Page 1 of 2 12 LastLast
Results 1 to 20 of 39

Thread: Ptolemaic Campaign

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Ptolemaic Campaign

    Hi.

    I just finished downloading the Beta for RS2 and am beginning a Ptolemaic campaign as suggested by Tone. No screenshots yet, since I only played one turn and I have to leave soon, but I plan to continually update this thread for as long as I play my campaign.

    First Impressions: The UI, unit cards, graphics, everything seem to be displaying quite appropriately, so at first glance I'd think the mod was 100% complete if I didn't know better (a good thing). I haven't gotten a chance to tinker with my economy or cities quite yet, I just selected King Ptolemy and jumped into the Battle of Raphia. The units all look very beautiful and smooth, especially the pikes on the phalanx pikemen, they look much more realistic than the old vanilla pikes, and overall I'm happy with graphics 100%

    What I noticed: The Thoritikai Arabes (Arabian Thoritikai I guess) that King Ptolemy starts out with in his army have the ability to forum a testudo like Roman Legionaries. Not sure if that's intentional or not, but I'm inclined to think that it isn't, so that might be a mistype in the descr_unit.

    Also, as I advanced with my wall of Pikemen on Antiochos' army I thought that my pikemen had taken way too much damage from the enemies missile units - one unit of Ketiokoi (whatever the one between Levy and Pezhetairoi in quality is) had lost forty men after just two volleys, and I still had quite the ways to go before reaching the enemy lines. It turned out that they lost about half of their two-hundred and forty men by the time they finally joined combat with the Seleucids.

    That's all I've got to say for now, but I plan to update with hopefully a few years of progress into my campaign and more thoughts.

  2. #2

    Default Re: Ptolemaic Campaign

    Please post screens could help better.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  3. #3

    Default Re: Ptolemaic Campaign

    Thanks for the feedback so far. I've made the change on those thorakitai arabes.
    Last edited by tone; February 05, 2010 at 11:42 PM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  4. #4

    Default Re: Ptolemaic Campaign

    Okay, finally got some screenshots. Earlier today I only got to play for about ten minutes before I had to leave the house, which amounted to just as the lines met at the Battle of Raphia. So anyways I just decided to start a new campaign for when I actually did play, and here's the results.

    Campaign is on the BI exe, H/H, 0 turn recruitment, as the Ptolemies.

    First thing I notice is...
    Spoiler Alert, click show to read: 


    1001 Denarii for the richest faction in the Mediterranean? Presumably a bug, especially since I checked out the Greek Cities and noticed that they start with 100,000 Denarii. Anyways, I just ignored it and accepted my first turn as 'lost' as far as building went, so I went around changing taxes to my liking (High, as recommended somewhere in the economy thread), and disbanding troops I didn't feel I needed. I also noticed that the Ptolemies don't start with any ships or navy, which is inaccurate both because they probably had the best navy of the Eastern Mediterranean at the time, if not of the entire Med. And of course it's also annoying from a gameplay perspective since they have overseas territories. Presumably it was just overlooked?

    Before I ended my turn I made the faithful decision not to attack Antiochus at Raphia, and wanted to see if he would attack me and thus give me both the advantage of a defense and, I believe, would also be more historically accurate (though that is foggy at best). Unfortunately Antiochus decided he didn't have the testicular gumption to do so, and retreated back to Hierosolyma (Jerusalem nowadays at any rate), which was problematic because now not only would I have to attack him, losing my hoped-for advantage, I'd also have to contest with the 1,000 man garrison in the city, which would erode my advantage in numbers.

    One last thing before I get to my experiences on the battle field.
    Spoiler Alert, click show to read: 


    Typo? It's the same way with the Kleurochoi Phalangitai, but not the Pezhetairoi or the Levy Phalanxes, who both are Primary Armor = Leather. I'm not sure if that has any bearing as far as gameplay goes, but its something that should be fixed if nothing else because it looks silly and is obviously a mistake.

    Anyways, next turn I queue up a bunch of roads and other basic things for my settlements once I get the massive influx of cash due to any self-respecting Nile-based faction, and advance to stand Ptolemy with his army beside Antiochus, end turn, and find that he still won't budge so on my third time I finally besiege Jerusalem with the intent to withdraw as soon as Antiochus moves to defend his city in an effort to 'dislodge' him. It worked, but my army retreated in a stupid way and went around to the other side of the city (North East), and Antiochus cleverly went even further around and oriented himself so that Jerusalem's garrison attacked me from the South West while he came at me from the North East. Great.

