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  1. #1
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    Default Why?

    Why i cant change my unit scale in EDU?Units are too small!

  2. #2
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Why?

    How big do you want them to be and what are you doing to scale them?

    And which units are too small?

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  3. #3
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    Default Re: Why?

    All are small to mee (Infantry and Cavalry). I picked huge unit scale, then i changed all units to number 60, under soldier line ( this must be maximum? ) in edu. But when i change, i cant save anymore it.
    Last edited by Ciisar; February 03, 2010 at 03:36 AM.

  4. #4
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Why?

    60 is maximum for M2TW. In Kingdoms it is 100 (x 2.5 = 250 on huge unit settings). As long as BC isn't for Kingdoms you can't change it.

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  5. #5
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    Default Re: Why?

    Damn, I like these units what are in this modification.

  6. #6
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Why?

    BC 3.0 will be for Kingdoms. Until it is released you have to satisfy yourself with smaller unit sizes, sorry.

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  7. #7
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Why?

    Quote Originally Posted by wudang_clown View Post
    BC 3.0 will be for Kingdoms. Until it is released you have to satisfy yourself with smaller unit sizes, sorry.
    Smaller units have also advandages.
    Make them easier to put on walls with out space problem.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #8
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Why?

    Quote Originally Posted by AnthoniusII View Post
    Smaller units have also advandages.
    Make them easier to put on walls with out space problem.
    Good point. Maybe it would be good to make an unit especially for siege combat...

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  9. #9

    Default Re: Why?

    Quote Originally Posted by wudang_clown View Post
    Good point. Maybe it would be good to make an unit especially for siege combat...
    I usually play Huge unit scale so the space above the gatehouse is to narrow for any full size unit so I always try to have an archer unit fighting some melee untill their size is small enough for the job, then send them to w/e city needs defenders

    Btw something completely off-topic, I've played Khwarezem quite a lot and I mainly use the Tajik, Persian spear and Assault infantry. All units got excellent morale. But they are very different in morale from what I can see.. I dunno how it works, if it matters what type of unit they're facing, but doesn't really matter, cuz Tajik and Persian spear have same attributes except Persian spears have cavalry atk bonus. But regardless if they're facing cavalry, light/heavy infantry, the Persian spears will break and route much faster then Tajiks.. U know why that is wudang?
    Last edited by Borgoroth; February 03, 2010 at 07:26 AM.
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  10. #10

    Default Re: Why?

    Quote Originally Posted by AnthoniusII View Post
    Smaller units have also advandages.
    Make them easier to put on walls with out space problem.
    yup. fighting on wooden walls with the current unit size on huge settings is a pain in the ***. luckly those battles are rare.
    Waiting for:



  11. #11
    EarendilElenthol's Avatar Artifex
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    Default Re: Why?

    I really like the normal sized armies, the units are then more like the real form, and it is easier to give battle commands and play strategos in a battle.
    What brings me to a question, are the units balanced for huge or normal size in this mod?

  12. #12
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    Default Re: Why?

    I like when battle is powerful and huge as it was really. This is realistic & good. I played SPQR, i changed all units to size 243 and that was awsome! I hate the siege battles.
    I wait next part of BC, this is very nice modification. There are some news about 3.0?

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