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Thread: A petition to Creative Assembly from their loyal modding community

  1. #21
    Thoragoros's Avatar Citizen
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    Default Re: A petition to Creative Assembly from their loyal modding community

    I absolutely support it, I'm just kidding around.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  2. #22
    Indefinitely Banned
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    Default Re: A petition to Creative Assembly from their loyal modding community

    Cool, good for you matey.

  3. #23
    GasMask's Avatar Praeses
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    Default Re: A petition to Creative Assembly from their loyal modding community

    Ok one

    Not alot of people care about braveheart.

    two

    Support your modding community CA.

    Three

    Boobs or gtfo

  4. #24

    Default Re: A petition to Creative Assembly from their loyal modding community

    Signed
    The extra development time will allow us to finalize and polish Empire, making it the most accomplished and epic of the Total War series." said Kieran Brigden, Studio Communications Manager at The Creative Assembly. "There is a great deal of anticipation around Empire: Total War and we want to ensure that it is the benchmark for strategy games upon its release.

  5. #25

    Default Re: A petition to Creative Assembly from their loyal modding community

    Signed too.

  6. #26

    Default Re: A petition to Creative Assembly from their loyal modding community

    signed, without modding tools there are already some great mods and with modding tools I can only imagine how awesome mods would be

  7. #27

    Default Re: A petition to Creative Assembly from their loyal modding community

    you don't need a petition. everyone is for it, duh.

    the problem is, ca already knows this and they don't give a damn.

    i foresee some pr mumbo jumbo here very soon, ending with a placated crowd dispersing muttering "what a convincing argument kieran made"

    and that's the thing, they know they'll be able to milk us for every penny and we wouldn't do a damn thing about it. god bless this community.
    Always trying harder to help you make an informed decision.

  8. #28

    Default Re: A petition to Creative Assembly from their loyal modding community

    Inspiring plea : Bravo ! But I can't help to wonder how it even came to this ? Its almost surrealist... Either CA or Sega does not comprehend the importance and inestimable value of a vibrant modding community or I'm seriously missing something about how the gaming industry is evolving in this day and age...

  9. #29
    MorganH.'s Avatar Finis adest rerum
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    Default Re: A petition to Creative Assembly from their loyal modding community

    In support and signed !

  10. #30

    Default Re: A petition to Creative Assembly from their loyal modding community

    I support this to the hilt. But I doubt CA will take their heads out of their butts and listen.

    Hmm I wonder how much it would cost to buy the TW francise and save its soul from the taint that CA is imposing on it.

  11. #31
    Caligula Caesar's Avatar Horse Lord
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    Default Re: A petition to Creative Assembly from their loyal modding community

    Signed. I agree completely. If CA don't want to give us modding tools, they should at least tell us how to do things...

    Empire has so much potential - they just need to help us unlock it, and it will be a great game!
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  12. #32
    Muizer's Avatar member 3519
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    Default Re: A petition to Creative Assembly from their loyal modding community

    I agree with MCM. I think veteran modders would be happy to discuss with CA reps and brainstorm about ways in which the future TW games could be made a viable modding platform again. And if for some reason nothing comes out of this frank and open discussion, at least we will all know where we stand and why. Even that would be better than leaving behind a disgruntled fan-base I'd say.
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

  13. #33

    Default Re: A petition to Creative Assembly from their loyal modding community

    Quote Originally Posted by MarcusCorneliusMarcellus View Post
    Dear CA,

    I have actually posted this elsewhere, related to GreenEyedDevil'S field report on your event in New York. Due to the response I have received from many end users of your games, both modders and general community members, I have decided to form this into a petition to you.

    First of all,

    Thank you GED and CA for making these public tests happen. The fact that CA has connected with esteemed members of this community, and a modder of the highest caliber as GED is, shows that they indeed want feedback. This can only be good news for their game development and their long term company strategy.

    That being said…

    I am going to play devils advocate here and go straight at this concept of “revolution and evolution”, which sounds great in theory, but I would like to challenge CA to really put it to the test.

    Revolution: most of the improvements that you have mentioned GED and I think most people will be very happy with are the improvements to game play and the AI, the multi- player function, graphics etc. This is great.

