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  1. #1

    Default Sweboz

    I'm currently doing a campaign for the Sweboz and the rest of the Germanic tribes, and was wondering if anyone had any incite on any fine-tuned strategies on how to capture a more historically accurate role-play using the government system. Also, some information on reforms (if I should be expecting any) or high-end troops would be cool too.

    The Worgozez are interesting units, but I can't find the area that they are recruited in. Also, should my armies consist 50% or more of mercenaries? I find that the smaller villages cannot field the armies I need to take out more difficult towns (like Ebororium...only by sheer luck and attrition did I take that with one stack).

    Gratia

  2. #2

    Default Re: Sweboz

    Quote Originally Posted by Tantum eruditi sunt liberi View Post
    The Worgozez are interesting units, but I can't find the area that they are recruited in.
    They are mercenaries only, to be found in the Northern and Eastern Homeland regions.

  3. #3

    Default Re: Sweboz

    Quote Originally Posted by athanaric View Post
    They are mercenaries only, to be found in the Northern and Eastern Homeland regions.


    They're a good unit nonetheless. I always use them as somekind of kamikaze unit sending it running to the middle of a settlement once the gate/wall is opened. They do tend to die like flies tho.

    And the settlement you talk about is the one with a scripted army, right? All of those cities are usually a pain to take over. Since, when you kill of the whole army walking around there it respawns the next turn. (Or is that something that's only happening to me? )

    Playing the Sweboz ain't all that hard overall imo. Since their units tend to have very high morale.



    Edit: Saw you wanted to know about Sweboz reforms.

    Sweboz: 1
    Druhtitīdiz
    The reforms for the Sweboz will occur when there is a well established trade system in Germania and the Sweboz have built up a military system in a province with metallurgical resources.

    Spoiler Alert, click show to read:
    At least 190BC,
    -A (forum)(L3 Market) built in these provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)
    - (army_barracks_U1)(L4 Regional MIC) in one of these provinces: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna



    Taken from the EB FAQ.



    Also, watch for the Skaduganganz. AKA Germanic Naked Spearmen. Recruitable in Gawjam-Silengoz if memory serves me right. Very very hawesome unit with immense morale.

    Last edited by Centrius; February 05, 2010 at 06:44 AM.

  4. #4

    Default Re: Sweboz

    Quote Originally Posted by Centrius View Post
    They're a good unit nonetheless. I always use them as somekind of kamikaze unit sending it running to the middle of a settlement once the gate/wall is opened. They do tend to die like flies tho.
    That's right. They are fantastic assault/flank troops (melee attack 12, which is astronomically high for axemen, and with AP and decent lethality to boot), and slightly less vulnerable than Woithiz Watha (the black madmen). Watch them screw enemy bodyguard units. Still not really armoured though


    (Or is that something that's only happening to me? )
    No, thats common. Since the scripted armies are meant to hinder AI expansion and not yours, you can "cheat" them away with "auto-win attacker", before hitting the autoretard button.


    Playing the Sweboz ain't all that hard overall imo.
    Depends on how strong the Romans are. They tend to get blitzed away by the rabid Hobbits though.



    @OP:

    The reform units are useful, as in: really useful. They are your only heavily armoured troops apart from the BG unit. The cavalry unit is on par with the Remi one and will greatly help you against difficult enemies like the Romans. These reforms are pure win since you don't lose any units.

    That being said, all of your units are useful at least.
    Swęboz are a spearmen faction (all of your units wield some kind of spear and/or javelin!), which implies a strong melee defense as well as excellent anti-cavalry capabilities even with the few units that don't have spears.
    You have great lineholder units, namely the Dugunthiz spearmen, whose regional variants are even stronger, and the Speudogordoz, who are cavalry killers and can hold most infantry at bay (they will shred lesser infantry units but have difficulties against Legionaries because of those stingy pila).
    There are some units, however, that should not be used for the main battle line: Those are Worgozez, the black guys (see the other post), the Chatti Clubmen, and some of the Celtic auxiliaries. Not because of morale issues (Germanic units have great morale, almost as good as the Getai), but because of lack of armour and/or small unit size. Use these troops as flankers or ambushers, or for killing armoured non-missile units (e.g. heavy cavalry, which fares rather poor vs Swęboz).

  5. #5

    Default Re: Sweboz

    Thank you both for your responses. I meant recruit as in purchase them as mercenaries. I still cannot recall which province I found them in, but I think that they aren't always available even in the province that I originally found them.

