new IGN review (not a lot of things new)

Thread: new IGN review (not a lot of things new)

  1. panzerschreck's Avatar

    panzerschreck said:

    Default new IGN review (not a lot of things new)

    source http://uk.pc.ign.com/articles/106/1065528p1.htmlotal War Preview

    "Napoleon:
    Rallying troops and marching on Cairo.
    by Charles Onyett Napoleon: Total War Preview
    by Charles Onyett


    This type of thing will be important to keep track of, since it sounds like players will be in for more of a challenge with Napoleon. The Creative Assembly says it has listened to fan feedback following the release of Empire and adjusted its artificial intelligence to more effectively multitask and make decisions. From what we're told, this means computer controlled opponents will appear to be more committed to decisions on the battlefield. They'll still react to changing conditions, such as diverting forces to protect their general, but if the decision is made at the outset to capture the high ground, then that's what they'll stick with, and will divert only portions of their forces as other priorities become urgent.

    Aside from the Italian and Egyptian campaigns, there, there's the Campaign of the Coalitions mode. This is basically the grand campaign where you can choose to play as nations other than France such as Britain, Russia, and Prussia. As Total War fans have come to expect at this point, each will have their own distinct starting conditions, including territory controlled, diplomatic standing with other European powers, economic development, and tech trees. The types of upgrades and soldiers that can be trained have also been tweaked in Napoleon, allowing for more statistical diversity across nations for comparable units to give each army more of a feel. Many more aspects of the game have been adjusted in Napoleon, including diplomatic options that allow for more direct methods for requesting assistance while at war, and it'll be interesting to try them all out when the final game is made available.



    The Creative Assembly says the AI has been improved since Empire.Those interested in the multiplayer component will be happy to know that any of the campaigns can be played by multiple players. That means that if you want to try out the Egyptian campaign with one player directing French forces and the other controlling the armies of the Ottoman Empire, you can.

    If you've never played a Total War game before, it looks like this might be a good title to consider. Each campaign is bookended by cinematics to emphasize the narrative context, and the more limited scope of some of the campaigns might make for a more digestible experience if you don't feel like being overwhelmed. It's also looks like the prettiest Total War game yet, with effects like dust clouds that kick up as regiments move across desert terrain while fog funnels down from surrounding mountains, frequently lit up by the flash of gunfire. Animations are as impressive as the scale of the conflicts, particularly when cannonballs rip through ranks of soldiers, sending them sprawling helplessly to the ground while others continue to reload and fire as your cavalry sprints from cover to flank an entrenched enemy position. And as usual, expect another standout soundtrack to enhance the drama of battle.

    Napoleon: Total War is currently scheduled to be released on February 23, 2010 in the US. Expect to see more coverage on IGN in the coming weeks.



    This type of thing will be important to keep track of, since it sounds like players will be in for more of a challenge with Napoleon. The Creative Assembly says it has listened to fan feedback following the release of Empire and adjusted its artificial intelligence to more effectively multitask and make decisions. From what we're told, this means computer controlled opponents will appear to be more committed to decisions on the battlefield. They'll still react to changing conditions, such as diverting forces to protect their general, but if the decision is made at the outset to capture the high ground, then that's what they'll stick with, and will divert only portions of their forces as other priorities become urgent.

    Aside from the Italian and Egyptian campaigns, there, there's the Campaign of the Coalitions mode. This is basically the grand campaign where you can choose to play as nations other than France such as Britain, Russia, and Prussia. As Total War fans have come to expect at this point, each will have their own distinct starting conditions, including territory controlled, diplomatic standing with other European powers, economic development, and tech trees. The types of upgrades and soldiers that can be trained have also been tweaked in Napoleon, allowing for more statistical diversity across nations for comparable units to give each army more of a feel. Many more aspects of the game have been adjusted in Napoleon, including diplomatic options that allow for more direct methods for requesting assistance while at war, and it'll be interesting to try them all out when the final game is made available.



    The Creative Assembly says the AI has been improved since Empire.Those interested in the multiplayer component will be happy to know that any of the campaigns can be played by multiple players. That means that if you want to try out the Egyptian campaign with one player directing French forces and the other controlling the armies of the Ottoman Empire, you can.

    If you've never played a Total War game before, it looks like this might be a good title to consider. Each campaign is bookended by cinematics to emphasize the narrative context, and the more limited scope of some of the campaigns might make for a more digestible experience if you don't feel like being overwhelmed. It's also looks like the prettiest Total War game yet, with effects like dust clouds that kick up as regiments move across desert terrain while fog funnels down from surrounding mountains, frequently lit up by the flash of gunfire. Animations are as impressive as the scale of the conflicts, particularly when cannonballs rip through ranks of soldiers, sending them sprawling helplessly to the ground while others continue to reload and fire as your cavalry sprints from cover to flank an entrenched enemy position. And as usual, expect another standout soundtrack to enhance the drama of battle.

