Tony, do you use the RTW anti-aliasing or the NVIDIA controlled one (ie RTW AA off)?
I don't let NVIDIA control the anti-aliasing because it screws things up when I'm working on sprites, so I usually leave AA set to low on RTW itself. With ETW and Med II I let NVIDIA do the math. It probably doesn't help that I'm using a 1920 x 1200 resolution on a 28" screen.
@ tone
The launcher says "Test Campaign" and Rome was the only option, so I think I'm using the right one, Tone. I'm not too bothered with the fps, I can always redial some settings if needs be, and it's only an issue with full stack battles. I'll have to remember to switch the banners off too, I think that makes for better screen shots.![]()
Last edited by Tony83; February 07, 2010 at 02:24 PM.
Tony presumably this is the "Test Campaign" in the launcher rather than the "Rome" campaign - I hope so, as the test campaign has a number of enhancements, and will become the Rome campaign.
What I have done though is create a hi-res DMB file with sprite distances set to 95m instead of 50m which works really well and has lower overhead than units set on highest. You can swap that in the main data folder (descr_model_battle_hires.txt) for the main one or in the Play Test folder for the Roman test camapign, but you'll need to remember to overwrite the default one again if anything gets updated.
I've just uploaded one for the Play Test folder.
Tony, the 'Polybian Cohorts' are, in reality, a mixture of the Principe and Hastati. The information and rationale for doing this comes from Polybius (I believe) in his description of the Battle of Cannae, where the Romans grouped the Principe and Hastati in blocks of maniples they called 'cohorts'...presumably to present to the enemy a stronger looking front. Evidently, by this time, their was little to no difference in the two as far as how they looked (the Hastati were just the younger less experienced men), and from this point on the 'cohort' consisting of so many maniples (I forget how many) was used. There is evidence Scipio used it in Spain as well.
Given or crunch from unit space and models, and what we thought was good evidence, we decided to do it that way.
I too, am often perplexed by the lack of contrast between the Roman cards.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
OK, thanks for that DVK. I was only wondering, because we don't really differentiate between the "Camillan" and "Polbyian" in RTR, although I believe they do in EB, and usually expect to see the "triumvriate" in action before the dreaded "Marians" occur. I think that I must be one of the few who wails inconsolably when they do, and my beloved hastati, principes and triarii are consigned to the dustbin of history. All that experience gone for nought!![]()
Nice to see you here, Tony.
A bit of cross-pollenation is no bad thing.
Yes, it is a shame when you lose those valued experienced units.
I know it isn't the same, but could they not just be swapped for experienced Post Marians, rather than starting from scratch?
Balla.![]()
Last edited by Ballacraine; February 07, 2010 at 06:16 PM.
In faecorum semper, solum profundum variat.
Thanks for the welcome Ballacraine. I wish there was some way of marching an Hastati in one end of a barracks, re-equip them, and have them come out the other end, retaining their experience as legionaires. However, that's not possible with the RTW engine as is. Maybe it would be possible to jig something with a batch file that made certain changes to critical files, when the reforms occur, but I've never seen it done.![]()
I feel exactly what you feel, gentlemen. I had three or four hastati with two gold chevrons (they'd obviously been fighting and retraining for about thirty turns in Greece) and the same with a similar amount of Triarii. Even had a few Eqvites Extraordinarii up to single gold. Alas, such is life. The old vets had to retire sometime, right?
Hey could we make the rebellion easier to trigger by having it simply coincide with the Marian Reforms? Or is that too non-linear? Or make it the same percentage increase every turn that it may happen post-MRs (the same way we made the rebellion of Capua). Start at around 5% and increase by five every turn till it's a guarantee twenty turns post Marian. That's only ten years though....hmmmm. Well, I'm just trying to think of same way where it's a set time that the player will get hit by the reforms that we can guage and make a little easier that if a player will lose, it will be 40-80 hours into the game and not 100+. That would suck.
Last edited by Philip_II; February 08, 2010 at 11:25 AM.
O how small a portion of earth will hold us when we are dead, who ambitiously seek after the whole world while we are living.
Roma Surrectum II Beta Tester/Researcher
That's Glory. I'm happy to hear that you like it.![]()
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam
It's absolutely superb mate, I love it, did you write it?![]()