    I can quite honestly state thought that most of the game-play improvements you mention have been already, at one time or another, conceptualized and developed (unsuccessfully at times) by the modder community. This was done without breaking legal parameters and with the ultimate and continuing respect for the manufacturer, CA.

    I find it disappointing indeed that as the game engines develop, more modder tools are not going to be provided, or that the game will not be more mod friendly. I do not see that as an improvement, indeed, I see that as an accidental (?) and potentially irreversible cutting off of the root and soil from which the development of CA’s games has come- the modding community and the end user’s feedback and creativity.

    After a year’s total break from modding and games myself, I recently bought ETW and was very happy to see the steady improvements from RTW and Med 2. The games now have an atmosphere which makes them compelling to say the least. The series has grown exponentially since the first almost stick- like figures we all loved back with Shogun TW, and Med 1, where your imagination was a key ingredient. Now, with ETW and its evolution NTW, it is almost as if we step into a virtual world for hours at a time. Low and behold relatives, wives and loved ones when this game is finally released…

    As I sit down to play, I cannot stop myself from thinking…”what if we could…” Perhaps I am incorrigible, perhaps IO have some sickness which needs to be addressed, which is brought about by playing your wonderful games. But indeed, I am not alone, for there are rank upon rank of individuals such as I across the globe who sit and wonder the very same thing.

    I will go ahead and say it- here are your revolutionaries!

    Development of the games has not just come from the CA, but from the constant and sometimes endless “clamour of reform” of the end-user and the flag bearing modding community. For near every innovation you mention, I can find a thread either here, or at The Org site, of such functions, both successfully achieved and not, but continually attempted regardless.

    I say it again, the modding community are the true “revolutionaries”. So please, provide us with bread!

    CA- your games inspire us to be as such!

    The modding community took your earlier games, and at times, turned them on their head in order to make improvements to the limitations of AI, all the while respecting source code legalities and always in deference to the maker that made the games. Sadly, more often than not, our voices were not heard, or were ignored.

    CA- you are a leader, and as a leader you must act on behalf of those who support you. To do otherwise is to invite disaster!

    With the obvious potentials that these new in game realities create, CA sits beside an enormous powerhouse of ideas that could, if properly nurtured, tap straight back in to the life blood of their company.

    I think it is safe to say now, some ten years hence, that the modding community is not a pack of anarchists, nor creating or instigating revolution just for its sake. It will not go away, nor cease to offer creative suggestion to you and provide added impetus to your own company’s development.


    Graphical candy can only feed the masses so far and so long. The shelf life of your games, and indeed all games, revolves around the assumed playability of what your games provide, its “worth”, plus a unique feature.

    What we want is the “bread” of modification possibilities.

    Traditionally, the unique feature of the TW series was moddability.

    CA: I urge you not to forsake that.

    There are two kinds of games out today: the first kind provide some instant fun, and once the user becomes bored, are thrown away or forgotten. I live in Japan, I see Playstations, Nintendos and mobile phones busy with mindless fantasy games being played every day. I also see such games go in and out of fashion steadily.

    Economic concept- limited return.

    The second kind are not a static piece of art, but a living, breathing entity, a synthesis of end user creativity and company response. It is the second type of game that can really make its mark upon the world stage.

    Economic concept- long term sustainable market presence.

    Look at this community- there are people out there still playing mods for STW, mod teams still modifying RTW and Med 2, hoping against hope that the next game engine you provide will allow them to do much, much more on a visual and engine pallete that ultimately allows them to start to create a new reality.

    CA- the people need you!

    I realize that if all games were indeed the same, and you were the only company to test the waters and encourage modifications, you would indeed be blazing a very revolutionary and potentially dangerous path.

    But the fact is- you are not alone, indeed, many such companies that do interact with their end users also head-hunt such communities for talent, and incorporate these people then into their companies as new recruits on a regular basis.
    In fact, at this point, I would state that in this sense, you are behind the times, and need to get back to your roots.

    I used to describe the TW series with one word- creativity. Please do not lose that.

    I hope and pray that you will see the wisdom of becoming a game company of the latter model.

    Many of these people here at this web site and others, like GED and others too numerous and too talented to mention, would gladly offer you their opinions, advice and suggestions to you, with little hope for reward. Some would travel across countries and indeed continents to give you clear, concise feedback on how to make your games better.