    The battle commences and, thank goodness, Antiochus' reinforcements were delayed so I only had to deal with him at first.

    The battle is joined briskly enough, my Elephants charge into Antiochus' center phalanx in hopes of disrupting the formation before we clash (No such luck. The inferior Egyptian elephants performed pathetically, getting skewered on the end of Antiochus' phalanx while only killing a handful of his pikemen. That outcome was what caused me to be really surprised at this next picture.

    Spoiler Alert, click show to read: 


    Incase it's not immediately evident, the Seleucid Hetairoi charged straight into my wall of Levy pikemen (at first I thought I was fortunate), and proceeded to simply plough them, forcing the wall of phalanx and spearpoints to go concave. As you can see in the screenshot they've managed to kill between 140 and 170 of my levy pikemen at the cost of only 20 of their own number. Notice that they're destroyed one unit, but at the same time fighting the flanks of two other levy pikemen units (one is pictured, the other is off to the right a bit more). In the lower left King Ptolemy rushes in with his bodyguards from the extreme left flank of the line, and rides to the relief of his embattled soldiers. Unfortunately, the Seleucid Hetairoi not only manage to route the entire right flank of my phalanx, the also kill the King and eventually send his bodyguards on their way screaming for the hills. Daaamn.

    A few moments later the rest of the pikemen on both sides of the battle clash. Antiochus sends his lighter troops in with the pikemen to engage my more higher-end pikemen. My Thracians, Celts, and Arabs are all but destroyed at this point, but they absorbed and killed the Seleucid elephants on the right flank, just a little ways away from the above picture.

    Even with the invincible Seleucid Hetairoi (it turns out that Antiochus, with his cataphracts would pull the same stunt more towards the center of my Phalanx-line with similar results) I felt that I could still win, since my Libyan spearmen and Royal Guard were unopposed on the left flank and were free to advance and envelope Antiochus' right flank engaging my Royal Pikemen and the Pezhetairoi (I had aligned my phalanx with the higher quality troops on the left, and they descended in quality going to the right). Well this is how that worked out.

    Spoiler Alert, click show to read: 


    You can see here my Royal Pikemen on the left, struggling against crappy Persian Spearmen levies. As you may notice, at this point the battle is basically over (entire army routed besides the two units pictured), so at this point I was continuing for merely academic reasons. Also, they're hard to see, but the right most of the two Ptolemaic banners in the picture is the royal guard, who are behind the Persian Sparabara. Disappointingly, the Persian Spearmen did not rout, and were not quickly destroyed by my armies two elite divisions, which I took as quite a surprise. Indeed they held their own into the inevitable onrush of God-Cataphracts and the 'Seleucid Immortals' (what I call their Hetairoi) rushed in to rout my last surviving units. This was very annoying and, I feel, unreasonable. These probably ill-trained, ill-motivated Persian levies were able to stand against a crushing phalanx from their right, and a squadron of Royal Guardsmen from behind. You can't see it in this picture, but there used to be a unit of Pezhetairoi in the front of the Sparabara before the neighboring Seleucid Agyraspidai's routed them.

    As it turns out, Antiochus didn't even need the reinforcements from Jersualem to win the day, they only arrived just in time to mop up my two Royal regiments who, at least to their credit, were the last to rout.

    Spoiler Alert, click show to read: 


    Here are the battle results. Look closely at the casualties-caused figures. If you notice, the Cretans appeared to have carried the day, though gratifyingly the Royal Pikemen (incase you all haven't figured out what I mean by that term, I'm referring to the Ptolemaic Kleurochoi Agema) also at least managed to get their kills into the triple digits. This is because they ran into some lightly-armed trash unit, and routed them near the start of the battle before they turned and, as pictured, began to engage the Sparabara alongside the Royal Guard.

    Pathetically, you can also see that the majority of my pikemen regiments caused casualties in either the teens or the twenties. This is particularly disconcerting because throughout the battle they had heavy cavalry charging into their spearpoints, and in what places the infantry did manage to engage my enemies' infantry the resulting clash looked very brutal (you know how it gets when two phalanxes close together on one side and look like the only way it's going to end is with a few hundred dead?). Very disappointing I must say.

    In conclusion I attribute this lost to several different things, some my fault, but also some things that I feel are probably genuine flaws in the balance of the game.

