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  1. #1

    Default Re: The Fixing Thread

    I'm almost a complete noob how do i do that (take the pic i mean)?
    Sorry if i'm annoying.

  2. #2

    Default Re: The Fixing Thread

    [IMG]<a href="http://tinypic.com?ref=2aafz0z" target="_blank"><img src="http://i50.tinypic.com/2aafz0z.png" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG]
    [IMG]<a href="http://tinypic.com?ref=2hdbc5x" target="_blank"><img src="http://i46.tinypic.com/2hdbc5x.png" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG]
    <a href="http://tinypic.com?ref=iz6dl1" target="_blank"><img src="http://i48.tinypic.com/iz6dl1.png" border="0" alt="Image and video hosting by TinyPic"></a>
    <a href="http://tinypic.com?ref=ojqgc3" target="_blank"><img src="http://i45.tinypic.com/ojqgc3.png" border="0" alt="Image and video hosting by TinyPic"></a>
    <a href="http://tinypic.com?ref=f26k2c" target="_blank"><img src="http://i49.tinypic.com/f26k2c.png" border="0" alt="Image and video hosting by TinyPic"></a>
    Wait googled it does this work?

  3. #3

    Default Re: The Fixing Thread

    [IMG][/IMG]

  4. #4

    Default Re: The Fixing Thread

    [IMG][/IMG]

  5. #5

    Default Re: The Fixing Thread

    [IMG][/IMG]

  6. #6

    Default Re: The Fixing Thread

    [IMG][/IMG]

  7. #7

    Default Re: The Fixing Thread

    [IMG][/IMG]

  8. #8

    Default Re: The Fixing Thread

    [IMG][/IMG]

  9. #9

    Default Re: The Fixing Thread

    [IMG][/IMG]

  10. #10

    Default Re: The Fixing Thread

    really sorry about the pic spam

  11. #11
    irishron's Avatar Cura Palatii
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    Default Re: The Fixing Thread

    No problem.
    The 39 sound files for the mod are there.
    Have you checked the game's sound options?

  12. #12

    Default Re: The Fixing Thread

    Did so now, Sound Provider is set on Miles Fast 2D Positional Audio and the volume is on and such, can't change sound provider it tells me all other options are unsupported (no hardware installed).

  13. #13
    irishron's Avatar Cura Palatii
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    Default Re: The Fixing Thread

    Mine's the same.
    Dumb questions.
    1. Have you tried turning up the volume on your speakers/headset?
    2. Have you tried turning up the volume in sound options?
    3. The one all Tech support has to ask, is the Mute box checked?

  14. #14

    Default Re: The Fixing Thread

    1.There is no such option i have very basic headphones.
    2.yes
    3. no it is not.
    To clarify my problem again i have voices for the units but not for anything else such as music advisors or buttons.
    I had some other trouble earlier but followed instructions on this site that fixed them (it couldn't find Kingdom.exe used app to fix and i had to delete the map.rwm)

  15. #15
    irishron's Avatar Cura Palatii
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    Default Re: The Fixing Thread

    Just in case something got lost in the download, and can happen in one this size, have you tried a fresh dowlnoad?

  16. #16

    Default Re: The Fixing Thread

    No i haven't i'll try that and come back if the problem persists.

  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Fixing Thread

    If the slider for the music volume in options\audio is set to the right then can I get some more pic spam? The content of the data\sound folder to be precise. Please use spoilers for those big pics - select the pic and then click that exclamation mark in 'Go advanced' mode.










  18. #18

    Default Re: The Fixing Thread

    Spoiler Alert, click show to read: 

  19. #19
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Fixing Thread

    The inital files look fine - where do the additional voice files come from? They are the original (vanilla) ones and are not required in that folder.

    Add this entry into the CFG file in the RegionMod_Kings folder (at the bottom), save and then try again:

    [audio]
    enable = 1
    master_vol = 100
    music_vol = 60










  20. #20

    Default Re: The Fixing Thread

    Quote Originally Posted by Gigantus View Post
    The inital files look fine - where do the additional voice files come from? They are the original (vanilla) ones and are not required in that folder.

    Add this entry into the CFG file in the RegionMod_Kings folder (at the bottom), save and then try again:

    [audio]
    enable = 1
    master_vol = 100
    music_vol = 60
    Do you mean in configuration in the mods folder?
    tried it didn't work.
    Removed the vanilla soundfiles beforehand.
    Did you mean that i should put it after the hotseat instructions or should i place it after video does it matter?
    Is this ok?:

    [features]
    mod = mods/Regionmod_Kings

    [video]
    movies = false
    ;tga_width = 1650
    assassination_movies = 1
    event_movies = 1
    infiltration_movies = 1
    show_package_litter = 1

    [audio]
    enable = 1
    master_vol = 100
    music_vol = 60

    [ai]
    ltgd_logging = true

    [log]
    to = logs/M2TW.system.log.txt
    level = * trace
    file = game.script.* logs/pkh.script2.log.txt
    file = game.script* logs/pkh.script.log.txt
    file = game.script logs/pkh.scriptoutput.log.txt
    file = ai.ltgd logs/pkh.ai.log.txt

    [io]
    file_first = true
    disable_file_cache = true

    [misc]
    show_hud_date = true
    bypass_to_strategy_save = 1
    rebuild_geography_db = true

    [game]
    allusers = 1
    unlimited_men_on_battlefield = 1
    disable_events = 0

    [multiplayer]
    playable = true
    ## faction mask for setting default starting factions in hotseat campaign
    factions = 1 #1 = england, 2 = france, 4 = hre, 3 = england+france, etc

    [hotseat]
    scroll = false ## disable start turn scroll in hotseat campaign
    turns = false ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
    disable_console = false ## enable cheat console in hotseat campaign.
    admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    update_ai_camera = true ## enable camera updates during ai turn in hotseat campaign
    disable_papal_elections = false ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
    autoresolve_battles = false ## disable forced autoresolve all battles in hotseat campaign
    validate_diplomacy = false ## disable diplomacy validation for incoming propositions
    save_prefs = true ## disable forced relevant hotseat options to be saved with game.
    autosave = true ## autosave hotseat game at start of players turn
    save_config = true ## save config file in save dir containing information about next players turn
    close_after_save = false ## close medieval II directly after a hotseat autosave
    gamename = hotseat_gamename ## sub directory name for hotseat save games
    validate_data = true ## ensure game data files used in previous save match current campaign data files.
    allow_validation_failures = false ## prevent game to load if savegame or data validations fail

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