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Thread: mod compatibility

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  1. #1
    clone's Avatar Primicerius
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    Default mod compatibility

    are the ***Real Combat + Recruitment for TATW 1.4 released PATCH JAN 18**** and Divide And Conquer - An Expanded Faction Mod - Beta released! 3.99* series Sept 1st Oct ## NEWS! We have reached 31 faction limit !!! ## COMPATIBLE?
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  2. #2
    Orson's Avatar Libertus
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    Default Re: mod compatibility

    I dont think so, both have custom units and to make them compatible you have to mesh some of the files together or somthing like that. It would be nice though

  3. #3
    Venia's Avatar Auxilium meum a Domino
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    Default Re: mod compatibility

    yes they are, DAC is modfoldered

  4. #4
    clone's Avatar Primicerius
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    Default Re: mod compatibility

    so i can play them the same time
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  5. #5
    Aikanár's Avatar no vaseline
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    Default Re: mod compatibility

    No you can not, but you can play one after the other.
    They won't run cumulative if you mean that.


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  6. #6
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
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    Default Re: mod compatibility

    They are not compatible at all, because RR/RC changes a lot of files, as many as its creator need 2 weeks to make updates for new patchs. And DAC isn't compatible with 1.4... so it's worse for DAC, that adds many new factions etc. Making this 2 mods compatible would be an hard work for a modder.

    And I think there are no reasons to make this, because the 2 mods have their own approach and interpretation, different gameplay, etc. So mix them wouldn't create a good mod, but just an non-sense mod.

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