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Thread: Gothmog and Lurtz portraits

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  1. #1

    Default Gothmog and Lurtz portraits

    I've sub-modded my 1.0 version of the mod to add Gothmog and Lurtz as generals, for Mordor and Isengard respectively. Here are the custom portraits I've used. I've started Gothmog with the BattleScarred trait, at the maximum level, so he starts the campaign as "Gothmog the Scarred", and I've put him in the fort next to Minas Morgul.

    A question: if I mod things like traits, trait triggers, desc_strat.txt, etc, will it stop the patches working properly? I'm going to download them as soon as I can get a stable internet connection for my PC.

  2. #2
    ackrite26's Avatar Miles
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    Default Re: Gothmog and Lurtz portraits

    You will have to copy your current modifications that you made to the new patches.

    the portraits you added should stay.
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  3. #3

    Default Re: Gothmog and Lurtz portraits

    This should go in the submod section.

    Love NCAA football? Go here.

  4. #4
    Baron Samedi's Avatar Citizen
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    Default Re: Gothmog and Lurtz portraits

    Quote Originally Posted by 7UKMatt View Post
    A question: if I mod things like traits, trait triggers, desc_strat.txt, etc, will it stop the patches working properly?
    If you are going to install the patches, then the files such as export_descr_character_traits.txt & descr_strat.txt will be overwritten, because of the new content of these patches. So there is nothing to worry about.
    Under the patronage of MasterBigAb

  5. #5

    Default Re: Gothmog and Lurtz portraits

    Thanks everyone.

    Well, despite my internet cutting out all the time I've managed to get up to v 1.1. Only three more gigantic files to go!

  6. #6

    Default Re: Gothmog and Lurtz portraits

    Forgive me for being a noob but how do I add it too the game? Also is it compatible with the 3.2 patch?

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