    1. Elephants. I used my elephants very ineffectively, though in my defense that's because this was my first actual battle and I didn't have much idea about how good or bad my elephants were. In hindsight I would have kept them back with my Royal Regiments on the left flank, and probably sent them around in a flanking maneuever as well - or maybe kept them behind my Levy Pikemen for when the Seleucid Hetairoi charged. That way I could push back easier. Conversely, the Seleucid elephants though undoubtedly of superior quality to mine, at least managed to kill around two-hundred men before I could bring them down.

    2. Loss of General. I feel that this isn't precisely my fault, though I'm sure it must have had some bearing on how the battle progressed. Statistically, King Ptolemy was probably about the 400th man to die in the battle, out of a total of 4,000. (I lost 3,000, Antiochus lost 1,000. I took a picture of the overall battle statistics screen too, that would show that, but for whatever reason it didn't save correctly). What this means is that he was killed very early in the battle. Still, how should I know that his unit of 90 bodyguards, charging into 'Very Tired' Hetaiori who have the same stats, and have been fighting their way through a wall of spears, would lose the battle. I think that part of it may just have been sheer, ridiculously bad luck that Ptolemy managed to get himself killed in a situation where 9 times out of 10 the general would be fine.

    3. Hard difficulty. In all of my games playing Rome: Total War and its mods, I never played on Hard Battlefield difficulty, but decided I would do so because the RS team asks that you play H/H when beta testing. Obviously this must have had some effect, both because of the enemies' morale (and other bonuses) as well as my lack of experience playing on said difficulty.

    4. Poor performance of Pikemen? I've come to the conclusion that Pikemen units appear to be underpowered. In this context, the Seleucids were able to punch not one, but two holes in my Phalanx with their heavy cavalry, taking minimal losses to said cavalry each time. This doesn't seem reasonable. Granted, the Hetairoi punched through Levy Pikemen, but a wall of spears is a wall of spears no matter how you slice it. Hetairoi shouldn't be able to out-and-out win in a full front, unassisted charge against any Pikemen unit, no matter the quality as long as they haven't been disrupted by missile fire, or some other effect (as was the case here). Antiochus with his cataphract bodyguard attacked the Kleurochoi Phalangitai though, which are a cut above the Levies but suffered the same fate, though they were completely slaughtered because they after Antiochus so generously broke their formation as if he were at the head of a Panzer column rather than a cavalry charge, they were met by Seleucid infantry. The relatively poor showing of my two Royal Regiments on my left flank in not being able to rout the Sparabara, as well as the very low casualties inflicted by my regular pike regiments seems to support this conclusion that Pikemen simply aren't as lethal or durable as they should be. I will mention again, in support of my first post, that I once more noticed that the pikemen seem to take too many arrow casualties when shot even before battle is joined, when they're at the ready and in phalanx formation. (Perhaps the fact that my Cretan archers performed so well compared to the rest of my army would support that?) Ultimately some of this poor performance should be attributed to playing battles on Hard, so perhaps I'll replay the battle on medium-difficult as an experiment.

    In conclusion: I feel that either Pikemen are underpowered or the Ptolemaic unit roster is simply gimped (A problem shared in Europa Barbarorum by the way), where its Royal Guard doesn't have much bite and its Royal Pikemen aren't anything to write home about either. The latter conclusion is supported by the fact that my Royal Guard only managed to inflict 43 casualties on low-quality Seleucid units despite having stuck around for 95% of the battle, whereas my regular Pikemen routed early-to-mid battle which might at least in part account for their startlingly low casualty inflictions.

    I also feel that, while Pikemen may be underpowered, the heavy cavalry of the Seleucids at least (and probably a few others) is overpowered. Evidenced by the fact that both Hetaioroi and Cataphracts were able to charge head-long into a phalanx line and completely disrupt the line while taking few casualties (and killing a King, and routing his bodyguard and the accompanying additional unit of Hetairoi that I had), while my elephants, who used the exact same strategy, were killed in very short order and inflicted virtually no damage of their own.

    In the end, I am willing to admit that the AI just kicked my ass (which is not something that happens too often). Certainly on the strategic map they managed to out-maneuver me and gain a big advantage which in the end they didn't need, though that was my own strategic machinations backfiring when Ptolemy took a stupid route of retreat from besieging the Southern Wall of Jersualem to ending up North East of the city, the worst possible direction and beyond my control. And on the Battle map Antiochus obtained a very sound victory against me. That said, before anyone says 'Yes! That's exactly what we want, the AI to be able to give the player a run for their money!' I don't feel 'bested' so much as I feel 'cheated'. My soldiers performed horribly but were conducted with at least mediocre tactics. It felt like I was a ten year old kid being crushed by a high school bully, so in the end I don't come away with a good feeling about the computer having beat me, I just feel like I was expected to fight them with both hands tied behind my back which is not the feeling I'd want to give if I were the one creating the mod rather than just testing it.