    A yearly modding conference by you would have more attendees than you could hope to accommodate. In sum, your game, your end users and your company could be a living breathing organism of continuing success.

    CA, your revolutionaries love you. CA- your revolutionaries are disappointed in you.

    To sum up, there are revolutions in name, and revolutions in reality.

    I urge you to remember your roots of success, and take the braver path.
    It is not, as yet, too late.

    Please take this as constructive criticism. Both we, your end users, and you, the producing company, live in symbiosis. We need each other.

    With sincere respect,

    Marcus Cornelius Marcellus
    ex head of Rome Total Realism,
    proud member of the TWC community.
    +1 Signed ....

    Think of the possibilities that could have ETW. Let the game die and the modding community would be sad.

  14. #34

    Default Re: A petition to Creative Assembly from their loyal modding community

    Signed. Very to-the-point message to CA, MCM.

    CA, do not forget that modders and dedicated TW community (via beta testing and extensive feedback)
    (i) provide a free of charge support for your products, and
    (ii) prolonge life time of TW games

    So, is it realy in CA interest to make life of modders and dedicated TW comunity hard?!

    If CA wishes to protect their income from DLC (which I perfectly understand), then CA could perhaps adopt a permanent policy of keeping their new games (relatively) modding-unfriendly, but releasing a broad range of modding tools 6 - 12 months after game release. Realease of new TW game could also be the moment to release modding tools for previous game, I guess.
    Last edited by Stilgar CG; February 10, 2010 at 03:28 PM.

  15. #35

    Default Re: A petition to Creative Assembly from their loyal modding community

    Signed!

    Quote Originally Posted by Tony83 View Post
    An excellent letter MCM, as usual you hit the nail on the head and evaluate the situation eloquently, and I support your initiative 100%. You only have to look around these fora at TWC, The Org, and indeed elsewhere, to feel the passion that surrounds the TW series of games. For many, myself included, they are unique and the only game in town. My PC gaming life was turned upside down those first few moments that Victoria took me through my initial shaky steps in Italy, and I've not been the same since - lol.

    CA! You want innovation and revolution? Then come here to us, we are brimming over with it! Take the satellite towns and villages in Empire, for example, we in the Rome Total Realism team were working on that concept three years ago, and implemented it last year, in our latest released campaign, Fate of Empires, and on that old war horse RTW too.

    And that is just one instance! I could cite dozens of other mods with similar examples - just wait until Roma Surrectum and Europa Barbarorum release their latest work, you will be gob-smacked. The TW games do inspire people, look around here, how many other six year old plus games have such vibrant communities.

    So, CA, to paraphrase that great British statesman, "Give us the tools, and we will do the job!" We at RTR salute you all, modders and company alike.
    Well said Tony

  16. #36
    helmersen's Avatar Praepositus
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    Default Re: A petition to Creative Assembly from their loyal modding community

    March with the large banner of the TWC community, and let CA hear the cries of lust, hunger for these tools, from all of their children.

    I support this!

  17. #37

    Default Re: A petition to Creative Assembly from their loyal modding community

    CA please realise how much these guys love your games that they are willing to spend their free time improving them, and for free!

    It is a win-win situation, your games will be a lot more popular if they are mod friendly, and you will gain a lot of money. Not only that but you can always pick up some fine ideas from the modders and add them to your new game, no credits needed!

    So please CA reconsider and think about the future of the series.

    Signed.

  18. #38
    Gonxas's Avatar Decanus
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    Default Re: A petition to Creative Assembly from their loyal modding community

    Signed

  19. #39

    Default Re: A petition to Creative Assembly from their loyal modding community

    Signed and agreed.

    If CA really want to maximise their profit they should look at supporting modders - as Tony83 has said, just look at some of the gameplay and graphics innovations still being made on the "age old" Rome Total War engine, which, without trying to sound arrogant or anything, is likely to sell and be selling a whole load more copies because RTR: Fate of Empires has just been released and Roma Surrectum 2 is on the verge of being released, not to mention other mods in development.

    Ultimately as a company you get to choose whether you pay for all the development work over and over again for all the variations that the consumers want, or else allow a whole load of development and modding work to be done for you for free. In terms of economics, allowing greater moddability can only improve your profits in the long term, as long term sales increase and development costs go down.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  20. #40

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