    Funny about the reforms...by the time I get to 190 B.C.E and have all of those territories, I will have probably achieved the victory conditions, or close to it anyway.

    I think that the higher morale of the Swęboz gives you a clear advantage over most other barbarian tribes (mainly Eleutheroi...I say that because that's has been all I have been fighting thus far; the Gallic tribes are busy with each other and the Romani and the Getai are still going through the buffer areas. I don't think Casse has even conquered their own island yet, let alone invade Normandy. It's 245 B.C.E-ish), however population control is a big obstacle. Small villages make creating large enough armies to keep up with other factions very difficult I think. I am a bit nervous in anticipation of fighting the Romani as they can quickly and easily create huge armies, while I have to work for it.

    Athanaric, thanks for the battlefield tips. I'm guessing Speudogordoz come after the reforms, or are obtained once my towns develop more; I have been using club infantry and lighter units as flankers as you have said with great success. I have only lost one large battle, and that was against a high chevron army that out numbered me around Ebororium. I always make sure i have equal or greater numbers when fighting a battle, but I haven't been forced into anything this campaign because I haven't gotten past the large amount of Eleutheroi tribes in Europe

    The Aedui are being stupid and attacking me because I took one of their sought after Eleutheroi towns, even though they have Averni and Romani armies about to annihilate them. They broke the alliance we had and everything. I have a newly created tribal alliance army ready to take the Averni, but now I must deal with the Aedui and their suicidal fixation on the village I own. Should I use Forced Diplomacy (although I'm unsure how to even do that), or just run with it and defeat them hoping that I'll be strong enough to repel the Romani/Averni threat later? I do have to take many Aedui towns to win anyway...

  6. #6

    Default Re: Sweboz

    Worgozez have a slow replenishment rate in the mercenary pool, being 1337 and all that. Look for them in your starting province or in Scandinavia.
    As a side note, I've dropped generals in Germania during my Casse, KH, Makedonia, and Pahlava campaigns just to hire these guys and use them as a fancy garrison for my capital or as an exotic addition to some elite army.


    The pikemen are "only" a top tier unit, not a reform unit. The reform units are these:
    Spoiler Alert, click show to read: 





    Regarding, AI, it's retarded and it's hardcoded, so the EB team couldn't fix it (changing hardcoded stuff is illegal).
    Either install the FD submod or just wipe out 'em bastards. Unless the Aedui field too many elite units at once (and be careful, their elite infantry units are godlike), you should not experience big problems with them. Your line units are more disciplined and courageous than theirs. Try to trigger mass routs via shock and fear, as you did against the Eleutheroi.


    The scripted (and respawning!) Alpine elite armies are only there to stop the Roman or other AI factions from blitzing too much. You can auto_win them away if you want. Or do it like me and lure them away while you have your spies open the gates of their city and take it in the same turn.

    Spoiler Alert, click show to read: 

  7. #7
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: Sweboz

    I'm doing verry well as Sweboz, even raided the Roman lans and conquered Patavium, but the Romans keep harassing my grand army (a full stack army that I kept replenishing and conquered most of my empire, every unit has gold chevrons by now) and I actually lost 3 untis because of this, on top of that, all of a sudden with no reason at all, my Ally Koinon hellenon sent troops al the way to northern Germany, and started besieging me, then they demanded I became their protectorate, because I didn't want war, but some peace to rebuild my army, I said ok, then the same turn after becomming their protectorate, they attack 2 of my cities!

    I rage quited after that

  8. #8

    Default Re: Sweboz

    Quote Originally Posted by sabaku_no_gaara View Post
    on top of that, all of a sudden with no reason at all, my Ally Koinon hellenon sent troops al the way to northern Germany, and started besieging me, then they demanded I became their protectorate, because I didn't want war, but some peace to rebuild my army, I said ok, then the same turn after becomming their protectorate, they attack 2 of my cities!

    I rage quited after that
    Here's a trick: accept to become their protectorate (if they don't have a diplomat nearby, send one of your own, and offer map information. They'll make a counter-offer), but only for $10000 (or even more. Check their wealth on the statistics screen). They'll accept. Now keep negotiating and offer your map intel again. They will always answer with breaking the alliance (you don't want to stay a protectorate anyway because that makes you lose money!).
    I know that's retarded, but this way, you get 10000 mnai for free (invest in armour-crushing troops, har har) and peace for one turn. They'll attack again and you can repeat this diplomatic "feat" (rhymes with "cheat", or rather "exploit").

  9. #9
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: Sweboz

    I just downloaded force diplomacy and made them my protectorate!

    that'll show em

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