    Napoleon: Total War is currently scheduled to be released on February 23, 2010 in the US. Expect to see more coverage on IGN in the coming weeks. "
     
  2. Invictus XII's Avatar

    Invictus XII said:

    Default Re: new IGN review (not a lot of things new)

    I was just about to post this!....
    (666th post, oooh, lucky I'm catholic! )
    Formally known as 'Marshal Beale' - The Creator the Napoleon TW mods - 'Napoleon Order of War' and 'Revolution Order of War'
     
  3. General_Meevious's Avatar

    General_Meevious said:

    Default Re: new IGN review (not a lot of things new)

    Cav kicking up dust? Fog? Medieval and Shogun must be so jealous.
     
  4. k_raso's Avatar

    k_raso said:

    Default Re: new IGN review (not a lot of things new)

    IGN is not to be trusted, considering the marvellous reviews they gave to Empire-Total War before its release, and seeing the results afterwards.

    I would trust much more the independent community reviewers like the guys that attended that NY summit, rather than a sack of liers like the ones at IGN.
     
  5. Huberto's Avatar

    Huberto said:

    Default Re: new IGN review (not a lot of things new)

    Most people here remember IGN's Empire TW review. Sack of liars indeed:


    One of Empire's key improvements over Medieval II is the quality of its AI. A major downfall of previous Total War games has been the often predictable and static nature of enemy forces but, thankfully, these shortfalls have been all but eradicated. Opposing armies now respond rapidly and with great intelligence to your every move, seeking out your weak spots before mercilessly exploiting them. The same is true of siege warfare, which also greatly benefits from the AI refinements. Rival forces descend en masse on your city walls under cover of artillery fire, before scaling the battlements with grappling hooks. Despite some minor control issues it seems that siege battles are finally living up to their ample promise after failing to totally convince in either Medieval II or Rome: Total War.
    Now where do you think he got all that information?


    http://pc.ign.com/articles/957/957878p1.html

    -----------------------------
    "Those who cannot remember the past are condemned to repeat it."
     
  6. irish437 said:

    Default Re: new IGN review (not a lot of things new)

    Quote Originally Posted by Huberto View Post
    Most people here remember IGN's Empire TW review. Sack of liars indeed:




    Now where do you think he got all that information?


    http://pc.ign.com/articles/957/957878p1.html

    -----------------------------
    "Those who cannot remember the past are condemned to repeat it."
    I'm sure Kieren wrote this, gave the IGN clown a brown envelope, a wink and a nod later and 100,000 people were fooled into buying Empire. Not sure how Sega loses money hand over fist with this type of propaganda machine rolling.
     
  7. Abspara's Avatar

    Abspara said:

    Default Re: new IGN review (not a lot of things new)

    IGN, the perennial brown nosers of the video game industry. Thanks for sharing the preview but I'll trust this as much as I'd trust a dog to play friendly with a group of kittens.
    The extra development time will allow us to finalize and polish Empire, making it the most accomplished and epic of the Total War series." said Kieran Brigden, Studio Communications Manager at The Creative Assembly. "There is a great deal of anticipation around Empire: Total War and we want to ensure that it is the benchmark for strategy games upon its release.
     
  8. helmersen's Avatar

    helmersen said:

    Default Re: new IGN review (not a lot of things new)

    Quote Originally Posted by panzerschreck View Post
    source http://uk.pc.ign.com/articles/106/1065528p1.htmlotal War Preview

    "Napoleon:
    Rallying troops and marching on Cairo.
    by Charles Onyett Napoleon: Total War Preview
    by Charles Onyett


    This type of thing will be important to keep track of, since it sounds like players will be in for more of a challenge with Napoleon. The Creative Assembly says it has listened to fan feedback following the release of Empire and adjusted its artificial intelligence to more effectively multitask and make decisions. From what we're told, this means computer controlled opponents will appear to be more committed to decisions on the battlefield. They'll still react to changing conditions, such as diverting forces to protect their general, but if the decision is made at the outset to capture the high ground, then that's what they'll stick with, and will divert only portions of their forces as other priorities become urgent.

    Aside from the Italian and Egyptian campaigns, there, there's the Campaign of the Coalitions mode. This is basically the grand campaign where you can choose to play as nations other than France such as Britain, Russia, and Prussia. As Total War fans have come to expect at this point, each will have their own distinct starting conditions, including territory controlled, diplomatic standing with other European powers, economic development, and tech trees. The types of upgrades and soldiers that can be trained have also been tweaked in Napoleon, allowing for more statistical diversity across nations for comparable units to give each army more of a feel. Many more aspects of the game have been adjusted in Napoleon, including diplomatic options that allow for more direct methods for requesting assistance while at war, and it'll be interesting to try them all out when the final game is made available.



