This is an idea that i just thought of. I know it won't be implemented in NTW but i hope CA read this and think about it for their next game.
Right now, I cannot guess properly what type of terrain I am going to get before a battle. Many times it does not fit my needs and is useless. Terrain usually decided the battle and made a possible defeat into a glorious victory. So I propose that CA allow the defender to choose which type of terrain he will fight in before the battle begins. Such options should include (apart from rivers and sieges):
- Large Area (large plains for large armies and cavalry with possible hills, towns where large maneuverability of armies is possible)
- Small Area (small plains and forests, hills or large mountains where only small maneuverability is possible and a small army can hold off and possibly even defeat a much larger army),
- Ambush ( a small road with little maneuverability space, dense forests and tall grass for ambush locations. The ambushed army cannot deploy).
Of course, if there aren’t any mountains nearby then obviously the defender won’t get mountains but might get forests and hills which could achieve the same effect of the small area, though maybe not as effective.
I and surely other players want to be able to choose and see which terrain they are going to battle in before the battle commenced. This gives you more control over the game and reduces frustration.
What are everybody's thoughts?






