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  1. #1

    Default Different religious buildings in same settlement?

    Like the title says, is it possible to have two buildings from different religions in the same settlement? I know that you can place a pre-existing church into a settlement, but can you then build another set of religious buildings? My example is having an orthodox church in Syracuse in the descr_strat. Can Sicily then they build catholic churches as well, or would the orthodox church need to be destroyed first?

    I remember in IBFD, there was a version where Jerusalem had a building (temple mount I think) that added the Jewish religion to the settlement and you could not destroy it and it caused all kinds of unrest. Same kind of idea I am interested in here.
    Last edited by Awellesley; February 06, 2010 at 09:34 AM.



  2. #2
    konny's Avatar Artifex
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    Default Re: Different religious buildings in same settlement?

    You need to make this building buildable for the other religions too. It might also be that the "temple_" prefix prevents from upgrading them; that's at least what it does in RTW.

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  3. #3

    Default Re: Different religious buildings in same settlement?

    I guess what I am asking is...is it possible to specify what religion a building amplifies? IN RTW the code was like this:

    religious_belief christianity 5

    in M2TW, it is more complicated:

    convert_to temple_orthodox_castle
    religion orthodox
    levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
    {
    small_church_o city requires factions { russia, byzantium, }
    {
    convert_to 0
    capability
    {
    religion_level bonus 2

    I assume that the code in red dictates the religion and it's effectiveness. Could one make a building that had the same characteristics as a religion that was not the religion of your faction?



  4. #4
    konny's Avatar Artifex
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    Default Re: Different religious buildings in same settlement?

    Quote Originally Posted by Awellesley View Post
    I assume that the code in red dictates the religion and it's effectiveness. Could one make a building that had the same characteristics as a religion that was not the religion of your faction?
    It indeed works that way. The building you have would add to religion Orthodox, no matter who holds the city.

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  5. #5

    Default Re: Different religious buildings in same settlement?

    The 'temple' part in 'temple_orthodox' means that if a faction takes a city and it's of a different religion to the faction's religion it is automatically destroyed. If you remove the 'temple' part this building will not automatically be destroyed. If you replace the temple part with 'hinterland' the building cannot be destroyed.
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  6. #6
    Gorrrrrn's Avatar Citizen
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    Default Re: Different religious buildings in same settlement?

    aw
    can't say for certain, but I presume the religious bonus only apply to the faction's own religion.
    one could have other religion's buildings but the bonus they confer would only kick in when the relevant religion is the one belonging to that the faction that controls the region.

    (what we need is a capability religion_orthodox_bonus bonus or some such?) (would be in the exec if it exists?)

    (is there some code that controls the demolition of other religion's buildings if a new faction of a different religion takes control - or is it hardwired.
    If it's code you could disable that and see what happens.)

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Different religious buildings in same settlement?

    Anybody tried to use hinterland AND temple?










  8. #8
    irishron's Avatar Cura Palatii
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    Default Re: Different religious buildings in same settlement?

    Almost as bad as multiple temples in RTW.

  9. #9
    Gorrrrrn's Avatar Citizen
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    Default Re: Different religious buildings in same settlement?

    apologies for necroposting but I made a start on asub-mod for stainless steel that had multi-faith settlements.
    it's usable but needs more work to be a proper sub-mod.
    http://www.twcenter.net/forums/showthread.php?t=421093

    the idea behind this is to remove the religious conversion from temples in multifaith settlements and stop them recruiting priests.
    currently it allows for orthodox, islamic and catholic churches in settlements at the same time, depending on what the respective levels of religion they each have.

    conversion will still take place but hopefully more slowly.

    The intention was to tie this into recruitment so that you needed a certain % of own religion to recruit home region units in a settlement, and a lower % for original faction owner AoR (but only limited numbers.)
    If the original region % religion falls below the required amount you can't recruit the AoR troops any more.

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Different religious buildings in same settlement?

    We have used the hinterland part of the building in 1648 to make all faiths available in a settlement.
    Then adjusted the rate of conversion according to the original faction that is occupying that settlement. Only factions with the original faith can recruit priests or build these religious buildings:

    Code:
                    agent priest  0  requires factions { france, hre, venice, egypt, hungary, portugal, poland, milan, timurids, trier, repven, malta, papal_states, }
                    happiness_bonus bonus 1 requires factions { france, hre, venice, egypt, hungary, portugal, poland, milan, timurids, trier, repven, malta, papal_states, }
                    religion_level bonus 4 requires factions { france, hre, venice, egypt, hungary, portugal, poland, milan, timurids, trier, repven, malta, papal_states, }
            religion_level bonus 2 requires factions { middle_eastern, england, russia, turks, moors, sicily, denmark, scotland, byzantium, mongols, spain, normans, saxons, bayreuth, siebenbuergen, osmanen, }
                    agent_limit priest 1
                    pope_disapproval 1










  11. #11
    irishron's Avatar Cura Palatii
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    Default Re: Different religious buildings in same settlement?

    Good idea. I have contemplated it.

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