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Thread: The Good, the Bad (none) & the Ugly of patch 1.3

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  1. #1

    Default The Good, the Bad (none) & the Ugly of patch 1.3

    Ok I dont wont to offend any of the skinners involved in the new units of patch 1.3 but there does appear a descrepancy in quality control on some of the released skins ie...

    The Good (actually the outstandingly excellent skins)

    All the new sorcerers appears outstanding (particularly the chaos variants) in fact im inspired to commence a Nurgle game as we speak just looking at them.


    The Bad (nothing excellent patch)


    The Ugly

    Seriously as the leader of the one time impressive line up of undead hordes I used to think all I need to make this the perfect army are a few Zombies to mix in with the unholy host of perfection already provided by the mod. No way patch 1.3 is provideing Zombies excellent.

    Custom battle selection Zombies here we come, carnt wait to see these guys in action.....

    Oh dear I seemed to have selected several blobs of pale green marshmelow to accompany my otherwise fearfully impressive fighting force, I hope the enemies dont notice & burst out laughing at me.

    Come on seriously. I mean if I was trying to come up with the perfect Zombie I dont think I would have used the equally odd looking new troll/(Ogre) as the basis point, surely it would have been possible to utilise the Nurgle chaos sorcerer (or a shrunken plague bearer without the horns) as the perfect base from which to develope the ultimate Zombie.

    Im really sorry if this offends the persons responsible for creation of this unit, & i do appologise for that in advance (particularly as I myself am no skinner & have not invested my time & efforts into bringing this mod into existance), but i dont think the new Zombies & Trolls/Ogres(big things) are of the same quality as all the other models currently in the mod.
    Last edited by Wolster; February 07, 2010 at 06:52 AM.

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    Trolls?

    They aren't out yet

  3. #3
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    Quote Originally Posted by Wolster View Post

    Oh dear I seemed to have selected several blobs of pale green marshmelow to accompany my otherwise fearfully impressive fighting force, I hope the enemies dont notice & burst out laughing at me.

    Come on seriously. I mean if I was trying to come up with the perfect Zombie I dont think I would have used the equally odd looking new troll/(Ogre) as the basis point, surely it would have been possible to utilise the Nurgle chaos sorcerer (or a shrunken plague bearer without the horns) as the perfect base from which to develope the ultimate Zombie.
    Zombies in WH are green
    Spoiler Alert, click show to read: 




    The good:
    New units are just amazing, magic units in TW, just stunning. Excelent patch, and it's also much more stable now

    The bad:
    Too many Ogres in one unit, and too often recruitable imo.

    The ugly:
    Can't think any, so one from Il buono, il brutto, il cattivo.
    Spoiler Alert, click show to read: 



  4. #4

    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    Quote Originally Posted by Kahvipannu View Post
    Zombies in WH are green
    Spoiler Alert, click show to read: 




    The good:
    New units are just amazing, magic units in TW, just stunning. Excelent patch, and it's also much more stable now

    The bad:
    Too many Ogres in one unit, and too often recruitable imo.

    The ugly:
    Can't think any, so one from Il buono, il brutto, il cattivo.
    Spoiler Alert, click show to read: 


    Zombies in WH are whatever the painter wants them to be. Personally I like the decaying skin / more brownish look beter than the comic green. And, no weapons..Just clawing and pulling.

  5. #5

    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    Beren, a really talented reskinner, was asked many times to change some of the Sylvania units' looks. If yes, he/she will for sure announce it here: http://www.twcenter.net/forums/showthread.php?t=322633.