    Anyways, comments or reviews are welcome. Depending on what is said I might restart my campaign on Hard/Medium - Campaign/Battles to see if the results are more to my liking. Either way I'm sure I'll be restarting my campaign though, and count this first embarrassing attempt as a 'practice run' before the real thing.
    Last edited by Revan The Great; February 06, 2010 at 05:32 PM.

  5. #5

    Default Re: Ptolemaic Campaign

    Hey,welcome new beta tester!Good to see new recruits.

    I would like to say that once I played the Raphia battle on hard difficulty,but with the seleucids.The battle was hard,..and my phalanx(inferior by number)were crushed by Ptolemys phalanx and I had luck,because my 4 archer units covered my fleeng phalangites who after a bit of running turned and I could attack Ptolemies phalanx second time.In the meantime my superior elephants charged the enemy formation almost from the back,causeing big casualties but didn't routed nobody.IN the end I managed to rout his army by killing Ptolemy and charging th phalanx from the back again with cavalry.I won the battle but lost 75% of my army.

    Altough my conclusion about phalangites is that even if they don't brake,..they kill veryvery few.I mean they aren't lethal.I think they should be vulnerable from the flanks and back,but they should be very lethal from the front(and I didn't experienced this yet).They shouldn't be killing machines,but rather than standing and holding the enemy in place,..they should kill a little too.Hope you(modders) understand what I mean.





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  6. #6

    Default Re: Ptolemaic Campaign

    Interesting stuff. Thanks for that - I'll look again at phalangite balance.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #7

    Default Re: Ptolemaic Campaign

    Yes I understand what you mean - and I agree with you.

    Phalanx Pikemen could be very, very lethal (meat-grinder lethal infact), if deployed properly and if the enemy was forced to mount a frontal assault on them. However, as is the enemy is just held back and not much damage is done by the pikemen. Lethality definitely should be raised, in my opinion.

    Edit: A thought occurred to me. In M2:TW it is generally acknowledged that Pikemen and Halberdiers are complete garbage unless you take away their secondary weapon (sword) attribute, thus forcing them to remain in their formation, using their main (and ten times more effective) weapon - the polearm. Perhaps you should explore, or think about doing this to Phalanx-formation units like the Pezhetairoi, etc? It could be that the problem is that heavy cavalry has enough mass and armor to the point that they only lose a few guys on the pikes, but the rest make it to the soldiers and from then on tie them up in sword-to-sword combat, rendering those shiney pikemen next to useless. Same might apply for many other units that phalanx pikemen encounter.

    It's probably at least worth an experiment or two.
    Last edited by Revan The Great; February 06, 2010 at 04:06 AM.

  8. #8

    Default Re: Ptolemaic Campaign

    Quote Originally Posted by Revan The Great View Post
    Edit: A thought occurred to me. In M2:TW it is generally acknowledged that Pikemen and Halberdiers are complete garbage unless you take away their secondary weapon (sword) attribute, thus forcing them to remain in their formation, using their main (and ten times more effective) weapon - the polearm. Perhaps you should explore, or think about doing this to Phalanx-formation units like the Pezhetairoi, etc? It could be that the problem is that heavy cavalry has enough mass and armor to the point that they only lose a few guys on the pikes, but the rest make it to the soldiers and from then on tie them up in sword-to-sword combat, rendering those shiney pikemen next to useless. Same might apply for many other units that phalanx pikemen encounter.

    It's probably at least worth an experiment or two.

    Yeah,it is a problem when they switch to swords,..so an experiment should be made in my opinion too.





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  9. #9
    tinha's Avatar Libertus
    Join Date
    Oct 2007
    Location
    Australia
    Posts
    74

    Default Re: Ptolemaic Campaign

    On the Subject of Raphia, i just finished that Battle as the Seleucids h/h, it was such a great Battle, I truly enjoyed it. I will post it up.
    http://www.twcenter.net/forums/showt...38#post6724338
    Last edited by tinha; February 06, 2010 at 05:04 AM.