    The Creative Assembly says the AI has been improved since Empire.Those interested in the multiplayer component will be happy to know that any of the campaigns can be played by multiple players. That means that if you want to try out the Egyptian campaign with one player directing French forces and the other controlling the armies of the Ottoman Empire, you can.

    If you've never played a Total War game before, it looks like this might be a good title to consider. Each campaign is bookended by cinematics to emphasize the narrative context, and the more limited scope of some of the campaigns might make for a more digestible experience if you don't feel like being overwhelmed. It's also looks like the prettiest Total War game yet, with effects like dust clouds that kick up as regiments move across desert terrain while fog funnels down from surrounding mountains, frequently lit up by the flash of gunfire. Animations are as impressive as the scale of the conflicts, particularly when cannonballs rip through ranks of soldiers, sending them sprawling helplessly to the ground while others continue to reload and fire as your cavalry sprints from cover to flank an entrenched enemy position. And as usual, expect another standout soundtrack to enhance the drama of battle.

    Napoleon: Total War is currently scheduled to be released on February 23, 2010 in the US. Expect to see more coverage on IGN in the coming weeks.



    This type of thing will be important to keep track of, since it sounds like players will be in for more of a challenge with Napoleon. The Creative Assembly says it has listened to fan feedback following the release of Empire and adjusted its artificial intelligence to more effectively multitask and make decisions. From what we're told, this means computer controlled opponents will appear to be more committed to decisions on the battlefield. They'll still react to changing conditions, such as diverting forces to protect their general, but if the decision is made at the outset to capture the high ground, then that's what they'll stick with, and will divert only portions of their forces as other priorities become urgent.

    Aside from the Italian and Egyptian campaigns, there, there's the Campaign of the Coalitions mode. This is basically the grand campaign where you can choose to play as nations other than France such as Britain, Russia, and Prussia. As Total War fans have come to expect at this point, each will have their own distinct starting conditions, including territory controlled, diplomatic standing with other European powers, economic development, and tech trees. The types of upgrades and soldiers that can be trained have also been tweaked in Napoleon, allowing for more statistical diversity across nations for comparable units to give each army more of a feel. Many more aspects of the game have been adjusted in Napoleon, including diplomatic options that allow for more direct methods for requesting assistance while at war, and it'll be interesting to try them all out when the final game is made available.



    The Creative Assembly says the AI has been improved since Empire.Those interested in the multiplayer component will be happy to know that any of the campaigns can be played by multiple players. That means that if you want to try out the Egyptian campaign with one player directing French forces and the other controlling the armies of the Ottoman Empire, you can.

    If you've never played a Total War game before, it looks like this might be a good title to consider. Each campaign is bookended by cinematics to emphasize the narrative context, and the more limited scope of some of the campaigns might make for a more digestible experience if you don't feel like being overwhelmed. It's also looks like the prettiest Total War game yet, with effects like dust clouds that kick up as regiments move across desert terrain while fog funnels down from surrounding mountains, frequently lit up by the flash of gunfire. Animations are as impressive as the scale of the conflicts, particularly when cannonballs rip through ranks of soldiers, sending them sprawling helplessly to the ground while others continue to reload and fire as your cavalry sprints from cover to flank an entrenched enemy position. And as usual, expect another standout soundtrack to enhance the drama of battle.

    Napoleon: Total War is currently scheduled to be released on February 23, 2010 in the US. Expect to see more coverage on IGN in the coming weeks. "
    The lnik doesn't work..
     
  9. Praefectus praetorio's Avatar

    Praefectus praetorio said:

    Default Re: new IGN review (not a lot of things new)

    Quote Originally Posted by helmersen View Post
    The lnik doesn't work..
    There is a typo in link name. --> http://uk.pc.ign.com/articles/106/1065528p1.html
     
  10. helmersen's Avatar

    helmersen said:

    Default Re: new IGN review (not a lot of things new)

    Quote Originally Posted by Praefectus praetorio View Post
    There is a typo in link name. --> http://uk.pc.ign.com/articles/106/1065528p1.html
    Thanks, but this isn't exactly new 1. of February..
     
  11. BemusedHorse's Avatar

    BemusedHorse said:

    Default Re: new IGN review (not a lot of things new)

    I'd say Gametrailers are the biggest brown nosers.
    Gave modern warfare 2 every single award, the ads plastered all over their site obviously have nothing to do with that.