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3


  7. #7

    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    hmm dunno if it came with 1.3. but... i did some play testing and atm using kislev = auto win... some of their units need nerf. e.g. sons of ursun smaller numbers (at least 1/3 fewer). mounted riflema, chekists if i remember right have insane rate of fire (i took them 10s to get rid of silver helms, kill+rout). heavy cav (which in description stands as light ;p) gryphon and winged are over the top. i mean each of them can take dragon princes easily. weird... don't get me wrong, the idea of glorious hussars charge speaks to me ;p (i'm Polish) but in my opinion kislev is overpowered

  8. #8

    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    Quote Originally Posted by Suriel View Post
    hmm dunno if it came with 1.3. but... i did some play testing and atm using kislev = auto win... some of their units need nerf. e.g. sons of ursun smaller numbers (at least 1/3 fewer). mounted riflema, chekists if i remember right have insane rate of fire (i took them 10s to get rid of silver helms, kill+rout). heavy cav (which in description stands as light ;p) gryphon and winged are over the top. i mean each of them can take dragon princes easily. weird... don't get me wrong, the idea of glorious hussars charge speaks to me ;p (i'm Polish) but in my opinion kislev is overpowered
    What difficulty did you play on? I see Kislev get steamrolled pretty fast, especially with the scripted events for Chaos in addition to Greenskins ripping everyone new one from the southeast. They have to be pretty strong in order to even last a little while against the Chaos factions that have to go through Kislev first to make it to the Empire and there's not much keeping the Greenskins from moving up north.

    Aesthetically they did an astounding job with the casters. It's really enjoyable to see those few powerful units rain death upon the enemy ranks, which for me, adds even more immersion in those battles with over three thousand units. =)

    Edit: On a side note, I would like to see some improvements made for the Dark Elves. I fell in love with their models and the overall feeling of immersion in battles, making them one of my favorite races in the game now. It wouldn't hurt to make up names for the High/Dark Elf beginning settlements, but of course people may be against that, but personally it seems fine if it's a lore appropriate name. For example, I renamed the Dark Elven camp in the Sarls land as 'Camp Seathorn'. Of course, this is just personal preference that others may not agree with.
    Last edited by Ethien; February 08, 2010 at 12:36 PM.
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  9. #9

    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    I was talking about custom/mp games (vh)... Perhaps in campain they must be buffed to survive incoming turnee of Greenskins on Chaos boys ;p. However, on a side note my beloved Asur are royaly in their campain . Turn 3 and one Khornate legion shows up, piece of cake.Turn 5-6 another 3 pop up with next 2 marching from wastelands (difficulty vh/vh ofc) . TY GG HF GL. Dunno maybe I do something wrong but in custom battles I beat Chaos, Dwarves, Druchii, Orcs, Empire while Kislev shows me the meaning of the word pain ;/

    Ps. and I second Ethien models of units in mod are great and thank you for making it.

  10. #10

    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    The Bad (nothing excellent patch) = still a lot of bugs D:

  11. #11

    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    The Good :
    The background game, Unit Skins, Special Mercenaries, Map, Buildings for each faction, Many factions, Campagne Path for Chaos (becoming the Chaos United).

    The Bad
    Magic is overpowered, economy is not balanced for some faction, Too many soldiers in some special unit (Chaos Warriors - Dwarven - Ogres - Sigmar Priests, etc ...), some scripted events are too hard, renforcement is too slow.

    The Ugly
    Where is the Ratz !?!
    I hope to see this major race in CoW.

    But CONGRATZ TO THE MODDERS. It's a very impressive Mod. My bad is just a question of balancing and I can modify the files (except magic overpowered. It breaks the multiplayer custom game).gl
    Last edited by Da-Soth; February 09, 2010 at 07:17 AM.

  12. #12
    Werebear's Avatar For Mother Russia
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    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    Quote Originally Posted by Da-Soth View Post
    The Bad
    Magic is overpowered, economy is not balanced for some faction, Too many soldiers in some special unit (Chaos Warriors - Dwarven - Ogres - Sigmar Priests, etc ...), some scripted events are too hard, renforcement is too slow.

    The Ugly
    Where is the Ratz !?!
    I hope to see this major race in CoW.


    You are nobody and you did nothing...
    Last edited by Werebear; February 09, 2010 at 03:49 PM.

  13. #13
    Mr. Sorrow's Avatar Ordinarius
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    Default Re: The Good, the Bad (none) & the Ugly of patch 1.3

    Gentlemen..this is not about balance...we are talking WARHAMMER here... so insanely powerful units are sure to exist... no wrong...Warhammer elite/high tier units MUST be ultrapowerful- it is something like philosophical law.

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