  10. #10

    Default Re: Ptolemaic Campaign

    OK, we'll do some experimenting -

    1) try upping the pike attack by a point or two (pardon the pun) - 2 points in fact.

    2) we could try a higher spear bonus (ups effect against cavalry)

    if that fails:
    3) remove secondary weapons?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #11

    Default Re: Ptolemaic Campaign

    OK, if you SVN Update you'll find adjusted stats (+2 pike) for all campaigns apart from Roman.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  12. #12

    Default Re: Ptolemaic Campaign

    Thanks Tone.Will be experimanting with it a bit later.





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  13. #13

    Default Re: Ptolemaic Campaign

    I tested phalangites,..and the +2 attack helps a bit.But they still loose their formation quite easely.And I tested the bottian phalangites witch aren't weak.They could keep the enemy quite far,didn't killed that mutch,but atleast they remained intact and didn't lost many soldiers.

    I think we could give a try and remove their secondary weapon as the first ranks switch to knifes quite often and this makes thes useless.





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  14. #14

    Default Re: Ptolemaic Campaign

    Quote Originally Posted by torzsoktamas View Post
    I tested phalangites,..and the +2 attack helps a bit.But they still loose their formation quite easely.
    If you can tell me a mod where phalanx formation isn't lost then I can help.

    The problem with losing the secondary weapon I suspect is that you'll then have a phalanx that is impregnable from all directions.

    One thing we could experiment with potentially is actually increasing the unit_radius setting (which is supposed to make formations more cohesive as it gets smaller)....what may be happening with phalangites though is that the unit radius reduces to the extent that enemy get through invisible gaps in the pike wall - just a thought.

    Is someone willing to test this out for me?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  15. #15

    Default Re: Ptolemaic Campaign

    Quote Originally Posted by tone View Post
    One thing we could experiment with potentially is actually increasing the unit_radius setting (which is supposed to make formations more cohesive as it gets smaller)....what may be happening with phalangites though is that the unit radius reduces to the extent that enemy get through invisible gaps in the pike wall - just a thought.

    Is someone willing to test this out for me?
    Well the +2 attack is surely solved the problem 90%,..and I can say that if we can't make them more cohesive from the front than it is not a big problem.

    Altough can you make hoplites more cohesive with lowering the unit radious?This should get an experiment too.
    And I am willing to help on experimenting this.





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  16. #16

    Default Re: Ptolemaic Campaign

    Yeah the bottian phalangites are great, helped me whipe out sparta, they had a few of there good spartan hoplites too which i found REALLY hard to kill, its like they repel cavalry charges from the rear and flank completeley, its either the spartans are invincible or the macedonian cavalry suck, which is probably the latter as i found myself losing to slingers with cavalry at one point.

    "I may not like what you say, but I will defend to the death your right to say it."

    - Voltaire(1694–1778)

  17. #17

    Default Re: Ptolemaic Campaign

    Restarted my campaign on H/H, deciding to bite the bullet and play the game as it's meant to be played in light of the changes made. I also decided to fight the Battle of Raphia where it's supposed to be fought rather than let Antiochus retreat to Judea and camp outside of Jerusalem like last game. This had the unforeseen advantage of making Antiochus have only half his usual complement of Cataphracts, since its not since turn two that your generals get extra bodyguards added based on your traits, influence rating, and faction rank. More on that later.

    Anyways battle was joined and I took a screenshot of what was going on about ten seconds before the first of my phalangitai engaged the Seleucid line.

    Spoiler Alert, click show to read: 


    If you'll notice that's 150+ men dead to three units of archers, which is fine except those numbers are bound to go up as they're picked off by the Seleucid archers who remain behind the line, still shooting. The fact that one unit of Kleurochoi is down to 2/3rds strength, and a Pezhetairoi is down almost as much, in addition to the other casualties, seems excessive. Keep in mind that this is just arrows - I'd understand if it were javelinmen but it wasn't. It may be that Pikemen simply aren't well armored enough, or their shield value is too low. This might be borne out by the fact that later in the battle virtually every pikemen unit had been decimated and had routed at one point or another, despite me winning a victory.

    Anyways, this time there was no Cataphract-Hetairoi charge into my phalanx to break it up until later, for which I was very fortunate. Antiochus did lead his cataphracts (which remember are at half the number they were last battle, due to an earlier start) in a rush at the break between my Agema Phalanx and the guys to their right, but luckily this time I had held my Basilikon Agema in reserve so that they could charge into the gap I was expecting and eventually drove Antiochus away with only a half dozen bodyguards left so that he could be assassinated by my Hetairoi who were roving behind the enemies' lines. Ultimately this is probably the factor that most contributed to my success. Another contributing factor was that I had used my units more effectively - I forgot to take a casualties taken/inflict by unit screenshot until I had already exited the battle, but my Elephants managed to kill 229 (nine times as many as last game) before being brought down, and both of my royal regiments caused around 400 casualties a piece (admittedly alot of this was from routing soldiers though).

    This time my Basilikon Agema and Agema Phalangitai's managed to rout the Persians opposing them on the left flank, but only because Antiochus was killed and they had been subjected to charges from behind from my own Hetairoi (who incidentally aren't using their lances when they charge and, I suspect, losing their charge bonus because of it). Thankfully though, my Royal Regiments on the left flank were able to progressively move to their right, mopping up Seleucids as they went until they went toe to toe with the Seleucid Agyraspidai's in an epic battle.

    Spoiler Alert, click show to read: 


    The Seleucid's Agyra's managed to stick around for the entire battle after routing my unfortunate phalanx troops who were opposing them, but were eventually cut down by my own elite troops.

    Here are the end casualty figures.

    Spoiler Alert, click show to read: 


    In the end I won what might be called a Pyrrhic victory, though as I'm typing this I have RS2 minimized with my soldiers storming Jerusalem (figured I'd take it then ask for peace). This battle definitely felt better than the last one, it ended up being a close match between equals which I could very easily have lost and reflects that both Empires have had their expensive royal armies crippled or (as in Antiochus' case) destroyed. Sounds very good to me, and 'feels right'.

    At the same time though, I think even more that we should see how Phalangitai perform when their sword is taken away. I spent probably half the battle trying to persuade my Phalanx pikemen to actually perform correctly instead of switching to their swords en-masse or doing some other stupid thing - switching off defense mode here and there, or turning it back on. In essence I basically had to babysit my phalanx line in order to get even forty kills a piece from my Pezhetairoi, Levies, and Kleuorchoi (an improvement over last game, mind you). Ultimately the Seleucids suffered from similar problems in their phalanx like (soldiers turned the wrong way for example), so while it's 'balanced' the phalanx mechanics, for whatever reason, just seem particularly bad in RS2 Beta.

    Theoretically, taking the sword away from pikemen wouldn't make them invulnerable for all sides, since the 'invisible wall' that keeps the enemy back and (ideally) getting skewred would only apply to the front of the formation, so if a phalanx was attacked from two sides it would get chopped up about as quickly, in my opinion.

    Anyways off to finally getting the campaign actually started.

    Edit: One thing I noticed just now is that the Ptolemies apparently can't recruit either Cyprian or Cyrenian hoplites in the appropriate AOR's (i.e. Cyprus and Cyrene). Considering that the entire Southern Coast of Asia Minor is garrisoned with Cyprian hoplites on behalf of the mighty Pharaoh, and all of the western most provinces in Africa have Cyrenian hoplites it just doesn't seem to make much sense that the Ptolies can't recruit them.

    Is this intentional, or a mistake I wonder? I'm personally a proponent of allowing all Hellenic factions to recruit the unique Hoplites of the various Greek City-States, but even if you don't agree with that statement it seems reasonable, to me, to allow the Ptolies access to at least the hoplites from the regions they start out with, especially considering that they already have 6 or 7 Cyprian and Cyrenian hoplites that can't be retrained.
    Last edited by Revan The Great; February 06, 2010 at 03:41 PM.

  18. #18

    Default Re: Ptolemaic Campaign

    Well archers shouldn't really decimate phalangites from the front,..just from the rear or flanks.

    And I remember that the cyprian hoplites are actually phalangites.Shouldn't they be named cyprian phalangites?





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  19. #19

    Default Re: Ptolemaic Campaign

    That is correct, from what I remember Phalanxes more or less impervious to archery from the front, and that's reflected in 90% of the mods out there. So taking so many casualties from archery as I did doesn't seem right or accurate.

    And as far as the Cyprians are concerned, you could call them Cyprian Ballerina's for all I care, I definitely think the Ptolies should be able to recruit Cyprians, as well as Cyrenians. You're right though, Cyprian 'Hoplites' are really phalangitai, I believe.

  20. #20
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Ptolemaic Campaign

    You need to build the 'Mercenary and Regional Unit Recruitment; building, which only becomes available if you have a 3rd tier barracks and a city.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •